Commit Graph

8 Commits

Author SHA1 Message Date
Max Lee c894e8bbbe
Fix issue with soft despawn distance (#5755)
Previously setting the soft despawn distance above the default
 value of 32 would mean that an entity outside of the 32 range
 would still count ticksFarFromPlayer up every tick without
 resetting it which might lead to the entity (almost) instantly
 despawning once it went outside of the configured distance
 instead of waiting 600 ticks.
2021-05-31 00:46:42 +00:00
jmp 1718f61bf8 Updated Upstream (CraftBukkit/Spigot)
Doesn't compile yet.

CraftBukkit Changes:
90d6905b Repackage NMS
69cf961d Repackage patches

Spigot Changes:
79d53c28 Repackage NMS
2021-03-18 18:03:22 +01:00
Riley Park 4e958e229f
We're going on an Adventure! (#4842)
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: zml <zml@stellardrift.ca>
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-02-21 20:45:33 +01:00
Zach Brown f243a4024d Remove several broken or unnecessary patches.
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
Byteflux 536af803c4 Lookup neighbor chunks more efficiently in async lighting 2015-07-15 02:01:49 -07:00
Zach Brown 4c8a717466 Update PaperSpigot to 1.8.4 2015-05-18 18:41:57 -05:00
Zach Brown e62cf21c8f Rebuild patches 2015-04-13 15:48:16 -05:00
Zach Brown 7cbda258cc Allow users to configure the tickNextTickList cap 2015-03-23 14:40:52 -05:00
Renamed from Spigot-Server-Patches/0016-Add-configurable-despawn-distances-for-living-entiti.patch (Browse further)