Commit Graph

812 Commits

Author SHA1 Message Date
md_5 5a70ec4f37 PendingConnection.c() -> d() 2013-07-09 10:48:33 +10:00
md_5 9018b1d7ba Update Spigot to Minecraft 1.6.2 2013-07-09 10:31:10 +10:00
md_5 3ec60528a2 Update Packet44 to take a snapshot of attributes to prevent concurrent modification leading to bad packets or CMEs. This is a REQURIED update to get support. 2013-07-09 08:29:39 +10:00
md_5 d06a613c2f Change jar name to include 1.6.2 2013-07-08 21:38:44 +10:00
md_5 34c6423083 Minor code cleanup to snapshot protocol - nothing functional 2013-07-08 21:27:56 +10:00
md_5 14d833f8e2 Add missing packet 2013-07-08 21:19:55 +10:00
md_5 b0cbbf81cc 1.6.2 Protocol Support Enabled by Default 2013-07-08 21:17:32 +10:00
md_5 b5ee9871fb Add 1.6 Potion Effects. Thanks @bloodsplat for pointing this out. 2013-07-08 12:37:44 +10:00
md_5 0bab96762d Always call dismount events regardless of Vehicle or not 2013-07-08 09:22:29 +10:00
md_5 8674b1053d Keep CraftServer init early, but make plugins load at approx the same time they do in CraftBukkit - thanks @aadnk for wanting this 2013-07-07 09:33:34 +10:00
md_5 df2ee3e398 Replace MessageList with list, see if we can catch issues. 2013-07-07 09:05:04 +10:00
md_5 a59da621da Ensure packet hooks are called sync - thanks @aadnk for pointing this out 2013-07-07 09:02:13 +10:00
md_5 cd02250065 Did someone say console command completion? These commits were authored by @quickwango and come from Bukkit/Bukkit#868 and Bukkit/CraftBukkit#1151 2013-07-06 09:40:00 +10:00
md_5 87854c51ab Add my "fix" for EntityPersistance, I do believe that removing this check is incorrect and the result of a slight hiccup by Bukkit. 2013-07-05 21:56:07 +10:00
md_5 124d4867c7 Add Type Safety checks for............. sanity....? 2013-07-05 13:19:45 +10:00
md_5 3601ca3da5 Pull a series of CraftBukkit patches - see below for summary and credits:
Bukkit/CraftBukkit#1145 : @Zarius : Don't fire piston extend event twice
Bukkit/CraftBukkit#1174 : @millerkil : Prevent plugins causing ghost players
Bukkit/CraftBukkit#1177 : @jb-aero : Properly set ambient flag for potion effects
2013-07-05 12:22:04 +10:00
Alex Ciuba 693b2872b1 Properly Consume Bonemeal in Dispensers
Don't consume bonemeal if there is no crop in front. Fixes BUKKIT-3790
Pulls Bukkit/CraftBukkit#1172
2013-07-05 12:22:01 +10:00
Mike Primm a7014a3eb7 Create CraftHorse Instance for EntityHorse
Handle creating instance of CraftHorse for EntityHorse instances and spawn()
Pulls Bukkit/CraftBukkit#1185
2013-07-05 12:22:01 +10:00
md_5 81aee9fec2 Prevent crash on dismount, thanks Salaman for the report! 2013-07-05 12:21:49 +10:00
md_5 bc16626761 Include only the bits of netty we need 2013-07-04 20:14:10 +10:00
md_5 26f85d2572 Update Depends
- All of these changes have been reviewed to be binary compatible and in general contract compatible with previous versions of the libraries.
2013-07-04 20:05:41 +10:00
md_5 6cca81703a Netty CR9 2013-07-04 19:58:09 +10:00
md_5 fec1763e6d Switch index length check around to prevent crashes 2013-07-04 12:11:17 +10:00
md_5 1fbd057e42 Wouldn't it be nice if the console was coloured - actually colour console messages instead of just leaving colour codes. 2013-07-04 10:12:57 +10:00
md_5 3c872410f5 Update again - git isn't as smart as he looks 2013-07-03 14:16:28 +10:00
md_5 63116b317c Update to latest upstream 2013-07-03 14:05:15 +10:00
md_5 d8a5e9ddfd Close Horse Inventory on Disconnect 2013-07-03 08:35:21 +10:00
Benjamin James Harrison-Sims 3590fce0d3 Close horse inventory on logoff to prevent dupe 2013-07-03 08:31:43 +10:00
md_5 54195222b9 Update to latest CraftBukkit - is this more patches without credit I see? 2013-07-03 08:27:18 +10:00
md_5 ab1e1a2a5a Add Entity Mount and Dismount Events - very useful for horses! Thanks @lazertester for the idea! 2013-07-02 20:33:10 +10:00
md_5 f76f65a837 [CraftBukkit] Use correct variable when migrating world so as not to screw up rcon and getServerIP 2013-07-02 20:11:09 +10:00
md_5 fe4ec4e7ad Prevent buffer from being freed prematurely or twice. 2013-07-02 17:31:00 +10:00
md_5 6e333e5df4 Netty errors? What errors? I see no errors..... 2013-07-02 15:33:58 +10:00
md_5 2da1a22e64 Update to netty CR8 2013-07-02 15:31:49 +10:00
md_5 94d29288b5 Fix 1.5 pinging the server - its a bit hacky, but it works! 2013-07-02 15:27:31 +10:00
md_5 f1226f6e13 Fix /reload not functioning - thanks AlexM850 for the report. 2013-07-02 15:14:02 +10:00
md_5 b94f2b8159 Clean nibble arrays patch Packet51 to fix crash bug mentioned by Drumming102 on IRC. 2013-07-02 15:12:49 +10:00
md_5 79d9e36303 Return of the Netty... dun dun dun 2013-07-02 15:06:15 +10:00
md_5 0f94ebdabe Disable netty always - it will be fixed ASAP 2013-07-02 14:30:13 +10:00
md_5 990b604a30 Fix CraftBukkit bug - Actually Use Results of PingEvent 2013-07-02 14:29:18 +10:00
md_5 0c1676e3d4 Update Spigot to 1.6.1 and disable Netty. Be sure to keep backups, we will not be held responsible for your loss! 2013-07-02 13:57:42 +10:00
md_5 667f4b4655 Spigot 1.6.1 - Those who are aware of the risks will figure out how to compile, testing is underway. 2013-07-02 13:45:51 +10:00
md_5 658ae8b3fa Remove skeleton bow shoot patch - needs to be updated 2013-07-02 13:41:40 +10:00
md_5 8752e9f61f Update netty and watchdog 2013-07-02 13:36:58 +10:00
md_5 40a2f5b7ad Finish entity actviation range 2013-07-02 13:34:16 +10:00
md_5 ed6ba2a745 Fix mob spawn patch 2013-07-02 13:24:59 +10:00
md_5 744cbbd49f Fix nibble array patch - we will need to stage Packet51 in the near future 2013-07-02 13:23:38 +10:00
md_5 11056f21c8 Remove patch #15 - optimized chunk unload 2013-07-02 13:21:57 +10:00
