Zach Brown
56c14f8f07
Force commands to be dispatched synchronously
...
[22:29:12] <Aikar> just add that
[22:29:17] <Aikar> that forces it fixed
[22:29:31] <Aikar> and then when his users spam him hell fix it :P
2016-01-12 23:02:36 -06:00
Zach Brown
314212b236
Add an option to disable chest's detection of Ocelots/Cats
2016-01-10 20:47:21 -06:00
Zach Brown
85dd26898d
Migrate timings classes to new package
2016-01-10 01:33:27 -06:00
Zach Brown
9172103531
Migrate PaperSpigot to Timings version 2
2016-01-09 00:32:38 -06:00
Zach Brown
e9c23b0c38
Require Java 8 - Tell your shitty hosts to update
2016-01-09 00:13:58 -06:00
chickeneer
06ada7cc6d
Resolve bed issues on unloaded chunks
2016-01-04 00:24:44 -06:00
Aikar
d02fb4e971
Entity teleport fix
2016-01-04 00:23:20 -06:00
Zach Brown
a55011eb68
Make the duplicate entity UUID warning toggleable
2015-12-28 20:15:28 -06:00
Steve Anton
5063a0613d
Add PlayerInitialSpawnEvent
2015-12-22 22:06:43 -06:00
Jedediah Smith
0265f4eaef
Fix player leak from entity tracker and item frames
...
3005a20c5c
2015-12-22 21:55:24 -06:00
Aikar
ff621fcb04
EAR: Fix bug with teleporting entities
2015-12-22 18:23:08 -06:00
Zach Brown
d709888852
[17:15:29] * Z750 kicks jetbrains right in the scrotum
2015-12-06 17:16:51 -06:00
Zach Brown
a7600285a6
Restore a constructor that was removed in EntityFallingBlock
2015-12-06 17:14:41 -06:00
ItsHarry
60136e77fe
Also apply the "vanished players don't have rights" patch to Fishing Hook entities.
2015-11-26 19:51:30 -06:00
Aikar
0d986bbce5
Don't create a chunk just to unload it
2015-11-15 19:46:37 -06:00
Aikar
a4e0b24594
Don't create region files when checking if a chunk exists
2015-11-15 19:44:34 -06:00
Aikar
61aa4a801b
Bump thread count for chunk loading
2015-11-15 19:41:14 -06:00
Aikar
fa810f3d47
Don't damage ArmorStands that are already dead
2015-11-15 19:40:53 -06:00
Zach Brown
4a647dc40b
Remove TE/E Removal Optimizations
...
Causes pistons to eat blocks in certain circumstances, double piston extenders most notably
2015-10-24 02:20:30 -05:00
Aikar
04daf845d4
Update tick limiter removal and TE/E removal optimizations
2015-10-24 02:13:27 -05:00
Aikar
c725b9cb96
Implement EMC's optimized entity and tileentity removal
2015-10-16 22:23:28 -05:00
Zach Brown
43c3a7b169
Don't point users at spigotmc when watchdog kills the server
2015-10-16 21:50:04 -05:00
Zach Brown
7d86a674eb
Disable spigot tick limiters
2015-10-16 21:43:03 -05:00
Zach Brown
978982edfd
Rebuild patch for upstream changes
2015-10-07 21:32:01 -05:00
Aikar
19619f8450
Remove an unused list of TileEntities slowing down removal
2015-10-06 23:36:43 -05:00
Zach Brown
9365b36050
Rebuild patches for upstream changes
2015-10-02 22:58:02 -05:00
Zach Brown
7aa4900879
Remove our own (outdated) TE handling, for one that's closer to vanilla
2015-09-19 09:34:17 -05:00
Zach Brown
ea565eff61
Rebuild patches
2015-09-18 20:44:37 -05:00
vemacs
502ffa0833
Re-add entity/tile entity tick limiters
2015-09-14 20:37:51 -05:00
Zach Brown
f243a4024d
Remove several broken or unnecessary patches.
...
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
Zach Brown
1f41387610
Rebuild patches
2015-09-01 20:14:41 -05:00
Zach Brown
477b22d36c
Use spigot.yml's view distance setting
2015-08-29 03:12:41 -05:00
Techcable
25a137f3a3
Lookup game profiles for users that aren't onine
2015-08-15 14:05:29 -05:00
Byteflux
a16e54d332
Re-add Spigot's hopper-check feature
2015-08-13 10:36:58 -07:00
Techcable
6d0a86a9b6
Use the server usercache for player heads
2015-08-11 01:27:37 -05:00
Zach Brown
e786f4635b
[23:29:51] <Byteflux> no tacoz 4 clippeh
2015-08-08 23:33:19 -05:00
Byteflux
4021394904
Fix NPE in recheckGaps when using async lighting
2015-08-06 21:44:03 -07:00
Byteflux
4eadccd3e2
Add beds and enderchests to list of collidable blocks
2015-08-05 02:31:55 -07:00
Iceee
e12f1faed1
Fix lava/water some times creating air instead of cobblestone
2015-08-04 18:24:39 -07:00
Byteflux
bde7f6bbbd
Temporarily use getDouble() internally for calls to getFloat() in Paper configs
...
getFloat() seems to have an issue with reading modified values and always
returns the default value instead. This needs further investigating, but
for now making it use getDouble() internally appears to resolve the issue.
2015-08-04 17:57:17 -07:00
Byteflux
80e87de54f
Configurable TNT explosion volume
2015-08-04 17:47:57 -07:00
Byteflux
8ba82c550a
Add chests and soul sand to list of types falling blocks can collide with
2015-08-04 17:25:16 -07:00
Byteflux
c38e8ec349
Make the recheckGaps method async like other lighting updates
2015-08-04 15:44:54 -07:00
Byteflux
eaaf2c2cf3
Optimize getCubes()
2015-08-04 15:25:37 -07:00
Zach Brown
0febdc8b44
Rebuild patches
2015-08-02 01:56:08 -05:00
Zach Brown
f6fba00cbc
Temporarily remove PlayerMicroMoveEvent implementation
...
Breaks the existing PlayerMoveEvent, to be re-worked soon
2015-07-30 22:47:22 -05:00
Zach Brown
0daad69443
Update for upstream NMS mapping changes
2015-07-30 22:41:53 -05:00
Zach Brown
881dfe09c2
Update PaperSpigot to 1.8.8
2015-07-27 17:26:21 -05:00
Zach Brown
fe4c7c88ac
Re-add recentTps array for plugins that make bad choices
2015-07-26 15:58:37 -05:00
Zach Brown
56afbe3f71
Rebuild
2015-07-25 18:00:37 -05:00