Commit Graph

7 Commits

Author SHA1 Message Date
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00
Jason 4dd33cb8b6
[ci skip] Drop "Fix CME on adding a passenger in CreatureSpawnEvent" (#6384)
This is no longer needed as Entity#passengers is an ImmutableList as of 1.17
2021-08-14 03:01:07 -07:00
Jake Potrebic a831634d44
add Optimize Light Engine patch (#5863) 2021-07-06 04:30:39 +00:00
Jason cc063e1f09
Fix incorrect variable usage in per-player mob spawning patch (#6077) 2021-07-04 17:30:59 +01:00
Jake Potrebic 9f8876e92f add back optimizing ServerLevel chunk checking methods 2021-06-19 08:57:42 +02:00
MiniDigger 4104545b11 remove system property for book size limits
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
2021-06-17 21:12:40 +02:00
Jason Penilla 691cdf6f9e
Update incremental chunk saving 2021-06-17 01:37:27 -07:00
Renamed from patches/server/0568-Player-Chunk-Load-Unload-Events.patch (Browse further)