Zach Brown
a26fef50ef
Re-introduce an option to limit the height of a flying tnt entity
2016-01-18 16:24:29 -06:00
Zach Brown
56c14f8f07
Force commands to be dispatched synchronously
...
[22:29:12] <Aikar> just add that
[22:29:17] <Aikar> that forces it fixed
[22:29:31] <Aikar> and then when his users spam him hell fix it :P
2016-01-12 23:02:36 -06:00
Zach Brown
314212b236
Add an option to disable chest's detection of Ocelots/Cats
2016-01-10 20:47:21 -06:00
Zach Brown
85dd26898d
Migrate timings classes to new package
2016-01-10 01:33:27 -06:00
Zach Brown
9172103531
Migrate PaperSpigot to Timings version 2
2016-01-09 00:32:38 -06:00
Zach Brown
e9c23b0c38
Require Java 8 - Tell your shitty hosts to update
2016-01-09 00:13:58 -06:00
chickeneer
06ada7cc6d
Resolve bed issues on unloaded chunks
2016-01-04 00:24:44 -06:00
Aikar
d02fb4e971
Entity teleport fix
2016-01-04 00:23:20 -06:00
Zach Brown
a55011eb68
Make the duplicate entity UUID warning toggleable
2015-12-28 20:15:28 -06:00
Steve Anton
5063a0613d
Add PlayerInitialSpawnEvent
2015-12-22 22:06:43 -06:00
Jedediah Smith
0265f4eaef
Fix player leak from entity tracker and item frames
...
3005a20c5c
2015-12-22 21:55:24 -06:00
Aikar
ff621fcb04
EAR: Fix bug with teleporting entities
2015-12-22 18:23:08 -06:00
Zach Brown
d709888852
[17:15:29] * Z750 kicks jetbrains right in the scrotum
2015-12-06 17:16:51 -06:00
Zach Brown
a7600285a6
Restore a constructor that was removed in EntityFallingBlock
2015-12-06 17:14:41 -06:00
ItsHarry
60136e77fe
Also apply the "vanished players don't have rights" patch to Fishing Hook entities.
2015-11-26 19:51:30 -06:00
Aikar
0d986bbce5
Don't create a chunk just to unload it
2015-11-15 19:46:37 -06:00
Aikar
a4e0b24594
Don't create region files when checking if a chunk exists
2015-11-15 19:44:34 -06:00
Aikar
61aa4a801b
Bump thread count for chunk loading
2015-11-15 19:41:14 -06:00
Aikar
fa810f3d47
Don't damage ArmorStands that are already dead
2015-11-15 19:40:53 -06:00
Zach Brown
4a647dc40b
Remove TE/E Removal Optimizations
...
Causes pistons to eat blocks in certain circumstances, double piston extenders most notably
2015-10-24 02:20:30 -05:00
Aikar
04daf845d4
Update tick limiter removal and TE/E removal optimizations
2015-10-24 02:13:27 -05:00
Aikar
c725b9cb96
Implement EMC's optimized entity and tileentity removal
2015-10-16 22:23:28 -05:00
Zach Brown
43c3a7b169
Don't point users at spigotmc when watchdog kills the server
2015-10-16 21:50:04 -05:00
Zach Brown
7d86a674eb
Disable spigot tick limiters
2015-10-16 21:43:03 -05:00
Zach Brown
978982edfd
Rebuild patch for upstream changes
2015-10-07 21:32:01 -05:00
Aikar
19619f8450
Remove an unused list of TileEntities slowing down removal
2015-10-06 23:36:43 -05:00
Zach Brown
9365b36050
Rebuild patches for upstream changes
2015-10-02 22:58:02 -05:00
Zach Brown
7aa4900879
Remove our own (outdated) TE handling, for one that's closer to vanilla
2015-09-19 09:34:17 -05:00
Zach Brown
ea565eff61
Rebuild patches
2015-09-18 20:44:37 -05:00
vemacs
502ffa0833
Re-add entity/tile entity tick limiters
2015-09-14 20:37:51 -05:00
Zach Brown
f243a4024d
Remove several broken or unnecessary patches.
...
