Zach Brown
a34a886ff7
Revert "Update to latest and rebuild ALL patches"
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This reverts commit 141ef5a6dc
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2016-03-06 14:49:47 -06:00
Zach Brown
141ef5a6dc
Update to latest and rebuild ALL patches
2016-03-06 14:37:28 -06:00
md_5
907e323aa6
Patch rebuild.
2016-03-03 03:46:56 -06:00
md_5
adb92a86db
Update to Minecraft 1.9
2016-03-03 03:46:48 -06:00
md_5
4e9d1b2b24
Update to Minecraft 1.8.8 (Pre-)Release.
2015-07-27 17:01:45 -05:00
md_5
5683ee8585
Fix conflicts.
2015-07-14 08:17:50 -07:00
md_5
cf58c06c01
Rebuild patches.
2015-06-20 22:03:12 -05:00
md_5
b59cf404af
Fix patches from camera API
2015-06-10 22:26:46 -05:00
md_5
1865d856c6
Rebuild patches for scoreboard API pull to Bukkit.
2015-05-30 01:03:26 -05:00
md_5
2c46441a7b
Update to Minecraft 1.8.6
2015-05-25 15:24:33 -05:00
md_5
8b5be7ad8e
Rebuild #2
2015-04-08 22:47:31 -05:00
md_5
335170cdb2
SPIGOT-750: Barrier blocks are transparent for xray purposes
2015-04-08 21:48:49 -05:00
Thinkofdeath
894b59c400
Rebuild patches
2015-03-08 05:03:38 -05:00
md_5
78f0bacf0a
Patch rebuild.
2015-02-28 00:35:00 -06:00
Thinkofdeath
461353e2cb
SPIGOT-522: Remove the global api cache option
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This was useful when plugins first started upgrading to uuid because each
plugin would implement their own way for grabbing uuid's from mojang. Because
none of them shared the result they would quickly hit the limits on the api
causing the conversion to either fail or pause for long periods of time. The
global api cache was a (very hacky) way to force all plugins to share a cache
but caused a few issues with plugins that expected a full implementation of
the HTTPURLConnection. Due to the fact that most servers/plugins have updated
now it seems to be a good time to remove this as its usefulness mostly has
expired.
2015-02-06 09:03:19 -06:00
md_5
384699a51a
Upstream merge.
2015-01-06 22:09:08 -06:00
Zach Brown
c7f1eed0bf
Update from upstream SpigotMC
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3beb7729816
a77ed5758a7
52c130fc6d9
2014-12-20 19:09:49 -06:00
Zach Brown
6a5e553feb
Update from upstream SpigotMC
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a3168ab2ce4
9b45d9fa8d3
b43a31a5c25
a926b96d5d1
d6b5ba7ca03
bb782d07aed
5a74d55c678
47b1dff3e68 [M]
2014-12-18 17:33:08 -06:00
Zach Brown
19972e09b8
Update SpigotMC's patches
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5a0150f586ed3eb15fe6f1f596d1a5a7d806f0f9 Fix ITEM_BREAK
e6a3911057bd94d8bd7021cbb4923fb84fb106d1 Upstream merge
d1cdcf8d4c3639f956474f02ed662517cffbe23e Remove old patch
068df64aeee368377e1673667bffc7a6dcf90554 Rebuild all patches
2014-11-30 16:16:48 -06:00
Zach Brown
06c1cf41ab
Update Spigot's Patches
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Fix Build 2339ac14a8e
Regen the patches 89d3fcbdfaf
This new system breaks a lot :(
2014-11-28 18:03:01 -06:00
Zach Brown
de86706b70
Update PaperSpigot to Minecraft 1.8
2014-11-28 15:01:21 -06:00
Zach Brown
cab333b217
Rebase (Update) from upstream SpigotMC
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Don't send requests of every player was found in the global api cache SpigotMC/Spigot@841270ff1e
Correctly set the response code for the cached lookups and return the ... SpigotMC/Spigot@f170b7899c
Don't try and re-set the global api cache on reload SpigotMC/Spigot@b410a00a66
Use a compile time sneaky throw hack. SpigotMC/Spigot@508462b96b
Fix a missed rename in WorldGenGroundBush SpigotMC/Spigot@0614d8fae9
2014-11-28 14:19:07 -06:00
Zach Brown
398f6983bd
Update from upstream SpigotMC
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Make "moved too quickly" limit configurable SpigotMC/Spigot@99a0a640e8
Undeprecate Player#updateInventory()V SpigotMC/Spigot@5c32e1cb48
Fetch complete profile for skull items, similarly to TileEntitySkull. SpigotMC/Spigot@33d758773e
Move getDouble into the Spigot Configuration patch SpigotMC/Spigot@b5dd202af1
Add missing particle to particle API SpigotMC/Spigot@273c64bbad
Log debug levels to the log file. SpigotMC/Spigot@348eae75f4
Fix PlayerItemDamageEvent (we already had this #badupstreamrelations) SpigotMC/Spigot@e207ea23cd
Move hopper patch to top for PR180 SpigotMC/Spigot@abb775108d
Don't be so spammy on Java 6 SpigotMC/Spigot@5abb82b1ca
Apply NBTReadLimiter to more things SpigotMC/Spigot@408944e9f5
2014-07-27 14:20:28 -05:00
Zach Brown
7b0c576798
Restructure PaperSpigot as a new set of modules
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Allows us much greater control over the Spigot portion of the code
and makes us more "proper"
Credit to @Dmck2b for originally passing the idea along a while back
2014-07-21 15:46:54 -05:00