md_5
5eb704605d
Add Player Collision API. Thanks to @lazertester and @mrapple for the implementation.
2013-08-03 19:27:26 +10:00
md_5
85480c7faa
Fix timings reset throwing off depth. Thanks @Aikar
2013-08-03 18:56:22 +10:00
md_5
381a40a50a
Upstream merge
2013-08-03 18:45:50 +10:00
md_5
5d31ee288a
Should probably do an upstream update.
2013-07-24 19:33:10 +10:00
md_5
755645cc23
Catch conversation API errors so that plugins don't silently malfunction.
2013-07-22 19:10:02 +10:00
Alex Bennett
855d97b89a
Added getAllSessionData() to the Conversation API.
2013-07-12 11:21:22 +10:00
md_5
6b60db4272
Update to latest CraftBukkit and refresh all patch hashes - somehow InventoryClickEvent patch got applied twice.
2013-07-11 11:31:30 +10:00
md_5
9018b1d7ba
Update Spigot to Minecraft 1.6.2
2013-07-09 10:31:10 +10:00
Aikar
4ec29f51dc
Add InventoryClickEvent.getClickedInventory. Adds BUKKIT-4495
...
Plugins currently have to do the logic themselves on the raw slot ID
in order to determine the inventory clicked. This provides the logic for plugins to
readily identify which inventory was clicked.
2013-07-08 14:59:17 +10:00
md_5
b5ee9871fb
Add 1.6 Potion Effects. Thanks @bloodsplat for pointing this out.
2013-07-08 12:37:44 +10:00
md_5
cd02250065
Did someone say console command completion? These commits were authored by @quickwango and come from Bukkit/Bukkit#868 and Bukkit/CraftBukkit#1151
2013-07-06 09:40:00 +10:00
md_5
26f85d2572
Update Depends
...
- All of these changes have been reviewed to be binary compatible and in general contract compatible with previous versions of the libraries.
2013-07-04 20:05:41 +10:00
md_5
fec1763e6d
Switch index length check around to prevent crashes
2013-07-04 12:11:17 +10:00
Ammar Askar
76e002c2f5
Fix merge conflict from upstream change
2013-07-03 11:40:24 +05:00
md_5
ab1e1a2a5a
Add Entity Mount and Dismount Events - very useful for horses! Thanks @lazertester for the idea!
2013-07-02 20:33:10 +10:00
md_5
011b0d5923
Update Spigot-API to 1.6
2013-07-02 12:36:48 +10:00
md_5
0c7072f790
Refresh the hashes of all our patches so they are nicely in sync after our new RB.
2013-06-16 21:45:21 +10:00
Andy Shulman
468ea97414
Implemented Bukkit and CraftBukkit pulls #859 and #1137 respectively
2013-06-15 19:10:13 +10:00
md_5
2083a98e7b
Update versions.
2013-06-15 19:08:22 +10:00
md_5
9bb9e64939
!= -> ==, fix timings
2013-06-04 17:58:08 +10:00
md_5
fced81e629
Just under 2 months for CB to pull - new record!
2013-06-04 17:44:12 +10:00
md_5
62a02a4422
Hopper cooldowns - patch #50 !
2013-06-02 16:24:20 +10:00
md_5
bb85281118
Add additional particle API. Thanks thinkofdeath!
2013-06-02 16:15:22 +10:00
md_5
fc6cfcb21a
Update Bungee support to new patch. This is breaking.
2013-06-02 15:22:22 +10:00
md_5
e9757fa533
Add a skeleton api impl to show how spigot specific APIs will be made
2013-06-02 15:15:15 +10:00
md_5
383f357e29
Rename some API patches
2013-06-02 11:22:30 +10:00
md_5
3e06c41ce4
Update timings patch for cleanup and better efficiency
2013-06-02 11:19:41 +10:00
md_5
6958c35844
Clean up the first two API patches
2013-06-02 10:45:39 +10:00
md_5
05db99ce17
Add better APIs for bungee raw IP
2013-05-21 20:45:44 +10:00
md_5
6fd3486dab
Add IP for players raw IP address
2013-05-14 21:14:43 +10:00
md_5
51ed9f651d
Update to latest upstream
2013-05-04 09:24:53 +10:00
md_5
89c99e9d28
[CAUTION] Initial 1.5.2 update - I have NOT had time to TEST. DO NOT use on production server WITHOUT TESTING FIRST.
2013-05-01 08:40:33 +10:00
md_5
b9d0fab579
[Experimental] Add connection multiplexer to allow many listen blocks. Secondary listen blocks are configured in bukkit.yml
2013-04-19 17:46:00 +10:00
md_5
079dc61259
Now that thats out the way..
2013-04-13 17:14:56 +10:00
md_5
010f3ea2b0
Remove a fair chunk of existing patches now applied to CraftBukkit
2013-04-13 17:06:23 +10:00
md_5
7db53a4407
Add @hidendra 's pulls
2013-04-10 17:03:17 +10:00
md_5
d9c76252eb
Remove stats completely from patches.
2013-04-10 14:08:33 +10:00
md_5
0e9aa34299
[Cosmetic] Update patches to be generated with latest stable git.
2013-04-10 12:36:11 +10:00
md_5
87f4ca0e82
remove no longer applying / pulled meta patches
2013-04-04 22:52:57 -05:00
Ammar Askar
1fdfed1fb9
Update for upstream version change
2013-04-04 15:58:51 +05:00
Hudson
acc7e2172b
revert changes to disabled plugins and scheduler.
...
sorry for messy commit,doing via tablet on ssh
md_5
2013-04-03 02:20:29 -05:00
md_5
fa4499b65f
Add a TON of metadata speed / memory fixes and improvements, courtesy of @crast
2013-03-23 10:30:53 +11:00
Benjamin James Harrison-Sims
49fd03bf60
Update to 1.5.1
2013-03-20 22:13:12 +00:00
md_5
204e52aa82
Update Spigot API patches for 1.5
2013-03-16 08:41:11 +11:00
md_5
b8d6b349b9
Remove extra event debug. Doesn't help + issue is already identified
2013-03-15 07:20:41 +11:00
md_5
e6da53b4c4
Try harder to print debug.
2013-03-14 20:52:32 +11:00
md_5
f34560ad84
Add debug code for event exceptions.
2013-03-14 20:37:44 +11:00
md_5
2faef00909
Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be.
2013-03-04 18:49:59 +11:00
Aikar
e9950b70d3
Overhaul to Timings and Entity Activation Range
...
This greatly extends the timings improvements I've done in recent commits, and brings timings to fully cover the entire tick.
The timings system also now tracks when specific timings causes the server to lose TPS.
The timings are also able to be turned on "on demand", meaning you do not need to restart the server to enable them.
This commit also overhauls the Entity Activation Range feature, fixing bugs, adding more immunities, and improving the performance of it.
It also fixes a regression with a recent Spigot commit that broke the entire Entity Activation Range feature.
This commit had to move the Tick Loop patch before timings because there was a change done there to time the entire tick, so lots of renames.
These 2 commits had to be bundled together to simplify applying them and reduce redundant conflict resolution.
2013-02-27 07:29:33 +11:00
md_5
20d7972801
Add aikar.co url too
2013-02-23 09:52:23 +11:00