Max Lee
c894e8bbbe
Fix issue with soft despawn distance ( #5755 )
...
Previously setting the soft despawn distance above the default
value of 32 would mean that an entity outside of the 32 range
would still count ticksFarFromPlayer up every tick without
resetting it which might lead to the entity (almost) instantly
despawning once it went outside of the configured distance
instead of waiting 600 ticks.
2021-05-31 00:46:42 +00:00
jmp
1718f61bf8
Updated Upstream (CraftBukkit/Spigot)
...
Doesn't compile yet.
CraftBukkit Changes:
90d6905b Repackage NMS
69cf961d Repackage patches
Spigot Changes:
79d53c28 Repackage NMS
2021-03-18 18:03:22 +01:00
Riley Park
4e958e229f
We're going on an Adventure! ( #4842 )
...
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: zml <zml@stellardrift.ca>
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-02-21 20:45:33 +01:00
Zach Brown
f243a4024d
Remove several broken or unnecessary patches.
...
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
Byteflux
536af803c4
Lookup neighbor chunks more efficiently in async lighting
2015-07-15 02:01:49 -07:00
Zach Brown
4c8a717466
Update PaperSpigot to 1.8.4
2015-05-18 18:41:57 -05:00
Zach Brown
e62cf21c8f
Rebuild patches
2015-04-13 15:48:16 -05:00
Zach Brown
7cbda258cc
Allow users to configure the tickNextTickList cap
2015-03-23 14:40:52 -05:00