md_5 6c93b3cc48 Update particle api mc-dev staged things 2013-07-02 13:17:13 +10:00
md_5 4d2619f099 Remove LocalLanguage patch for now 2013-07-02 13:14:40 +10:00
md_5 5d790af909 Update to Minecraft 1.6.1 - Phase 1 2013-07-02 13:03:56 +10:00
md_5 d3f473de73 Split chunk compression to its own patch. 2013-07-02 09:08:07 +10:00
md_5 ad45efc6ce Remove multiplexing server connection as we do not need it with 1.6 2013-07-02 09:05:40 +10:00
md_5 64a3e2baa5 Use startsWith for spam exclusions 2013-07-01 14:35:48 +10:00
md_5 fff3a4f3f9 No stack traces please 2013-06-30 08:38:54 +10:00
md_5 184ccfa363 Remove slow and complex pipelining and make our own packet writing system. Speed glorious speed. 2013-06-29 17:39:07 +10:00
md_5 b5047135c3 Even nicer throttling + encoding. 2013-06-29 16:27:52 +10:00
md_5 2332de0fda Hey ma, look at my packet encoder! 2013-06-29 16:07:41 +10:00
md_5 d2bde0b68f Update to Netty CR7 - boasts numerous bug fixes and improvements, is sex 2013-06-29 15:36:18 +10:00
md_5 df32b00c1e Simplify close inventory patch 2013-06-29 13:46:41 +10:00
md_5 0bb0ba794f Disallow Interaction With Self 2013-06-28 19:53:05 +10:00
md_5 4bf5a2ead4 Move close inventories patch up 2013-06-28 14:17:59 +10:00
md_5 a40b3f90c7 Properly Close Inventories
Properly close inventories when unloading and switching worlds.
2013-06-27 17:26:20 +10:00
md_5 a87b0db033 Fix potential errors when plugins log with a null message 2013-06-26 16:59:37 +10:00
md_5 26ed947128 Java 1.6 compile support 2013-06-25 18:12:27 +10:00
md_5 8c974b4f67 Always fire PreLoginEvent 2013-06-25 18:09:55 +10:00
md_5 fa4b1f668f Throw exceptions when we can't bind 2013-06-24 12:24:38 +10:00
md_5 1aa048c61e Use our throttle method, diff needs a little bit of work. May be buggy, use with care. 2013-06-24 07:42:20 +10:00
md_5 7b558570ea Flip netty/non netty so correct setting is used, still looking into throttle 2013-06-24 07:35:42 +10:00
md_5 33a79925d8 Comment out unused per-listener throttle 2013-06-23 16:45:43 +10:00
md_5 bdf7193be3 Don't print bind notice twice; throw exception when unable to bind 2013-06-23 16:33:18 +10:00
md_5 7d3f731504 Pull Bukkit/CraftBukkit#1130 - Include result slot in CraftInventoryAnvil.getItem .Fixes BUKKIT-2788 2013-06-23 13:58:40 +10:00
md_5 777dddbc24 Customize server is full message 2013-06-23 11:06:30 +10:00
md_5 c6e50618a8 Add log filtering! 2013-06-23 10:38:51 +10:00
md_5 427d6df4cb I found you, Mr Disable Random Light Updates! 2013-06-22 16:12:17 +10:00
md_5 c4163f30c6 Fix Bungee support 2013-06-22 15:48:42 +10:00
md_5 66a7394806 Add netty-threads option 2013-06-22 14:35:20 +10:00
md_5 6ec312912d Cactus Cactus Cactus Cactus Cactus 2013-06-22 14:16:11 +10:00
md_5 5b3bd96325 Properly re-register commands on reload 2013-06-22 14:07:01 +10:00
md_5 a79c1fc577 Integer cannot be cast to Short :( 2013-06-22 13:59:56 +10:00
md_5 a18171d81c Add a patch to allow configuring and editing some server messages. 2013-06-21 19:22:15 +10:00
md_5 9c2abd8b65 The server loads all settings correctly as far as I can tell. This marks the end of stage 2. Stage 3 (testing of all features and commands) will start tomorrow. 2013-06-21 19:17:26 +10:00
md_5 f6514125a3 Load from correct class 2013-06-21 19:10:58 +10:00
md_5 0962624397 Progress on actually getting stuff to load. 2013-06-21 19:08:32 +10:00
md_5 1e51504654 More static please 2013-06-21 18:57:20 +10:00
md_5 2b3dc8d5a8 *wipes sweat off brow, add /tps and /restart commands 2013-06-21 18:25:45 +10:00
md_5 257cc9648d Add ability to register commands 2013-06-21 18:21:29 +10:00
md_5 1d3a0f7488 Reload support for spigot.yml 2013-06-21 18:14:27 +10:00
md_5 619e564093 Add our tab complete patch back 2013-06-21 18:06:04 +10:00
md_5 3fbe058033 Add our command logging disable patch 2013-06-21 18:01:41 +10:00
md_5 3abc02a4c8 Add our spam filter exclusions patch 2013-06-21 17:59:37 +10:00
md_5 382b024888 Add our enable foreign language in signs patch 2013-06-21 17:53:18 +10:00
md_5 20051065ad Rename next tick list performance patch 2013-06-21 17:50:04 +10:00
md_5 4bda2412ce Rename translation caching patch 2013-06-21 17:47:12 +10:00
md_5 eed7b85ce6 Rename close unloaded save files 2013-06-21 17:46:00 +10:00
md_5 3b7adf24b7 Rename invalid name filter patch 2013-06-21 17:45:10 +10:00
md_5 61dd3c6834 Experimentally remove another patch 2013-06-21 17:42:59 +10:00
md_5 e94f09ff80 Ping sending patch done 2013-06-21 17:41:26 +10:00
md_5 8a883922a8 Merge the two spawn calculation fixes 2013-06-21 17:35:08 +10:00
md_5 20e0c70bd8 More patches 2013-06-21 17:30:13 +10:00
md_5 dce45d252c Redo longhash tweaks 2013-06-21 17:14:11 +10:00
md_5 8cbfcf995d Compiling up to patch 10 2013-06-21 17:00:01 +10:00
md_5 d98522c69d Remove some CraftBukkit pull requests that don't have any functional benefit at the moment. 2013-06-21 16:49:33 +10:00
md_5 c3faaa3d24 Rename Spigot changes patch to growth rates and simplify its contents 2013-06-21 16:47:56 +10:00
md_5 8def048446 Round 1 of Spigot.yml / Spigot Rewrite / Spigot Cleanup is complete! 2013-06-20 19:44:06 +10:00
md_5 4e5ba04a5b Bungee 2013-06-20 19:37:15 +10:00
md_5 715a18a7d9 Netty 2013-06-20 19:23:30 +10:00
md_5 0503dd73fd Metrics and watchdog 2013-06-20 19:07:32 +10:00
md_5 1176626e5e Activation Range 2013-06-20 19:00:26 +10:00
md_5 9d2daf140b Orebfuscator 2013-06-20 18:52:23 +10:00
md_5 9c9a514b77 Merge tweaks 2013-06-20 18:41:59 +10:00
md_5 df45aed819 Rough Spigot Changes 2013-06-20 18:21:31 +10:00
md_5 ba7c6ef6b0 Add more to the config 2013-06-20 18:16:28 +10:00
md_5 ccd447743e Show off some WIP patches. 2013-06-20 17:52:17 +10:00
md_5 919070df83 Simplify 2013-06-20 17:36:06 +10:00
