Commit Graph

25 Commits

Author SHA1 Message Date
Zach Brown 56d669ca52
Push based hoppers cleanup 2016-07-22 18:54:48 -05:00
Zach Brown 36f28b9cae
Stop overwriting block locations, root issue looks to be the TE fixer itself
Fixes GH-352
2016-06-26 18:39:33 -05:00
Zach Brown bb3c7b16e5
Move setBlock tile->tile transition workaround into TE removal 2016-06-26 14:13:27 -05:00
Aikar 18433121dc Fix Old Sign Conversion
1) Sign loading code was trying to parse the JSON before the check for oldSign.
       That code could then skip the old sign converting code if it triggers a JSON parse exception.
    2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
       This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Techcable bf40dd5557
Make entities look for hoppers
Cherry-pick of PR GH-319
2016-06-18 01:06:44 -05:00
Zach Brown c442e96eb9
Update to Minecraft 1.10 2016-06-08 23:42:46 -05:00
Aikar 6b016cfcbf clean up spigot working files out of our Paper folder 2016-05-12 22:11:11 -04:00
Aikar b59e2a51de Paper 1.9.4 Update 2016-05-12 01:01:13 -04:00
Aikar c10df228a7 Don't save empty scoreboard teams to scoreboard.dat - Fixes #244
While I can't think of any reason to do this except some REALLY weird workflow, I still added a config
to let you save them incase someone runs into issues.
2016-05-07 23:39:22 -04:00
Aikar 3f0e24eaf3 Do not load chunks for pathfinding 2016-05-04 19:53:33 -04:00
Aikar 211cba970b LootTable API & Replenishable Lootables Feature
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.

This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"

API and Event added to control the Auto Replenish feature for players.
2016-05-04 19:46:28 -04:00
kashike db8f9e663c
Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172 2016-04-25 13:36:21 -07:00
Zach Brown ef64712c6c
SPIGOT-1401: Fix dispenser/dropper/furnace placement being different from SP 2016-04-24 19:56:04 -05:00
Aikar 8ba4b64739 Configurable RCON IP address to bind to 2016-04-16 00:46:01 -04:00
Zach Brown 8ccd31ed38 Water mobs should only spawn in the water
Closes GH-199
2016-04-14 18:06:29 -05:00
Aikar 4ee5d3eb31 Configurable Player Collision - Resolves #161 2016-04-13 02:11:40 -04:00
Zach Brown 189235906d
Update upstream 2016-04-12 11:31:54 -05:00
Zach Brown 4ed5672cd9
Backport a memory cleanup change from 16w14a 2016-04-09 13:50:56 -05:00
Aikar 539e1e024c Remove Debug checks from DataBits
These are super hot and causing noticeable hits

Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar 8e68f444f1 Fix Nether/End world unloading spawn chunks - Fixes #92 2016-04-05 19:53:30 -04:00
Zach Brown d463cc6139 Merge branch 'feature/unknown-use' of https://github.com/kashike/Paper into kashike-feature/unknown-use 2016-04-03 04:52:36 -05:00
DemonWav 4108dc5b68 Workaround for OSX not having the realpath command. 2016-04-03 03:53:58 -05:00
DemonWav 0394633734 Use `set -e` to handle errors better in the build scripts 2016-04-03 03:43:30 -05:00
DemonWav 7effde04b1 Rebuild patches after we continue from a paper edit. 2016-04-03 01:39:31 -05:00
DemonWav 8b66d99e73 Cleanup and restructure the project 2016-04-01 23:15:41 -05:00
Renamed from importmcdev.sh (Browse further)