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
Zach Brown
1f41387610
Rebuild patches
2015-09-01 20:14:41 -05:00
Zach Brown
477b22d36c
Use spigot.yml's view distance setting
2015-08-29 03:12:41 -05:00
Techcable
25a137f3a3
Lookup game profiles for users that aren't onine
2015-08-15 14:05:29 -05:00
Byteflux
a16e54d332
Re-add Spigot's hopper-check feature
2015-08-13 10:36:58 -07:00
Techcable
6d0a86a9b6
Use the server usercache for player heads
2015-08-11 01:27:37 -05:00
Zach Brown
e786f4635b
[23:29:51] <Byteflux> no tacoz 4 clippeh
2015-08-08 23:33:19 -05:00
Byteflux
4021394904
Fix NPE in recheckGaps when using async lighting
2015-08-06 21:44:03 -07:00
Byteflux
4eadccd3e2
Add beds and enderchests to list of collidable blocks
2015-08-05 02:31:55 -07:00
Iceee
e12f1faed1
Fix lava/water some times creating air instead of cobblestone
2015-08-04 18:24:39 -07:00
Byteflux
bde7f6bbbd
Temporarily use getDouble() internally for calls to getFloat() in Paper configs
...
getFloat() seems to have an issue with reading modified values and always
returns the default value instead. This needs further investigating, but
for now making it use getDouble() internally appears to resolve the issue.
2015-08-04 17:57:17 -07:00
Byteflux
80e87de54f
Configurable TNT explosion volume
2015-08-04 17:47:57 -07:00
Byteflux
8ba82c550a
Add chests and soul sand to list of types falling blocks can collide with
2015-08-04 17:25:16 -07:00
Byteflux
c38e8ec349
Make the recheckGaps method async like other lighting updates
2015-08-04 15:44:54 -07:00
Byteflux
eaaf2c2cf3
Optimize getCubes()
2015-08-04 15:25:37 -07:00
Zach Brown
0febdc8b44
Rebuild patches
2015-08-02 01:56:08 -05:00
Zach Brown
f6fba00cbc
Temporarily remove PlayerMicroMoveEvent implementation
...
Breaks the existing PlayerMoveEvent, to be re-worked soon
2015-07-30 22:47:22 -05:00
Zach Brown
0daad69443
Update for upstream NMS mapping changes
2015-07-30 22:41:53 -05:00
Zach Brown
881dfe09c2
Update PaperSpigot to 1.8.8
2015-07-27 17:26:21 -05:00
Zach Brown
fe4c7c88ac
Re-add recentTps array for plugins that make bad choices
2015-07-26 15:58:37 -05:00
Zach Brown
56afbe3f71
Rebuild
2015-07-25 18:00:37 -05:00
Sudzzy
f9e5f65987
Configurable container update tick rate
2015-07-23 22:06:57 -07:00
Byteflux
633137c1a8
Rebuild patches
2015-07-23 13:37:52 -07:00
Byteflux
7d9632e328
Add BeaconEffectEvent
2015-07-23 12:57:12 -07:00
Byteflux
16ab69f11b
Fix package naming of PaperSpigot events to be consistent with Bukkit/Spigot
...
Right now this only affects the recently added PlayerMicroMoveEvent. I
figured this should be done to keep the events organized in the same way
Bukkit and Spigot do. This should lead to a less cluttered event package
when we do add more events.
2015-07-23 09:56:24 -07:00
Techcable
23f4ae7bbd
Add PlayerMicroMoveEvent
2015-07-23 04:30:13 -07:00
Iceee
e139db70f1
Optimize Spigot's Anti X-Ray
2015-07-23 04:24:24 -07:00
Jedediah Smith
579868e0c1
Send absolute position the first time an entity is seen
2015-07-23 04:13:26 -07:00
Zach Brown
58a75fef88
Rebuild patches
2015-07-20 20:14:39 -05:00
Byteflux
4d70f421f6
Unload client chunks + only cache whole chunk maps
2015-07-16 14:06:33 -07:00
Byteflux
e3e7539232
Configurable chunk map caching
2015-07-15 16:16:27 -07:00
Byteflux
b5666dd9e8
Improvements to ChunkMap caching
2015-07-15 13:31:34 -07:00
Iceee
7562f087f8
ChunkMap caching
2015-07-15 02:42:49 -07:00
Byteflux
536af803c4
Lookup neighbor chunks more efficiently in async lighting
2015-07-15 02:01:49 -07:00
Byteflux
8de3946478
Nerfed spawner mobs should use PathfinderGoalFloat to swim if available
2015-07-14 10:51:38 -07:00
Byteflux
04705fd392
Optimize item movement
2015-07-14 10:17:39 -07:00
Byteflux
4d0466c559
Configurable mob spawner tick rate
2015-07-14 10:01:28 -07:00
Byteflux
4cd1afddde
Various configurable toggles
...