md_5 07b12237b5 Implement yaml load / save methods. 2013-06-20 17:31:40 +10:00
md_5 a36e58024a Reduce packet antispammer as low as we can go. 2013-06-18 18:15:35 +10:00
Robin Lambertz aa0f27bcd9 Fix Particle API. Fix an NPE occuring if effect.getData is null, and fix the constructor of the Packet63 not using the right arguments. 2013-06-18 12:12:43 +10:00
md_5 6944fc62b9 Downgrade network engine to fix reliability issues 2013-06-17 07:29:49 +10:00
md_5 0c7072f790 Refresh the hashes of all our patches so they are nicely in sync after our new RB. 2013-06-16 21:45:21 +10:00
TomyLobo a59cfc6379 Fix compilation on Sun JDK (and any other strictly conforming compiler)
http://docs.oracle.com/javase/specs/jls/se7/html/jls-15.html#jls-15.12.1
http://ideone.com/MGCWja
2013-06-16 10:18:09 +10:00
md_5 8f3f548e7d Do Not Search for Offline Players
By default we do not want to search as this leads to massive load times for plugins wanting to do mass data lookups.
2013-06-16 08:21:11 +10:00
md_5 2747aa6e49 Fix loading of per world settings 2013-06-15 22:01:15 +10:00
md_5 f126583c52 Add meta crash fix 2013-06-15 21:35:04 +10:00
Andy Shulman 468ea97414 Implemented Bukkit and CraftBukkit pulls #859 and #1137 respectively 2013-06-15 19:10:13 +10:00
md_5 2083a98e7b Update versions. 2013-06-15 19:08:22 +10:00
md_5 8447f3ec63 Bracket hell, thanks @sleaker. 2013-06-13 15:56:15 +10:00
md_5 8ecb4f1961 Rename some patches to be more concise. More to come once we can think of better names :p 2013-06-11 14:11:48 +10:00
md_5 016520a89f Remove redundant patch 2013-06-11 14:06:05 +10:00
md_5 14a70d4c94 Split out offline player lookups 2013-06-11 14:02:19 +10:00
md_5 45414bbf61 Finish refactoring configuration. The PAIN is over for now 2013-06-11 13:25:58 +10:00
md_5 c4a67b640b Let the PAIN begin 2013-06-11 12:56:24 +10:00
md_5 d7b0d9b514 Split out getCubes patch 2013-06-11 12:18:55 +10:00
md_5 43f3c03491 Slightly prettier patch file 2013-06-11 12:13:28 +10:00
md_5 2fee804892 Split out the better save queue patch 2013-06-11 12:10:31 +10:00
md_5 2d52b62169 Split shutdown hang fix into own patch 2013-06-11 11:54:45 +10:00
md_5 40287791c8 Incorrect brackets.... 2013-06-10 14:10:42 +10:00
md_5 1fd79fc87e Null checks for the sake of nullchecks 2013-06-10 11:38:51 +10:00
md_5 e0ad90304f Fix missing nullcheck in particle API 2013-06-10 10:58:26 +10:00
md_5 f6ecb2c9fa Revert tick loop catch up TPS 2013-06-08 16:14:43 +10:00
md_5 09ec323cc3 Shuffle location of this small mc-dev change 2013-06-08 09:50:30 +10:00
md_5 4fbc447abd Fix patch extras 2013-06-08 09:29:32 +10:00
Aikar bcae8ccd4a Fix Breeding issues with EAR 2013-06-08 09:27:14 +10:00
Aikar 55b7ca648b Drill down detail of world - doTickRest 2013-06-08 09:21:38 +10:00
Aikar 84089dc4ae Properly report TPS when catching up 2013-06-08 09:20:25 +10:00
md_5 fced81e629 Just under 2 months for CB to pull - new record! 2013-06-04 17:44:12 +10:00
md_5 8cb46db2f3 Yeah.png
Fix build
2013-06-03 17:58:18 +10:00
md_5 6033d89116 [Testing] improve oreobf performance / potentially fix errors (reverse-merged from commit 1d56399e16) 2013-06-03 17:51:31 +10:00
md_5 3f52d8364c Fix skeleton event 2013-06-02 16:47:46 +10:00
md_5 62a02a4422 Hopper cooldowns - patch #50! 2013-06-02 16:24:20 +10:00
md_5 bb85281118 Add additional particle API. Thanks thinkofdeath! 2013-06-02 16:15:22 +10:00
md_5 fc6cfcb21a Update Bungee support to new patch. This is breaking. 2013-06-02 15:22:22 +10:00
md_5 20f62305d1 Implement the arrow API 2013-06-02 15:16:19 +10:00
md_5 e9757fa533 Add a skeleton api impl to show how spigot specific APIs will be made 2013-06-02 15:15:15 +10:00
md_5 606c18471c Fix entity shoot bow event with skeletons - thanks Sleaker! 2013-06-02 15:04:52 +10:00
md_5 aac00c190d Add fix for health scaling - courtesy of Sleaker 2013-06-02 14:55:02 +10:00
md_5 9ae1c5ab77 Try and address the reliability of netty 2013-06-02 14:43:20 +10:00
md_5 f93f827d2d Dont throttle twice 2013-06-02 11:52:13 +10:00
md_5 cbd0e009ee Find + replace saves the day 2013-06-02 11:33:49 +10:00
md_5 723bd01ccb Recipe Deconstruction
Some non API methods contributed by Asphodan to allow recipe deconstruction.
2013-06-01 16:34:52 +10:00
md_5 1d56399e16 [Testing] improve oreobf performance / potentially fix errors 2013-06-01 16:13:33 +10:00
md_5 53d9d1734b Small cleanups to netty 2013-06-01 14:23:53 +10:00
md_5 fdd25ff498 Format netty patch 2013-06-01 13:57:16 +10:00
md_5 829a3e9181 Allow 0 entity trackign range. Use at own risk 2013-05-31 17:10:16 +10:00
md_5 e710c42e46 Fix issue with plugins sending plugin messages causing login to hang - often seen in bukkit->bungee plugins 2013-05-28 07:21:11 +10:00
md_5 0ee7a72ac8 Bump Netty version - it contains a fix for an issue some users have seen. 2013-05-27 16:26:02 +10:00
md_5 007aa958d2 Bump rate limit down to 3 (from 5) 2013-05-25 15:40:34 +10:00
md_5 05db99ce17 Add better APIs for bungee raw IP 2013-05-21 20:45:44 +10:00
md_5 950af1102e [Experimental] Update to netty CR3. 2013-05-21 11:28:02 +10:00
md_5 e34a5fbdad Remove -o Option
Serves no purpose other than to confuse users.
2013-05-19 18:44:45 +10:00
md_5 694dfbd313 Guard against NPE when getting real IP 2013-05-19 17:58:42 +10:00
md_5 9b7d8d544e Downgrade to Netty CR1 2013-05-19 17:57:29 +10:00
md_5 3d4d83088b Orebfuscator fully functioning, more effective, more efficient! 2013-05-16 20:05:49 +10:00
md_5 88be08f36a Should use > instead of != for consistancy. There are a few more checks I want to optimize, but for now I will avoid them in case I have broken anything today 2013-05-16 19:34:00 +10:00
md_5 75c1783647 The following methods already handle these cases 2013-05-16 19:24:54 +10:00
