Commit Graph

385 Commits

Author SHA1 Message Date
md_5 8ecb4f1961 Rename some patches to be more concise. More to come once we can think of better names :p 2013-06-11 14:11:48 +10:00
md_5 016520a89f Remove redundant patch 2013-06-11 14:06:05 +10:00
md_5 14a70d4c94 Split out offline player lookups 2013-06-11 14:02:19 +10:00
md_5 45414bbf61 Finish refactoring configuration. The PAIN is over for now 2013-06-11 13:25:58 +10:00
md_5 c4a67b640b Let the PAIN begin 2013-06-11 12:56:24 +10:00
md_5 d7b0d9b514 Split out getCubes patch 2013-06-11 12:18:55 +10:00
md_5 43f3c03491 Slightly prettier patch file 2013-06-11 12:13:28 +10:00
md_5 2fee804892 Split out the better save queue patch 2013-06-11 12:10:31 +10:00
md_5 2d52b62169 Split shutdown hang fix into own patch 2013-06-11 11:54:45 +10:00
md_5 40287791c8 Incorrect brackets.... 2013-06-10 14:10:42 +10:00
md_5 1fd79fc87e Null checks for the sake of nullchecks 2013-06-10 11:38:51 +10:00
md_5 e0ad90304f Fix missing nullcheck in particle API 2013-06-10 10:58:26 +10:00
md_5 f6ecb2c9fa Revert tick loop catch up TPS 2013-06-08 16:14:43 +10:00
md_5 09ec323cc3 Shuffle location of this small mc-dev change 2013-06-08 09:50:30 +10:00
md_5 4fbc447abd Fix patch extras 2013-06-08 09:29:32 +10:00
Aikar bcae8ccd4a Fix Breeding issues with EAR 2013-06-08 09:27:14 +10:00
Aikar 55b7ca648b Drill down detail of world - doTickRest 2013-06-08 09:21:38 +10:00
Aikar 84089dc4ae Properly report TPS when catching up 2013-06-08 09:20:25 +10:00
md_5 fced81e629 Just under 2 months for CB to pull - new record! 2013-06-04 17:44:12 +10:00
md_5 8cb46db2f3 Yeah.png
Fix build
2013-06-03 17:58:18 +10:00
md_5 6033d89116 [Testing] improve oreobf performance / potentially fix errors (reverse-merged from commit 1d56399e16) 2013-06-03 17:51:31 +10:00
md_5 3f52d8364c Fix skeleton event 2013-06-02 16:47:46 +10:00
md_5 62a02a4422 Hopper cooldowns - patch #50! 2013-06-02 16:24:20 +10:00
md_5 bb85281118 Add additional particle API. Thanks thinkofdeath! 2013-06-02 16:15:22 +10:00
md_5 fc6cfcb21a Update Bungee support to new patch. This is breaking. 2013-06-02 15:22:22 +10:00
md_5 20f62305d1 Implement the arrow API 2013-06-02 15:16:19 +10:00
md_5 e9757fa533 Add a skeleton api impl to show how spigot specific APIs will be made 2013-06-02 15:15:15 +10:00
md_5 606c18471c Fix entity shoot bow event with skeletons - thanks Sleaker! 2013-06-02 15:04:52 +10:00
md_5 aac00c190d Add fix for health scaling - courtesy of Sleaker 2013-06-02 14:55:02 +10:00
md_5 9ae1c5ab77 Try and address the reliability of netty 2013-06-02 14:43:20 +10:00
md_5 f93f827d2d Dont throttle twice 2013-06-02 11:52:13 +10:00
md_5 cbd0e009ee Find + replace saves the day 2013-06-02 11:33:49 +10:00
md_5 723bd01ccb Recipe Deconstruction
Some non API methods contributed by Asphodan to allow recipe deconstruction.
