Commit Graph

659 Commits

Author SHA1 Message Date
Jake Potrebic 9adc0b243b
Fix breakNaturally for fluid-logged blocks (#7134) 2021-12-21 16:32:54 -08:00
Jake Potrebic 75f4cb074a
Move setShouldBurnInDay to AbstractSkeleton (#7120) 2021-12-21 16:31:33 -08:00
Jake Potrebic 9259558b58
Fix remapping issue with RangedAttackMob and RangedEntity (#7167) 2021-12-21 16:23:19 -08:00
Jason Penilla df8d28a450
Update checker framework & log4j-api for paper-api (also rebuild patches)
Note that the log4j-api version used in paper-api does not affect the version used in paper-server, this just affects the version people will see in their IDE when compiling against paper-api.
2021-12-21 01:17:52 -08:00
Noah van der Aa ae6fec6d13
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#7116) 2021-12-20 22:46:51 +00:00
Nassim Jahnke 6178609e1d
Fix tripwire state inconsistency 2021-12-20 12:10:26 +01:00
Spottedleaf 8c5be16686 Only write chunk data to disk if it serializes without throwing
This ensures at least a valid version of the chunk exists
on disk, even if outdated
2021-12-19 09:15:22 -08:00
Spottedleaf 8c189d0faf Create sections for chunk conversion if non-existant
Required to add in the new biome sections
2021-12-18 01:06:37 -08:00
Nassim Jahnke 358ceb80a5
Update log4j to 2.17.0 2021-12-18 09:02:34 +01:00
Spottedleaf 4b0b72554f Add missing return when datafixers fail for chunk conversion
Caused the chunk to be later deserialized, which would
result in spamming unrelated errors (possibly) +
double chunk completion.
2021-12-17 06:55:39 -08:00
Spottedleaf 5b5f0aa6c8 Bounds check biomes length before using.
Missed the diff by Mojang that added this, apparently some
ancient code created zero-length biomes.
2021-12-17 06:38:18 -08:00
DefineOutside 5ad1d9a01d
Fix empty voxel shape usage (Fixes #7043) 2021-12-15 18:15:04 +00:00
Jason 95d881f916
Fix WorldGenRegion leak when converting pre-1.18 chunks (#7097)
Co-authored-by: Nassim Jahnke <jahnke.nassim@gmail.com>
2021-12-14 22:07:42 +01:00
Nassim Jahnke 51d168752b
Update log4j to 2.16.0
No confirmed attack vector, and definitely no attack vector for normal setups, but, just in case.
2021-12-14 20:08:40 +01:00
LemonCaramel 7f310957bc
Add more Campfire API (#5779) 2021-12-13 12:57:39 -08:00
Owen1212055 d8747c13e5
[ci skip] Add nullable annotation to field (#7042)
Co-authored-by: Riley Park <riley.park@meino.net>
2021-12-12 20:31:32 -08:00
Jake Potrebic c1bd3cc8fd
Updated Upstream (CraftBukkit) (#7105) 2021-12-12 19:59:43 -08:00
Jason 29bd57b4c8
Remove codec usage in chunk snapshot creation (#7093) 2021-12-11 17:50:45 -08:00
Nassim Jahnke 1c779c2d2e
Update to 1.18.1 (#7076) 2021-12-10 15:24:07 +01:00
Glare dce79f333c
Update Log4J (#7069) 2021-12-09 18:02:41 -08:00
Nassim Jahnke 4e355c488d
Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
35d3986e Disable log4j message formatting
040e0c3b Increase outdated build delay
2021-12-09 21:59:59 +01:00
Nassim Jahnke b475c6a683
Backport log4j fix 2021-12-09 17:55:19 +01:00
Jason Penilla bbc745158d
Fix issue with snapshotted biomes in last commit 2021-12-09 04:36:03 -08:00
Jason Penilla 188a8dfc4c
Fix ChunkSnapshot#isSectionEmpty(int) 2021-12-09 04:11:04 -08:00
Spottedleaf 0e91b6ae9b Return 0 for light values if a dimenion does not have them
Fixes https://github.com/PaperMC/Starlight/issues/99
2021-12-08 22:01:02 -08:00
Spottedleaf 758e2a7ee2 Fix bad ticking checks for blocks
Caused blocks to tick outside of simulation distance
2021-12-08 22:00:45 -08:00
Jake Potrebic 74fd151adc
Fix entity equipment on cancellation of EntityDeathEvent (#5740) 2021-12-08 10:25:57 -08:00
Nassim Jahnke 33ea869a65