md_5 b4dc7117c7 Reformat orebfuscator code / rework for easy reading 2013-05-16 19:21:46 +10:00
md_5 6d6ebe7c7c Update orebfuscator 2013-05-16 18:51:25 +10:00
md_5 24da21efb1 Cleanup comments on orebfuscator patch 2013-05-16 18:16:30 +10:00
md_5 5aa5d164a2 Add javassist depend for better performance 2013-05-16 18:11:03 +10:00
md_5 2a4600c6f0 Implement changes to orebfuscator, including remove update radius configuration and update on player interact 2013-05-16 18:10:23 +10:00
md_5 03ddea9fb6 Revert changes to orebfuscator radius 2013-05-16 17:56:35 +10:00
md_5 195739fcd6 No memory leaks please 2013-05-16 16:58:18 +10:00
md_5 2bf8194e41 Update to latest Netty 2013-05-16 16:41:34 +10:00
md_5 6fd3486dab Add IP for players raw IP address 2013-05-14 21:14:43 +10:00
md_5 4b7af7558c Re order 2013-05-14 12:11:20 +10:00
md_5 f2d34e09b4 Add base patch for Spigot config 2013-05-14 12:08:11 +10:00
md_5 244f3cdf58 Set flushnow to true before writing kicks 2013-05-11 15:38:04 +10:00
Mike Primm 45cacdd49b Reimpliment next-tick-list scale improvements 2013-05-08 09:59:08 -05:00
md_5 076af791cc Fixed latest patch, thanks snowleo! 2013-05-08 18:57:48 +10:00
snowleo f000c40643 Optimized version of LocaleLanguage
This patch reduces the memory footprint of each EntityPlayer by about 300 KB. The original class looks very unfinished and future versions might use the commented code.
2013-05-08 12:13:23 +10:00
snowleo 47948740e9 Stage LocalLanguage to mc-dev 2013-05-08 12:04:50 +10:00
md_5 c46e5feda8 *correct patch 2013-05-04 10:30:39 +10:00
md_5 88919fb452 Don't skip item ticks 2013-05-04 10:14:25 +10:00
md_5 12c6783767 Let frames be configured for tracking 2013-05-04 10:11:32 +10:00
md_5 51ed9f651d Update to latest upstream 2013-05-04 09:24:53 +10:00
md_5 b27b79c7ac Add async check we potentially missed 2013-05-01 16:40:23 +10:00
md_5 89c99e9d28 [CAUTION] Initial 1.5.2 update - I have NOT had time to TEST. DO NOT use on production server WITHOUT TESTING FIRST. 2013-05-01 08:40:33 +10:00
md_5 84a4f0033e [Revert previous experimental commit] All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. 2013-04-28 19:52:35 +10:00
md_5 f5a5b2bd76 Increment written bytes value 2013-04-28 08:31:08 +10:00
md_5 8a035561c6 [EXPERIMENTAL] Take #3 at an even better / faster buffering system, use at own peril! 2013-04-27 22:13:33 +10:00
Antony Riley fb51e3066b Fixes BUKKIT-3893 - Close world save files when world is
unloaded.
2013-04-26 20:35:16 +10:00
md_5 8cea336290 Remove snapshot protocol patch as it will be near impossible to emulate under 1.5 2013-04-26 18:02:57 +10:00
md_5 b56cd7fd98 Reduce flush time to 10 2013-04-25 10:28:05 +10:00
md_5 70436044aa End login process for filtered IPs 2013-04-25 10:01:30 +10:00
md_5 206d24fadd Remove flush time setter up 2013-04-25 09:55:05 +10:00
md_5 9a8d24e247 Use spoofed addresses for events 2013-04-25 09:42:40 +10:00
md_5 846f75ccea Perfect outbound rate limiter. 2013-04-25 09:33:14 +10:00
md_5 391a4159dd Clean up imports in the Spigot class. 2013-04-25 09:01:05 +10:00
md_5 3dcab711e3 Fix disabled netty again 2013-04-24 21:40:18 +10:00
md_5 3d29043ccb Correctly register pending connection when using legacy network handler. 2013-04-23 19:07:40 +10:00
md_5 57cabfb59d Set TCP nodelay to false for Netty 2013-04-23 18:45:12 +10:00
md_5 8614adffd3 Add thread naes to their own patch. 2013-04-23 11:50:42 +10:00
md_5 18520d21b2 Remove extra inventory close event patch, because despite being a legitimate bug fix, it will not be pulled by Bukkit, so plugins must resort to other means to catch this last event. 2013-04-23 11:37:51 +10:00
md_5 7c8c784aab FIx spacing 2013-04-23 11:35:18 +10:00
md_5 ce45aa074e Move version resolve check to initial POM patch 2013-04-23 11:32:07 +10:00
md_5 7f8fbc165b Move IP filter to own patch and (messily) fix merge conflicts as a result. 2013-04-23 11:27:55 +10:00
Ammar Askar e393db48e6 Go back to the chunk based count caching for now to avoid mob spawning issues 2013-04-22 03:47:35 +05:00
md_5 699a27f6bc Fix world info showing world as always obfuscated 2013-04-21 20:02:08 +10:00
md_5 83ded01371 Revert "Readd previous Netty tweaks, the memory leak has been fixed"
This reverts commit d7ccd34e50.
2013-04-21 10:21:35 +10:00
md_5 d7ccd34e50 Readd previous Netty tweaks, the memory leak has been fixed 2013-04-21 08:53:15 +10:00
md_5 160e82139d Revert "Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties."
This reverts commit 95cd0996c0.
2013-04-21 08:39:39 +10:00
md_5 ceccdbcc80 Revert "20 ms works too, anything higher is a bit shifty"
This reverts commit 2471de6147.
2013-04-21 08:39:36 +10:00
Ammar Askar 0436193bc8 Take the count mapping one step further by removing chunk traversal for count seeking altogether 2013-04-21 00:26:53 +05:00
md_5 2471de6147 20 ms works too, anything higher is a bit shifty 2013-04-20 19:50:59 +10:00
md_5 95cd0996c0 Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties. 2013-04-20 19:42:04 +10:00
Ammar Askar 713fe4fb2d Store creature counts to avoid repeated assignable checks and traversal of entity slices 2013-04-20 13:50:09 +05:00
md_5 f962379477 Java 5/6 compat. NETBEANS! 2013-04-20 17:14:54 +10:00
md_5 fc6f817452 Oops. 2013-04-19 21:08:35 +10:00
md_5 566e67a188 Welcome back snapshot protocol patch! Now 30% more reliable than a leading brand of car cleaner! Testers welcome <3 2013-04-19 19:14:11 +10:00
md_5 b9d0fab579 [Experimental] Add connection multiplexer to allow many listen blocks. Secondary listen blocks are configured in bukkit.yml 2013-04-19 17:46:00 +10:00
SuPaH sPii 296620b306 Implement a "proper" connection throttle for netty.
Proper meaning a simple portover from CraftBukkit's implementation.

