Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
a58fde42 Fix crash with composters
a11ec5d7 Remove unnecessary CraftBlock creation in CraftRegionAccessor#setBlock
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
ea30a299 Add docs in ServerListPingEvent based on changes from 1.18
CraftBukkit Changes:
03f249f0 Generate bootstrap jar separately
3b214b5a SPIGOT-6803: Fix ServerPing not using the new logic for show players in 1.18
Spigot Changes:
c07753b0 Rebuild patches
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
07a05531 SPIGOT-6781: Add Block#canPlace
CraftBukkit Changes:
dd02403b Fix upgrading worlds with custom generators
1c82731d SPIGOT-6781: Add Block#canPlace
2f6662d4 Improve multi-dimension code
6ac2e032 SPIGOT-6802: Fix major issues with --forceUpgrade
Spigot Changes:
d5de7346 Rebuild patches
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
64c8bd39 #679: Add getHideOnlinePlayers
b991b6c7 #677: Add "Allow Server Listings" API
4e9f199a SPIGOT-6801: Wrong BlockData classes in Material enum for SOUL_FIRE and SOUL_TORCH
CraftBukkit Changes:
37e63e63 Fix loading / creating secondary worlds (nether/end)
4bf7f33c #956: Add getHideOnlinePlayers
d181e1ed Fix serializing unhandled NBT + add unit test with unhandled NBT
aebb79e3 #954: Add "Allow Server Listings" API
7c4707e4 #955: Add test for BlockData class of Material
Spigot Changes:
16c0cb41 Rebuild patches
Also adds per-world spawn limit config in paper.yml for `underground_water_creature`, and migrates existing spawn limit config options to their Mojang names.
Instead of allocating the 4KB for every chunk section, cache it locally and
reuse it for other chunk sections to save on allocations. These allocations add
up very quickly when saving chunks frequently.
For example, with 30,000 chunks and 16 chunk sections per chunk (which will
actually get larger in 1.18) it allocates nearly 2GB, which this patch
eliminates entirely.