md_5
4b2212247d
Correct syncChunkLoadPostTimer stop position.
2016-03-05 15:34:23 -06:00
md_5
2298695b41
Rebuild patches.
2016-03-03 23:49:30 -06:00
md_5
c169c4a685
Add missed chunkGC timings start
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Pointed out by Andi in Spigot #53
2016-03-03 03:46:57 -06:00
md_5
f3147c4451
SPIGOT-1672: Implement regressed SpawnerSpawnEvent
2016-03-03 03:46:57 -06:00
md_5
7fe3d4c009
Rebuild patches.
2016-03-03 03:46:57 -06:00
md_5
216dd304c5
Patch rebuild.
2016-03-03 03:46:57 -06:00
md_5
f68b7307db
SPIGOT-1584: Entity mount / dismount events are backwards
2016-03-03 03:46:57 -06:00
md_5
ea8cad9f21
Rebuild patches.
2016-03-03 03:46:57 -06:00
md_5
aa90f53d4b
Rebuild patches
2016-03-03 03:46:57 -06:00
md_5
db3b10ae30
SPIGOT-1546: Use isPassenger, not misleading getVehicle
2016-03-03 03:46:56 -06:00
md_5
c33773ec93
Patch rebuild
2016-03-03 03:46:56 -06:00
md_5
907e323aa6
Patch rebuild.
2016-03-03 03:46:56 -06:00
md_5
4eab08fba1
Fix accidental omission of R revision number in version.
2016-03-03 03:46:56 -06:00
md_5
adb92a86db
Update to Minecraft 1.9
2016-03-03 03:46:48 -06:00
md_5
e51180b777
SPIGOT-1499: Outdated server message not working
2016-03-03 03:46:48 -06:00
Zach Brown
5be55c33e4
SPIGOT-596: Fix EntityDismountEvent
2015-10-27 22:33:28 -05:00
md_5
6360da3884
Fix incorrect logic in entity tick limiter to match tile entity tick limiter.
...
Simply a fix to the small performance shortpath.
2015-10-07 21:24:35 -05:00
md_5
b7124e06be
SPIGOT-1208: Don't skip ticks for explosive creepers.
2015-10-02 22:43:17 -05:00
Aikar
88826e053a
Don't sleep between chunk saves
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For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
to build up in size.
This has multiple impacts:
1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
By letting the queue get larger, checking and popping work off the queue can get less performant.
2) Performance of chunk loading - As with #1 , chunk loads also have to check this queue when loading
chunk data so that it doesn't load stale data if new data is pending write to disk.
3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
elevated memory usage, and then the objects used in the serialization sit around longer than needed,
resulting in promotion to Old Generation instead of dying young.
If there is work to do, then the thread should be doing its work, and only sleep when it is done.
2015-09-10 15:46:34 -05:00
Aikar
c95273f973
Optimize Chunk Saving Memory Allocation and Compression
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Minecraft ineffeciently uses OutputStreams by calling .write(int) on the stream.
For Chunks, this is a DeflaterOutputStream, which allocates a single byte EVERY write.
This is causing the server to allocate tons of new byte[1] objects.
Additionally, this is very ineffecient for the Deflate process.
By Buffering Writes the same way it already is Buffering Reads, we will
write to the stream much more effeciently.
Also a more effecient RegionFile zero'ing for new chunks to speed up
new chunk generation.
2015-09-10 15:46:28 -05:00
md_5
ad15d9065d
Rebuild patches.
2015-09-01 17:41:42 -05:00
md_5
38a38e00e6
SPIGOT-1117: Barrier blocks are transparent for xray purposes
2015-08-10 19:41:03 -05:00
Melair
f08d887fbf
Ensure that inactiveTick on EntityItem obeys magic values for age and pickupDelay.
2015-07-31 18:04:11 -05:00
md_5
6a6ecc5d1d
Update for latest CraftBukkit changes.
2015-07-30 22:11:20 -05:00
md_5
4e9d1b2b24
Update to Minecraft 1.8.8 (Pre-)Release.
2015-07-27 17:01:45 -05:00
Thinkofdeath
060c59ea95
SPIGOT-1050: Add a missing case in the disable usercache saving option
2015-07-23 18:24:16 -05:00
Aikar
d7307859fa
Don't allow sendPacket once disconnect has been processed.
2015-07-23 04:38:39 -07:00
md_5
8ae7fb531a
Clear Packet Queue on Disconnect
2015-07-23 04:38:32 -07:00
md_5
301396a116
Add note about BungeeCord when in offline mode.
...
See PR #10 for motivation.
2015-07-14 08:18:22 -07:00
md_5
8fecf733fe
SPIGOT-997: Add restart API for server.
2015-07-14 08:18:22 -07:00
md_5
a457345b27
Use Map for getPlayer(String) lookup.
2015-07-14 08:18:21 -07:00
md_5
62112bb526
Rebuild patches for updates.
2015-07-14 08:18:21 -07:00
md_5
5683ee8585
Fix conflicts.
2015-07-14 08:17:50 -07:00
md_5
cf58c06c01
Rebuild patches.
2015-06-20 22:03:12 -05:00
Thinkofdeath
0aa4a6c88c
Add a missing Spigot comment
2015-06-16 06:01:34 -07:00
Thinkofdeath
208f7a2e3b
Remove a special case in vanilla's chunk saving as it interferes with our autosave changes
2015-06-16 06:01:21 -07:00
md_5
b59cf404af
Fix patches from camera API
2015-06-10 22:26:46 -05:00
md_5
f5e295d087
Remove UserCache import as it is used now.
2015-06-07 15:47:52 -05:00
md_5
41e8bf6c5c
Fix merge conflicts from access transform update.
2015-06-06 12:01:23 -05:00
md_5
a5bd933c3a
Update to Minecraft 1.8.7
2015-06-05 05:26:00 -07:00
Antony Riley
1f6afb8934
Fix map decorations to store UUIDs internally.
2015-06-05 05:26:00 -07:00
md_5
7639a2f972
Remove custom links patch.
2015-06-05 05:26:00 -07:00
md_5
619f854054
SPIGOT-945 - random light ticking not called whenoptimal chunks is zero.
2015-06-05 05:25:59 -07:00
md_5
1865d856c6
Rebuild patches for scoreboard API pull to Bukkit.
2015-05-30 01:03:26 -05:00
Thinkofdeath
566d52f182
SPIGOT-929: Remove the hopper ticks patch
2015-05-27 23:54:24 -05:00
Thinkofdeath
060c7ee7c0
SPIGOT-927: Only schedule ticks for blocks in loaded chunks
2015-05-27 23:54:17 -05:00
md_5
015e038b89
Add back hopper tick scheduling
...
Tick a hopper only if certain conditions have changed i.e. inventory changes, redstone updates, etc.
2015-05-27 23:53:59 -05:00
md_5
f3abde1675
Fix crop growth patch
2015-05-27 23:53:48 -05:00
olivervscreeper
48c32652a2
Added growth rate modifier to NetherWart
2015-05-27 23:53:33 -05:00
Ginger Geek
e02c239421
Allow specifying location of spigot.yml
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As requested here: http://www.spigotmc.org/threads/specify-location-of-spigot-yml.67747/
2015-05-27 23:53:24 -05:00