The last implementation had a few issues:
- For each server ping, the connection was getting throttled.
- ConcurrentHashMap is heavy (More of an opinion but don't judge)

From the last implementation, the connection throttle entry (your IP) wasn't getting removed from the list after a server ping, which is supposed to happen according to the original implementation.
2013-04-19 17:45:59 +10:00
md_5 165164f5ab Yet another CraftBukkit pulled patch. 2013-04-16 18:44:58 +10:00
Ammar Askar 9d524e7755 Changed minimum characters to 2 for validity check 2013-04-14 21:37:40 +05:00
md_5 7955ab6342 Fix first connect mostly failing because it is apparently that big of an issue for some people. 2013-04-14 19:34:10 +10:00
Benjamin James Harrison-Sims 9a75a123f5 Use Pattern 2013-04-14 03:25:35 +01:00
Benjamin James Harrison-Sims 4cc6854a67 Prevent handshake spam from invalid names. 2013-04-14 03:09:29 +01:00
md_5 079dc61259 Now that thats out the way.. 2013-04-13 17:14:56 +10:00
md_5 5f4cf224b6 Re add ping sending patch 2013-04-13 17:11:24 +10:00
md_5 010f3ea2b0 Remove a fair chunk of existing patches now applied to CraftBukkit 2013-04-13 17:06:23 +10:00
md_5 c7cc53537f Update netty & kindof hacky fix for anvil mishaps 2013-04-12 14:07:22 +10:00
md_5 7db53a4407 Add @hidendra 's pulls 2013-04-10 17:03:17 +10:00
md_5 db79d01b57 Add written bytes tracking for @bergerkiller 2013-04-10 16:37:43 +10:00
md_5 d9c76252eb Remove stats completely from patches. 2013-04-10 14:08:33 +10:00
md_5 9d224f6036 Fix patches. 2013-04-10 14:06:41 +10:00
md_5 0e9aa34299 [Cosmetic] Update patches to be generated with latest stable git. 2013-04-10 12:36:11 +10:00
Bestle 8276f54c06 Update 0038-Entity-Tracking-Ranges.patch
monsterEntityActivationRange -> monsterTrackingRange
2013-04-09 02:00:09 +02:00
Benjamin James Harrison-Sims f36ab707b8 Fixes boat dupe 2013-04-05 18:53:24 +01:00
Ammar Askar 3cf9b00282 Fix oreobfuscator patch 2013-04-04 16:08:00 +05:00
Ammar Askar 1fdfed1fb9 Update for upstream version change 2013-04-04 15:58:51 +05:00
SuPaH sPii c77d70f8ea Fix update radius, so I can update my radius to see ores
very far away for no apparent reason I type this very long
 commit message that serves nobody elses purpose except
 Bacon ipsum dolor sit amet pancetta kielbasa turducken
 boudin. Andouille fatback doner hamburger t-bone beef
 brisket chicken turkey. Prosciutto sausage drumstick
 kielbasa, jerky ham tongue brisket venison pork loin
 fatback chuck. Drumstick short loin biltong tenderloin,
 tongue hamburger swine chicken bresaola doner filet mignon.
 Kielbasa jowl filet mignon boudin shankle pork. Capicola
 tri-tip venison, ham hock sirloin filet mignon chuck ham
 pork belly pastrami jerky prosciutto.
2013-04-03 17:10:41 -05:00
Hudson acc7e2172b revert changes to disabled plugins and scheduler.
sorry for messy commit,doing via tablet on ssh
md_5
2013-04-03 02:20:29 -05:00
Ammar Askar cd0d93011a Revert commit 08297bfb47. Needs more testing. 2013-03-29 14:07:46 +05:00
Agaricus 1062104604 Fix lightened nibble array getChunkSnapshot on extended block IDs
Fix out-of-bounds error in chunks with extended (4096) block IDs:

13:34:12 [SEVERE] [dynmap] Exception while fetching chunks:
java.lang.ArrayIndexOutOfBoundsException: 4096
    at org.bukkit.craftbukkit.v1_4_R1.CraftChunk.getChunkSnapshot(CraftChunk.java:1

http://pastie.org/6368930

Thanks to mikeprimm for this fix.

