Thinkofdeath
566d52f182
SPIGOT-929: Remove the hopper ticks patch
2015-05-27 23:54:24 -05:00
Thinkofdeath
060c7ee7c0
SPIGOT-927: Only schedule ticks for blocks in loaded chunks
2015-05-27 23:54:17 -05:00
md_5
015e038b89
Add back hopper tick scheduling
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Tick a hopper only if certain conditions have changed i.e. inventory changes, redstone updates, etc.
2015-05-27 23:53:59 -05:00
md_5
f3abde1675
Fix crop growth patch
2015-05-27 23:53:48 -05:00
olivervscreeper
48c32652a2
Added growth rate modifier to NetherWart
2015-05-27 23:53:33 -05:00
Ginger Geek
e02c239421
Allow specifying location of spigot.yml
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As requested here: http://www.spigotmc.org/threads/specify-location-of-spigot-yml.67747/
2015-05-27 23:53:24 -05:00
md_5
2c46441a7b
Update to Minecraft 1.8.6
2015-05-25 15:24:33 -05:00
Thinkofdeath
e6c909c623
Update to 1.8.5
2015-05-23 12:03:12 -05:00
Thinkofdeath
033b54d5de
Update to 1.8.4
2015-05-18 16:56:05 -05:00
Evan Haskell
7b3e9e5197
Fix tile tick capping variable becoming out of sync
2015-05-10 19:17:28 -05:00
md_5
5ce6c2914b
Fix exiting due to count condition eating packets.
2015-04-21 17:27:48 -05:00
Thinkofdeath
cbef2f32fe
Fix a deadlock that could happen in offline mode when shutting down the server
2015-04-21 17:27:42 -05:00
md_5
cf6a7ce46d
Use CLQ for main thread tasks.
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Means netty threads aren't blocked for long synchronisations whilst tasks are running.
2015-04-21 17:27:35 -05:00
Thinkofdeath
943a2a3782
Upstream merge
2015-04-18 16:00:01 -05:00
Thinkofdeath
ee319fcbb2
Improve NBTReadLimiter
2015-04-16 15:36:08 -05:00
Thinkofdeath
fbc208645c
Upstream merge
2015-04-16 15:36:01 -05:00
md_5
7a214c95e6
Rebuild #3
2015-04-08 22:47:37 -05:00
md_5
8b5be7ad8e
Rebuild #2
2015-04-08 22:47:31 -05:00
md_5
1bd341bf82
Rebuild #2
2015-04-08 22:47:25 -05:00
md_5
222fd361e3
Hash rebuild
2015-04-08 22:28:28 -05:00
md_5
335170cdb2
SPIGOT-750: Barrier blocks are transparent for xray purposes
2015-04-08 21:48:49 -05:00
Thinkofdeath
aa1203137a
Patch rebuild
2015-04-06 17:27:54 -05:00
Thinkofdeath
0b9296ab07
Upstream merge
2015-03-28 17:51:29 -05:00
Thinkofdeath
3aef9e976f
Upstream merge
2015-03-23 14:22:01 -05:00
Thinkofdeath
9fa5ccba94
Upstream merge
2015-03-19 19:29:22 -05:00
Thinkofdeath
4c22e13cf9
Upstream merge
2015-03-19 19:29:08 -05:00
Thinkofdeath
a34dea5aed
Upstream merge
2015-03-19 19:28:57 -05:00
Thinkofdeath
fdaf03d521
Upstream merge
2015-03-19 19:28:50 -05:00
Thinkofdeath
ab519bd34b
Upstream merge
2015-03-19 19:28:42 -05:00
Thinkofdeath
4b61cd6e60
Add missing mc-dev import
2015-03-19 19:28:35 -05:00
Thinkofdeath
0969fa97c6
SPIGOT-709: Extend the block place limit to arm swings
2015-03-19 19:28:27 -05:00
Thinkofdeath
77959421f4
Upstream merge
2015-03-19 19:28:18 -05:00
md_5
6602a253c2
SPIGOT-660 remove unrequired patch.
2015-03-13 21:20:36 -05:00
Thinkofdeath
b994904d84
Patch rebuild
2015-03-09 16:00:25 -05:00
Thinkofdeath
d049872b83
Disable hopper check configuring, breaks various hopper machines
2015-03-08 05:03:48 -05:00
Thinkofdeath
894b59c400
Rebuild patches
2015-03-08 05:03:38 -05:00
Thinkofdeath
b6536707d1
Fix null pointer issue with async skull converting
2015-03-08 05:03:31 -05:00
Thinkofdeath
09e2551bc1
Fix the player's uuid being null in Bungee mode/offline mode
2015-03-08 05:03:25 -05:00
Thinkofdeath
e5290a457a
Update to Minecraft 1.8.3
2015-03-08 05:03:19 -05:00
Johannes Donath
89cb2c0a86
Fixed problems with World.getPlayers()
2015-02-28 00:35:07 -06:00
md_5
78f0bacf0a
Patch rebuild.
2015-02-28 00:35:00 -06:00
Thinkofdeath
188acb8688
Fix a possible edge case with the ticking changes by delaying removal until next tick
2015-02-22 17:17:26 -06:00
md_5
a8ea02ef5a
Use FastMatches for ItemStack Dirty Check
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The check to find dirty itemstacks and send update packets each tick can be very intensive as it checks the entire itemstack, including the entire NBT map. To save on this, 19/20 times we will simply compare the basic count/data/type. If for some strange reason the NBT of an item already existing in an inventory is changes, it will take up to 1 second to show, with an average time of half a second. This odd 0.5 second delay is far preferable to lag every tick, and shouldn't be noticed by anyone.
2015-02-22 00:39:44 -06:00
md_5
ce48a8a139
Allow Capping (Tile)Entity Tick Time.
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This patch adds world configuration options for max-tick-time.entity / max-tick-time.tile which allows setting a hard cap on the amount of time (in milliseconds) that a tick can consume. The default values of 50ms each are very conservative and mean this feature will not activate until the server is well below 15tps (minimum). Values of 20ms each have been reported to provide a good performance increase, however I personally think 25ms for entities and 10-15ms for tiles would give even more significant gains, assuming that these things are not a large priority on your server.
For tiles there is very little tradeoff for this option, as tile ticks are based on wall time for most things, however for entities setting this option too low could lead to jerkiness / lag. The gain however is a faster and more responsive server to other actions such as blocks, chat, combat etc.
This feature was commisioned by Chunkr.
2015-02-22 00:39:37 -06:00
Thinkofdeath
0b3670b5a1
SPIGOT-593: Fix a mistake with the EntitySlice patch
2015-02-20 21:47:05 -06:00
md_5
c39bee77cc
Fix compile of activation range, oops
2015-02-20 21:46:50 -06:00
md_5
0e14ff9789
Use Standard List for EntitySlices.
2015-02-20 21:46:40 -06:00
Thinkofdeath
da7c9b23b0
Upstream merge
2015-02-19 16:44:53 -06:00
md_5
3ea2235dbd
More conflict resolution.
2015-02-14 20:15:47 -06:00
md_5
6008bb8fab
Fix merge conflicts.
2015-02-14 20:15:35 -06:00