- Disable explosion knockback for players
- Disable thunder logic
- Disable ice and snow formation
- Disable mood sounds
2015-07-14 09:34:10 -07:00
Byteflux
c17e209dc1
Rebuild patches
2015-07-14 08:59:57 -07:00
Byteflux
a5bb700ee9
Remove obsolete patch
2015-07-10 03:45:20 -07:00
Byteflux
c3a07a7060
Remove bad condition in async lighting check
2015-07-10 03:20:10 -07:00
Byteflux
edfdff2218
Load chunks in getCubes()
2015-07-07 13:44:35 -07:00
Byteflux
f1652c14d8
Fix off-by-one in async lighting neighbor loop
2015-07-04 17:42:28 -07:00
Byteflux
5ceee0e6e0
Fix liquids stuck in fast drain loop
2015-07-03 12:38:43 -07:00
Byteflux
7f032d52e6
Add player view distance API
2015-07-01 01:01:42 -07:00
Byteflux
d07fe95b65
Configurable lava flow speed
2015-07-01 00:39:31 -07:00
Byteflux
6d7eed6d75
Clean up async lighting patch
2015-07-01 00:27:58 -07:00
Byteflux
ca8627834d
Clean up forced chunk loading patch
2015-06-30 22:58:11 -07:00
Byteflux
41064e2faa
Fast draining
2015-06-30 20:22:24 -07:00
Byteflux
7ef5da4a4d
Stop updating flowing block if material has changed
2015-06-30 19:46:05 -07:00
Byteflux
2811124265
Always use optimized draining fix
2015-06-30 19:23:17 -07:00
Zach Brown
929b5b0452
Patch rebuild
2015-06-27 01:18:29 -05:00
Zach Brown
5d7c5da500
Rebuild patches
2015-06-20 22:05:36 -05:00
Byteflux
111ed5569b
Optimize explosions
2015-06-16 05:55:15 -07:00
Byteflux
d3a270e365
Do not filter out large getEntities call
2015-06-16 05:34:03 -07:00
Zach Brown
6b6eb8f7f7
Rebuild patches for upstream API addition
...
Removes ArmorStand Marker API as that was added to Bukkit
2015-06-10 22:35:26 -05:00
Zach Brown
b537fcb6cd
Rebuild a patch for upstream changes
2015-06-07 15:51:24 -05:00
Zach Brown
55b35d8a6f
Rebuild patches
2015-06-06 12:15:22 -05:00
Byteflux
f6bd873c1d
Update to 1.8.7
2015-06-05 05:45:30 -07:00
Byteflux
d6fa7c2b99
FallingBlock and TNT entities collide with specific blocks
2015-06-05 01:24:22 -07:00
Byteflux
e82e438855
Add configurable fix for TNT cannnons.
...
This attempts to revert cannoning mechanics to pre-1.8 behavior. A huge
thanks to TheIceAP who championed almost every fix in this patch.
Another shoutout to Jebediah Smith from SportBukkit for the velocity
update patch which mostly fixes the client issue of TNT moving in water.
2015-06-04 14:25:07 -07:00
Byteflux
d75469a33d
Migrate old TNT height nerf settings to falling block height nerf
2015-06-04 03:57:23 -07:00
Byteflux
9420859807
Remove giant TNT changes patch
2015-06-04 01:42:09 -07:00
Byteflux
a5158e4b5c
Fix another structure generator NPE
2015-06-02 02:13:19 -07:00
Byteflux
4bd0540daa
Fix NPE when disabling certain structure generators
2015-06-02 01:47:50 -07:00
Byteflux
1a53596cb0
Add generator settings from Paper 1.7
...
As of 1.8, it is possible to customize worlds beyond what these settings
allow using a Customized world type, however, this is still useful for
non-Customized worlds and Nether worlds.
2015-06-02 00:44:06 -07:00
Iceee
a34f61611b
Fix lag from explosions processing dead entities
2015-06-01 22:56:10 -07:00
Byteflux
3cf6c48811
Stackable Buckets
2015-06-01 22:27:22 -07:00
Zach Brown
9ac5394f72
Re-add the teleport passenger/vehicel with player patch from 1.7.10
2015-05-31 01:52:17 -05:00
Zach Brown
233814297b
Remove the spigot TileEntity/Entity capping feature
...
It appears to cause visual glitching issues with certain TNT entities
fired from cannons. TileEntity tick capping has already been removed
for some time, Entity tick capping removal is new to this patch.
2015-05-30 01:39:20 -05:00