Original MCPC+ commit:
MinecraftPortCentral/MCPC-Plus@7902767397
2013-03-28 22:15:38 -07:00
md_5 b8cbe00de0 Just send kick packet + dc players on restart. Don't actually kick them 2013-03-28 18:38:42 +11:00
Benjamin James Harrison-Sims 08297bfb47 Implement connection throttling in netty. 2013-03-27 04:02:52 +00:00
md_5 4044f7b7e0 Check connected state before handling packets. 2013-03-26 12:09:44 +11:00
md_5 dda49a9d05 Update to latest CB upstream. 2013-03-25 19:04:51 +11:00
md_5 284847cd81 Close Minecart containers on Entity portal. 2013-03-24 18:53:01 +11:00
md_5 2314af8cb0 Remove upstream pulled patch. 2013-03-24 12:01:40 +11:00
md_5 6eebb4f371 Revert second addition to boat sending patch. 2013-03-24 08:20:01 +11:00
Ammar Askar fbf4580cd2 Remove patch for upstream merge 2013-03-23 23:37:23 +05:00
totokaka 148b8e111b Made the world info possible to turn off. 2013-03-23 20:15:20 +11:00
md_5 9009752f7c No need to hard disable. Also tweak check to allow for 1 renderer customs 2013-03-23 20:10:13 +11:00
md_5 338d2617e7 Compensate for CB always having its own renderer 2013-03-23 19:41:36 +11:00
md_5 271ebc28ba Also allow outright disabling them - we need to clean up all map patches at some point. 2013-03-23 19:32:46 +11:00
md_5 625b08c947 Remove extra import. 2013-03-23 19:09:47 +11:00
md_5 7ded14ad0a Limit Custom Map Rendering
The default CraftBukkit render sequence for maps is ridiculously slow. By only using it when a custom renderer has been added (rarely in most cases), we can fallback to the Vanilla renderer for general usage. This leads to a much higher effiency overall, especially if no plugins are rendering such maps.
2013-03-23 19:08:49 +11:00
md_5 ab31621dc0 Additions to the async operation catching patch. 2013-03-23 18:27:02 +11:00
md_5 cca2920506 Move async checks to their own patch so we can add more of them. 2013-03-23 18:05:22 +11:00
md_5 a028c277bf Bump thread safety patch up. 2013-03-23 17:56:28 +11:00
md_5 e4e3f4e172 CraftBukkit has added this patch, so we can remove it. 2013-03-23 15:41:55 +11:00
md_5 a10802976f Tweak boat sending even more - might backfire 2013-03-23 13:38:21 +11:00
md_5 d3ae3c4575 Entity Tracking Intervals
Send boats at the same speed as their player to remove the illusion of lag / jerkiness.
2013-03-23 13:31:33 +11:00
md_5 62361b1359 Texture pack resolutions - Fix issues when specifiying a server texture pack URL with resolution != 16. 2013-03-23 13:05:01 +11:00
md_5 03d244eef1 Don't aggregate sapling ticks - causes issues. 2013-03-23 12:44:28 +11:00
md_5 b28b270dcd BungeeCord support - Allows BungeeCord to set the players real IP address very early in the login process, so that the BungeeCord proxy IP is never even seen by a plugin. 2013-03-23 11:15:28 +11:00
md_5 f05fd55bcc Add setSocketAddress to InetworkManager 2013-03-23 11:06:00 +11:00
md_5 c57fa19eea Remove broken saddle pig event 2013-03-23 11:01:00 +11:00
md_5 d9f3cf3f2c Allow orebfuscated blocks to be specified by the server admin. 2013-03-23 10:58:55 +11:00
James Clarke 2420de3be3 Re add ANSI console fixes now that colour stripped logs work correctly 2013-03-23 10:32:52 +11:00
TheCryoknight 4d4d0ef929 Pull CB PR #1073 by @TheCryoknight - Adds BUKKIT-3821 - Fires vehicle events for saddled pigs 2013-03-23 10:23:23 +11:00
me4502 2db4c72233 Fix BUKKIT-3831, don't call vehicle enter events for unloaded chunks 2013-03-23 10:16:32 +11:00
Aikar 365305a580 Entity Tracking Ranges 2013-03-23 10:12:04 +11:00
md_5 ec3ddef746 Migrate the crop fixes by @Aikar to the core patch. 2013-03-23 10:08:09 +11:00
md_5 3f493d0785 Add per world view distance which got lost along the way. 2013-03-23 09:55:21 +11:00
md_5 6b53aa10e3 [Cleanup] Update merge patches. 2013-03-23 09:48:22 +11:00
md_5 dca885cdb8 [Cleanup] Split the long hash changes into their own patch. 2013-03-23 09:31:28 +11:00
md_5 ef3a64eea4 Stage DataWatcher & WatchableObject.
So that we may identify the exact cause of exceptions originating from these classes.
2013-03-21 17:01:03 +11:00
Benjamin James Harrison-Sims 49fd03bf60 Update to 1.5.1 2013-03-20 22:13:12 +00:00
md_5 5eed8ed8f0 Update le patches so that they may henceforth apply cleanly without errors due to the last upstream commit. 2013-03-19 16:51:45 +11:00
md_5 218385995f We should return "" not null for 'corrupt' signs. 2013-03-18 20:33:22 +11:00
md_5 f0360d468e Prevent NPE in CraftSign
This commit prevents the constructor of CraftSign throwing an NPE when it cannot get the sign tile entity. Instead it will fallback to a 4 empty lined sign, and not try to do anything to those lines on .update().

@TheDgtl
2013-03-18 20:03:09 +11:00
md_5 92e0c1e9af Faster UUID for entities
It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
2013-03-17 19:02:58 +11:00
md_5 a97c5a42d6 Deploy server again. wot eva 2013-03-17 12:27:37 +11:00
md_5 33c2a517ec Update Netty to 4.0.0-Beta3 + reapply patches for new index info. 2013-03-17 09:14:16 +11:00
md_5 184d1801e6 Fix isDamaged check for backwards compat 2013-03-16 11:57:39 +11:00
md_5 75f3e084ad Update Spigot to version 1.5. By using this build you agree to the following terms: (read next line)
1) You will not hold SpigotMC responsible for any losses or damages incurred to you by using this build
2) You will report ALL bugs to SpigotMC and not other parties

Thanks for all the support and all parties who made this update possible; especially the awesome Spigot community. Sorry for the delay, but we had to fix some crucial bugs.