2013-06-01 16:34:52 +10:00
md_5 1d56399e16 [Testing] improve oreobf performance / potentially fix errors 2013-06-01 16:13:33 +10:00
md_5 53d9d1734b Small cleanups to netty 2013-06-01 14:23:53 +10:00
md_5 fdd25ff498 Format netty patch 2013-06-01 13:57:16 +10:00
md_5 829a3e9181 Allow 0 entity trackign range. Use at own risk 2013-05-31 17:10:16 +10:00
md_5 e710c42e46 Fix issue with plugins sending plugin messages causing login to hang - often seen in bukkit->bungee plugins 2013-05-28 07:21:11 +10:00
md_5 0ee7a72ac8 Bump Netty version - it contains a fix for an issue some users have seen. 2013-05-27 16:26:02 +10:00
md_5 007aa958d2 Bump rate limit down to 3 (from 5) 2013-05-25 15:40:34 +10:00
md_5 05db99ce17 Add better APIs for bungee raw IP 2013-05-21 20:45:44 +10:00
md_5 950af1102e [Experimental] Update to netty CR3. 2013-05-21 11:28:02 +10:00
md_5 e34a5fbdad Remove -o Option
Serves no purpose other than to confuse users.
2013-05-19 18:44:45 +10:00
md_5 694dfbd313 Guard against NPE when getting real IP 2013-05-19 17:58:42 +10:00
md_5 9b7d8d544e Downgrade to Netty CR1 2013-05-19 17:57:29 +10:00
md_5 3d4d83088b Orebfuscator fully functioning, more effective, more efficient! 2013-05-16 20:05:49 +10:00
md_5 88be08f36a Should use > instead of != for consistancy. There are a few more checks I want to optimize, but for now I will avoid them in case I have broken anything today 2013-05-16 19:34:00 +10:00
md_5 75c1783647 The following methods already handle these cases 2013-05-16 19:24:54 +10:00
md_5 b4dc7117c7 Reformat orebfuscator code / rework for easy reading 2013-05-16 19:21:46 +10:00
md_5 6d6ebe7c7c Update orebfuscator 2013-05-16 18:51:25 +10:00
md_5 24da21efb1 Cleanup comments on orebfuscator patch 2013-05-16 18:16:30 +10:00
md_5 5aa5d164a2 Add javassist depend for better performance 2013-05-16 18:11:03 +10:00
md_5 2a4600c6f0 Implement changes to orebfuscator, including remove update radius configuration and update on player interact 2013-05-16 18:10:23 +10:00
md_5 03ddea9fb6 Revert changes to orebfuscator radius 2013-05-16 17:56:35 +10:00
md_5 195739fcd6 No memory leaks please 2013-05-16 16:58:18 +10:00
md_5 2bf8194e41 Update to latest Netty 2013-05-16 16:41:34 +10:00
md_5 6fd3486dab Add IP for players raw IP address 2013-05-14 21:14:43 +10:00
md_5 4b7af7558c Re order 2013-05-14 12:11:20 +10:00
md_5 f2d34e09b4 Add base patch for Spigot config 2013-05-14 12:08:11 +10:00
md_5 244f3cdf58 Set flushnow to true before writing kicks 2013-05-11 15:38:04 +10:00
Mike Primm 45cacdd49b Reimpliment next-tick-list scale improvements 2013-05-08 09:59:08 -05:00
md_5 076af791cc Fixed latest patch, thanks snowleo! 2013-05-08 18:57:48 +10:00
snowleo f000c40643 Optimized version of LocaleLanguage
This patch reduces the memory footprint of each EntityPlayer by about 300 KB. The original class looks very unfinished and future versions might use the commented code.