Bump Starlight light version 2021-12-08 08:42:44 +01:00
Nassim Jahnke 772e880f29
Fix light propagation in high y sections 2021-12-07 20:33:10 +01:00
Jason Penilla 53d026edcd
Fix unused EntitySectionStorage#getEntities(AABB, Consumer) method being broken 2021-12-06 19:40:26 -08:00
Jake Potrebic 0e25db214f
Fix mis-placed processEnchantOrder from 1.18 update (#7052) 2021-12-06 12:28:36 -08:00
Jason af95df8d40
Port Actually unload POI data from Tuinity 1.16 (#7044) 2021-12-06 00:09:07 -08:00
Jake Potrebic a50e2736a7
Include axolotls in affected entities for water splash potions (#7024)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-12-05 17:56:55 -08:00
Jason fd263ef962
Fix empty/null chunk section check in LevelChunk#getBlockData, rename… (#7039)
… patch and methods to make more sense with Mojang mappings
2021-12-05 15:32:02 -08:00
Jake Potrebic 7c8fdc1fb6
Add dropped hunk from mid-tick tasks (#7034) 2021-12-05 13:58:01 -08:00
Jason Penilla a4782f72f7
[ci skip] fixup indent 2021-12-05 13:07:44 -08:00
LemonCaramel c83700291a
Fix client world difficulty sync issue (#7035) 2021-12-05 20:44:17 +01:00
Nassim Jahnke 6b072ee589
Revert "Fix #6779"
This reverts commit 78faaa4f8e.
2021-12-05 15:05:41 +01:00
Jake Potrebic fd4f6c5e31
Update Optimise chunk tick iteration (#6950) 2021-12-05 15:00:13 +01:00
Jason Penilla c3ff7e0ff7
Update Optimise collision checking in player move packet handling 2021-12-05 02:56:09 -08:00
Jason Penilla 78faaa4f8e Fix #6779 2021-12-05 02:45:09 -08:00
Jason Penilla fcca15ff0b Update Highly optimise single and multi-AABB VoxelShapes and collisions 2021-12-05 02:45:09 -08:00
Jason ccabae4fb6
Update and deprecate Allow delegation to vanilla chunk gen (#7031) 2021-12-05 02:27:20 -08:00
Jason a42917dd10
[ci skip] Remove reobfJar from paper-server publication (#7027) 2021-12-04 23:42:28 -08:00
Jason 62fd374c36
Remove debug checks from ZeroBitStorage (#7029) 2021-12-04 23:41:44 -08:00
Jake Potrebic fd352861b0
Updated Upstream (Bukkit/CraftBukkit) (#7022) 2021-12-04 23:11:59 -08:00
Jake Potrebic 54b0c41c20
further mitigate possible NPEs 2021-12-04 19:39:52 -08:00
Shane Freeder 52f95706d2
Fix trader merchants NPE when interacting with a merchant with non-active trades 2021-12-05 03:00:13 +00:00
stonar96 76ee105811
Optimize HashMapPalette (#5074)
HashMapPalette uses an instance of CrudeIncrementalIntIdentityHashBiMap
internally. A Palette has a preset maximum size = 1 << bits.
CrudeIncrementalIntIdentityHashBiMap has an initial size but is
automatically resized. The CrudeIncrementalIntIdentityHashBiMap is created
with the maximum size in the constructor of HashMapPalette, with the aim
that it doesn't need to be resized anymore. However, there are two things
that I think Mojang hasn't considered here:
1) The CrudeIncrementalIntIdentityHashBiMap is resized, when its initial
size is reached and not the next time, when a further object is added.
2) HashMapPalette adds objects (unnecessarily) before checking if the
initial size of CrudeIncrementalIntIdentityHashBiMap is reached.
This means to actually avoid resize operations in
CrudeIncrementalIntIdentityHashBiMap, one has to add 2 to the initial size
or add 1 and check the size before adding objects. This commit implements
the second approach. Note that this isn't only an optimization but also
makes async reads of Palettes fail-safe. An async read while the
CrudeIncrementalIntIdentityHashBiMap is resized is fatal and can even lead
to corrupted data. This is also something that Anti-Xray is currently
relying on.
2021-12-04 15:56:34 +01:00
Sam 63a97a64a3
Add Player#sendHealthUpdate (#6904) 2021-12-04 15:10:57 +01:00