Commit Graph

11 Commits

Author SHA1 Message Date
md_5 ab31621dc0 Additions to the async operation catching patch. 2013-03-23 18:27:02 +11:00
md_5 a028c277bf Bump thread safety patch up. 2013-03-23 17:56:28 +11:00
md_5 ec3ddef746 Migrate the crop fixes by @Aikar to the core patch. 2013-03-23 10:08:09 +11:00
md_5 3f493d0785 Add per world view distance which got lost along the way. 2013-03-23 09:55:21 +11:00
md_5 6b53aa10e3 [Cleanup] Update merge patches. 2013-03-23 09:48:22 +11:00
Benjamin James Harrison-Sims 49fd03bf60 Update to 1.5.1 2013-03-20 22:13:12 +00:00
md_5 5eed8ed8f0 Update le patches so that they may henceforth apply cleanly without errors due to the last upstream commit. 2013-03-19 16:51:45 +11:00
md_5 6e1c16aed8 Phase 1 of MC 1.5 update. No this is not meant to compile, don't get your hopes up :p 2013-03-16 08:35:56 +11:00
md_5 6164c0bd18 Rename connection timing to accurately reflect what is actually being timed. 2013-03-02 10:40:13 +11:00
Aikar b5230a3857 Do not include task id in timings handler name
Plugins that spam use repeating task timers are filling up the CustomTimingHandler list, which can degrade performance over time
Considering Essentials does this, and many servers use Essentials... def need to stop this.
2013-02-27 16:43:21 +11:00
Aikar e9950b70d3 Overhaul to Timings and Entity Activation Range
This greatly extends the timings improvements I've done in recent commits, and brings timings to fully cover the entire tick.
The timings system also now tracks when specific timings causes the server to lose TPS.
The timings are also able to be turned on "on demand", meaning you do not need to restart the server to enable them.

This commit also overhauls the Entity Activation Range feature, fixing bugs, adding more immunities, and improving the performance of it.
It also fixes a regression with a recent Spigot commit that broke the entire Entity Activation Range feature.

This commit had to move the Tick Loop patch before timings because there was a change done there to time the entire tick, so lots of renames.

These 2 commits had to be bundled together to simplify applying them and reduce redundant conflict resolution.
2013-02-27 07:29:33 +11:00