2013-05-08 12:13:23 +10:00
snowleo 47948740e9 Stage LocalLanguage to mc-dev 2013-05-08 12:04:50 +10:00
md_5 c46e5feda8 *correct patch 2013-05-04 10:30:39 +10:00
md_5 88919fb452 Don't skip item ticks 2013-05-04 10:14:25 +10:00
md_5 12c6783767 Let frames be configured for tracking 2013-05-04 10:11:32 +10:00
md_5 51ed9f651d Update to latest upstream 2013-05-04 09:24:53 +10:00
md_5 b27b79c7ac Add async check we potentially missed 2013-05-01 16:40:23 +10:00
md_5 89c99e9d28 [CAUTION] Initial 1.5.2 update - I have NOT had time to TEST. DO NOT use on production server WITHOUT TESTING FIRST. 2013-05-01 08:40:33 +10:00
md_5 84a4f0033e [Revert previous experimental commit] All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. 2013-04-28 19:52:35 +10:00
md_5 f5a5b2bd76 Increment written bytes value 2013-04-28 08:31:08 +10:00
md_5 8a035561c6 [EXPERIMENTAL] Take #3 at an even better / faster buffering system, use at own peril! 2013-04-27 22:13:33 +10:00
Antony Riley fb51e3066b Fixes BUKKIT-3893 - Close world save files when world is
unloaded.
2013-04-26 20:35:16 +10:00
md_5 8cea336290 Remove snapshot protocol patch as it will be near impossible to emulate under 1.5 2013-04-26 18:02:57 +10:00
md_5 b56cd7fd98 Reduce flush time to 10 2013-04-25 10:28:05 +10:00
md_5 70436044aa End login process for filtered IPs 2013-04-25 10:01:30 +10:00
md_5 206d24fadd Remove flush time setter up 2013-04-25 09:55:05 +10:00
md_5 9a8d24e247 Use spoofed addresses for events 2013-04-25 09:42:40 +10:00
md_5 846f75ccea Perfect outbound rate limiter. 2013-04-25 09:33:14 +10:00
md_5 391a4159dd Clean up imports in the Spigot class. 2013-04-25 09:01:05 +10:00
md_5 3dcab711e3 Fix disabled netty again 2013-04-24 21:40:18 +10:00
md_5 3d29043ccb Correctly register pending connection when using legacy network handler. 2013-04-23 19:07:40 +10:00
md_5 57cabfb59d Set TCP nodelay to false for Netty 2013-04-23 18:45:12 +10:00
md_5 8614adffd3 Add thread naes to their own patch. 2013-04-23 11:50:42 +10:00
md_5 18520d21b2 Remove extra inventory close event patch, because despite being a legitimate bug fix, it will not be pulled by Bukkit, so plugins must resort to other means to catch this last event. 2013-04-23 11:37:51 +10:00
md_5 7c8c784aab FIx spacing 2013-04-23 11:35:18 +10:00
md_5 ce45aa074e Move version resolve check to initial POM patch 2013-04-23 11:32:07 +10:00
md_5 7f8fbc165b Move IP filter to own patch and (messily) fix merge conflicts as a result. 2013-04-23 11:27:55 +10:00
Ammar Askar e393db48e6 Go back to the chunk based count caching for now to avoid mob spawning issues 2013-04-22 03:47:35 +05:00
md_5 699a27f6bc Fix world info showing world as always obfuscated 2013-04-21 20:02:08 +10:00
md_5 83ded01371 Revert "Readd previous Netty tweaks, the memory leak has been fixed"
This reverts commit d7ccd34e50.
2013-04-21 10:21:35 +10:00
md_5 d7ccd34e50 Readd previous Netty tweaks, the memory leak has been fixed 2013-04-21 08:53:15 +10:00
md_5 160e82139d Revert "Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties."
This reverts commit 95cd0996c0.
2013-04-21 08:39:39 +10:00
md_5 ceccdbcc80 Revert "20 ms works too, anything higher is a bit shifty"
This reverts commit 2471de6147.
2013-04-21 08:39:36 +10:00
Ammar Askar 0436193bc8 Take the count mapping one step further by removing chunk traversal for count seeking altogether 2013-04-21 00:26:53 +05:00
md_5 2471de6147 20 ms works too, anything higher is a bit shifty 2013-04-20 19:50:59 +10:00
md_5 95cd0996c0 Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties. 2013-04-20 19:42:04 +10:00
Ammar Askar 713fe4fb2d Store creature counts to avoid repeated assignable checks and traversal of entity slices 2013-04-20 13:50:09 +05:00
md_5 f962379477 Java 5/6 compat. NETBEANS! 2013-04-20 17:14:54 +10:00