Regressions in this commit:
@mikeprimm's smarter chunk ticking patch has been removed as it prevents proper redstone and other block ticking logic.
2013-03-16 10:24:13 +11:00
md_5 4c8d497932 Cleanup patch 2013-03-16 10:11:01 +11:00
md_5 b8cb45d88d Finish up the patches for 1.5. Now to test. 2013-03-16 09:09:32 +11:00
md_5 6e1c16aed8 Phase 1 of MC 1.5 update. No this is not meant to compile, don't get your hopes up :p 2013-03-16 08:35:56 +11:00
md_5 c297cddeb3 Remove ANSI patch from @jrtc27 for now, breaks log strip colours. 2013-03-15 20:49:12 +11:00
md_5 71978f3a0e Strip colours from logs when enabled. 2013-03-15 20:46:16 +11:00
md_5 ac5e97d4e5 Fix stripping colours in console logs. 2013-03-14 19:15:38 +11:00
md_5 e2cf0f7076 Rename ambiguous methods. 2013-03-14 16:32:15 +11:00
md_5 cd442c75db Reapply Container.java CraftBukkit patches, but with 1.5 logic. This fixes crafting and other issues. 2013-03-14 16:25:03 +11:00
Runemoro a3978b527d Restart even if restart script is not found 2013-03-13 18:29:08 +11:00
md_5 a5cd0b0255 Undo all that encryption faff - NioBuffers arent for the job. 2013-03-12 17:26:16 +11:00
md_5 8ef8327c62 Another shot at encryption - thanks to all those testers, getting this right is important for BungeeCord! 2013-03-12 07:29:37 +11:00
md_5 bb34dba455 Take #12312 at faster encryption - a brave soul who doesnt mind a minute or 2 of downtime should try 2013-03-11 20:30:38 +11:00
md_5 825ae6c6ba Fix patch name. 2013-03-11 20:08:41 +11:00
md_5 72123ab9a3 Update snapshot version. 2013-03-11 19:14:10 +11:00
md_5 c8b552e908 Revert "Use blazingly fast encryption."
This reverts commit 3d85d6b42f.
2013-03-11 18:45:25 +11:00
md_5 3d85d6b42f Use blazingly fast encryption. 2013-03-11 09:53:34 +11:00
md_5 9c18df62b7 Thread safety.
Adds thread safety for chunk load / unload methods.
2013-03-07 20:12:53 +11:00
md_5 3c54fa95be Rename generated repo, and only deploy API, not server. 2013-03-07 17:49:54 +11:00
md-5 6a61d27c10 Quick fix damage event 2013-03-05 07:22:03 +11:00
md_5 2faef00909 Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be. 2013-03-04 18:49:59 +11:00
md_5 c1b617ddc8 Fix errors in command block commands crashing the server. 2013-03-03 20:23:04 +11:00
md_5 0edbf1f0d8 CB has now merged the commits we pulled, so they can be removed. 2013-03-03 09:38:38 +11:00
md_5 36cebc5b7c Fix snapshot support. 2013-03-02 17:27:44 +11:00
md_5 ef9bf59cb6 Add configurable 13w09c protocol support. 2013-03-02 13:34:52 +11:00
md_5 6164c0bd18 Rename connection timing to accurately reflect what is actually being timed. 2013-03-02 10:40:13 +11:00
md_5 3345b8b177 Pull CraftBukkit #1007 from @jrtc27 - console formatting now replicates Minecraft properly. 2013-03-02 10:07:29 +11:00
md_5 0920b554f4 Pull CraftBukkit #1043 by @YLivay - addresses incorrect info returned to plugins in the dispense event. 2013-03-02 09:47:17 +11:00
md_5 0c77bff298 Pull CraftBukkit #1042 by @YLivay - addresses players glitching when the sleep whilst being marked as faux sleepers. 2013-03-02 09:43:59 +11:00
md_5 08fef878fa Pull CraftBukkit #1041 by @YLivay - address missing event for paintings breaking due to movement. 2013-03-02 09:38:27 +11:00
md_5 c454326dbf Pull CraftBukkit PR #1037 by @EdGruberman - fixes issues with plugins and items dropped by clicking outside an inventory. 2013-03-02 09:25:48 +11:00
md_5 287b636b66 Pull CraftBukkit #1028 by @EdGruberman to address a few issues with plugins and beds. 2013-03-02 09:17:52 +11:00
md_5 1c84a5dd8c When I add code to prevent server crashes, I expect it to stay there. 2013-03-02 09:09:10 +11:00
md_5 e2ca1b4c97 Pull CraftBukkit #1024 by @evilmidget38 - Correct the CB object used for Brewing Stands. Fixes BUKKIT-3357 2013-03-02 09:05:30 +11:00
Aikar 4a97306f92 Sanity check for naughty plugins
Naughty plugins like DisguiseCraft hook into NMS and create entities with a null world.
So ensuring world is set or else defaulting to false
2013-02-27 10:10:07 -05:00
Aikar 577140d9ab Optimize checkIfActive to only check if chunks are loaded if entity is active
This will cut down on the call to areChunksLoaded drastically, which is pretty slow
2013-02-27 19:10:22 +11:00
md-5 adc47e13e1 *crosses fingers for sneaky web edit 2013-02-27 17:14:37 +11:00
md_5 d191b1171b Bump netty version. Why they so no pull my PR yet? 2013-02-27 16:51:57 +11:00
md_5 e8de702f14 Netty has to be done with -D options to the JVM. Sorry! 2013-02-27 16:48:20 +11:00
Aikar b5230a3857 Do not include task id in timings handler name
Plugins that spam use repeating task timers are filling up the CustomTimingHandler list, which can degrade performance over time
Considering Essentials does this, and many servers use Essentials... def need to stop this.
2013-02-27 16:43:21 +11:00
md_5 44927fdaa6 Increase default watchdog time 2013-02-27 12:04:04 +11:00
Aikar e9950b70d3 Overhaul to Timings and Entity Activation Range
This greatly extends the timings improvements I've done in recent commits, and brings timings to fully cover the entire tick.
The timings system also now tracks when specific timings causes the server to lose TPS.
The timings are also able to be turned on "on demand", meaning you do not need to restart the server to enable them.

This commit also overhauls the Entity Activation Range feature, fixing bugs, adding more immunities, and improving the performance of it.
It also fixes a regression with a recent Spigot commit that broke the entire Entity Activation Range feature.

This commit had to move the Tick Loop patch before timings because there was a change done there to time the entire tick, so lots of renames.

These 2 commits had to be bundled together to simplify applying them and reduce redundant conflict resolution.
2013-02-27 07:29:33 +11:00
SuPaH sPii 952580285d Fix ores from bouncing off walls 2013-02-26 11:43:00 +11:00
md_5 b5b668aae7 Allow small view distances. 2013-02-26 11:31:37 +11:00
md_5 035204aad2 Add missing config options. 2013-02-26 11:19:08 +11:00
md_5 d852f744a0 Add PR #7 - improve ping sending. 2013-02-24 20:47:26 +11:00
md_5 7bba9c7354 Pull CraftBukkit PR 1021 - Prevent exploitation of custom plugin channels 2013-02-24 17:28:42 +11:00
md_5 a179158f34 Fix metrics, I hope. 2013-02-24 13:57:54 +11:00
Aikar 8237774639 Try new way of handling maps in frames 2013-02-24 13:37:20 +11:00
md_5 1bd64e3e7a Use native Java ciphers in favour of BouncyCastle. Cookie to whoever can try and use the native byte buffer backing the Netty buffers for encryption / decryption. 2013-02-24 12:38:41 +11:00
md_5 d95c162605 Fix NPE on start 2013-02-24 12:19:34 +11:00
md_5 7baf714b5d Tweaks + extra config concerning the network subsystem 2013-02-24 12:01:33 +11:00
md_5 0c82f07a42 Pop Netty patch to the top. 2013-02-24 11:31:54 +11:00
Keir Nellyer 9d8bd67e07 Make restart more reliable 2013-02-24 11:30:30 +11:00
md_5 f7687b0c20 [[Experimental]] Rewrite Watchdog thread / crash detector. 2013-02-24 11:25:38 +11:00
md_5 421ce6cf7d Prepare for restart / crash detection rewrite. 2013-02-24 11:25:01 +11:00
md_5 6e73bed17b Start metrics only once 2013-02-23 09:59:26 +11:00
md_5 aa42a15d01 Rerwrite the metrics code to be closer to the Bukkit version. 2013-02-23 08:58:55 +11:00
md_5 125729df15 Remove TagAPI patches. 2013-02-22 19:30:23 +11:00
md_5 d08be2dbc9 Add highPriorityQueue 2013-02-22 19:29:36 +11:00
md_5 bca23f750e Allow provisionally disabling chunk GC 2013-02-22 19:11:59 +11:00
shakytom 274a38539d Improved tile entity lookup for chunk sending
We already have direct access to the chunks tile entities, there is no reason to look them up again.
2013-02-21 00:40:48 -06:00
Mike Primm afba75b6cb Optimize getTileEntities
Avoid traversing tile entities for every loaded chunk
2013-02-21 00:40:28 -06:00
md_5 f64b42a456 TagAPI won't load anyway - no need to manually disable it. 2013-02-20 20:20:27 +11:00
md_5 069706b11b Implement the rest of TagAPI 2013-02-20 19:08:43 +11:00
SuPaH sPii 52dc8edc39 Fix falling sand entities with orebfuscator. 2013-02-20 12:04:22 +11:00
md_5 55f1b26ae2 This is what I call the balancing game - use 2 NIO threads 2013-02-20 07:34:18 +11:00
Aikar d1070f3cdb Remove extra chunkGC call left over after CraftBukkit merge 2013-02-20 07:29:18 +11:00
Aikar 8fa6448620 Fix logic error with living entity collision reduction.
The previous version missed the entire point of the change and made it only skip collision on NON living entities... which is not often at all.

It was meant to only Skip Living->Living, or else we won't get any gain...
2013-02-20 07:28:58 +11:00
md_5 3f62bda4a9 Name that thread too 2013-02-19 20:30:26 +11:00
md_5 1dd5a318d7 Dont disable tagAPI for now 2013-02-19 20:28:30 +11:00
md_5 ad40d85a05 Few fixes, tweaks for Netty 2013-02-19 19:38:18 +11:00
md_5 a89be1da7d Implement TagAPI into Spigot - much more efficient and only a dozen lines of code. 2013-02-19 18:30:34 +11:00
md_5 fe20a581bc Change field name for backwards support 2013-02-19 18:01:42 +11:00
md_5 1b070c62c6 Oops 2013-02-18 18:30:25 +11:00
md_5 d948300c35 Bit nicer for TagAPI 2013-02-18 17:46:31 +11:00
md_5 6546568a17 Move protocol lib threads around - and reduce netty threads a lot. 2013-02-17 20:47:27 +11:00
md_5 fb324452c2 Update to actually compile with netty beta 2013-02-17 20:15:48 +11:00
md_5 b92c8190a2 Use correct depend 2013-02-17 20:10:50 +11:00
md_5 7ae39f39cb Use release Netty to avoid performance regressions. 2013-02-17 20:06:57 +11:00
md_5 4f6246addd Handle vanished players in tab list 2013-02-17 17:31:52 +11:00
md_5 57e025bb17 Use more threads for netty to help with lag. 2013-02-17 16:35:11 +11:00
md_5 e942bf6641 Use tab list name to prevent duplicates. 2013-02-16 19:46:56 +11:00
md_5 c83471b860 Keep a definsive copy of players for entity activation 2013-02-16 19:46:08 +11:00
md_5 60b7ce9918 Use vanilla method - just with toggle 2013-02-16 19:05:26 +11:00
md_5 ecf56eb38f Allow to occasionally send tab list updates 2013-02-16 17:56:39 +11:00
md_5 d9639eb91d Use a compression level of 4 for chunk packets 2013-02-16 13:33:46 +11:00
md_5 1999f357bc And chests... 2013-02-16 10:24:25 +11:00
md_5 c79ce8ec88 Don't use ender chests or stone as hiding materials 2013-02-16 10:19:31 +11:00
SuPaH sPii 41c3037566 Add engine mode 2 2013-02-16 10:13:00 +11:00
md_5 5bfd44a991 Make map send speed configurable. 2013-02-15 18:34:42 +11:00
md_5 5e025e3b9f Please don't spam console every ping. 2013-02-15 18:25:53 +11:00
md_5 44e5fd627f Remove extra disconnect info - confuses people into thinking something is wrong 2013-02-14 17:33:09 +11:00
md_5 3bbde30ab0 Remove locking in favour of a volatile state variable. 2013-02-13 18:07:26 +11:00
md_5 58689d2251 Break packet reading into states to reduce object churn. 2013-02-13 18:06:03 +11:00
md_5 38fce03c91 Reorder check for isEmpty, on a ConcurrentLinkedQueue its
more expensive than would appear.
2013-02-12 16:29:15 +11:00
md_5 e68c3ad981 Switch back to unbounded queue. 2013-02-12 16:23:43 +11:00
Agaricus e49c07587e Fix orebfuscator enabled log message 2013-02-11 19:32:57 +11:00
md_5 9258faff3f Apply entity activation range, the most over hyped commit ever. 2013-02-11 19:32:14 +11:00
md_5 b7ffd83675 Add proper thread safety. Please let me know if this deadlocks your server. 2013-02-10 18:35:09 +11:00
md_5 36f3a7a7f2 If you are a server list owner, and you have not fixed your shit, I kindly request that you do so NOW. I will not waste another 5 hours of my life covering up for you. 4 months is more than long enough for 3 lines of code change. 2013-02-10 16:50:54 +11:00
md_5 cb11c55f81 Add volatile to be sure the JVM wont cache the value 2013-02-10 15:12:35 +11:00
md_5 4b4eea9e4b Fix occasionally showing as 1.3 2013-02-10 15:04:27 +11:00
md_5 27bed04351 Revert "Reduce legacy ping threshold to 1000ms"
This reverts commit d2bb5e9ad6.
2013-02-10 14:52:14 +11:00