Commit Graph

9 Commits

Author SHA1 Message Date
Zach Brown 5d7c5da500 Rebuild patches 2015-06-20 22:05:36 -05:00
Zach Brown 6b6eb8f7f7 Rebuild patches for upstream API addition
Removes ArmorStand Marker API as that was added to Bukkit
2015-06-10 22:35:26 -05:00
Zach Brown a193a0a898 Rebuild patch 2015-05-28 20:38:53 -05:00
Zach Brown 11b53f20cf Rebuild our patches for upstream changes 2014-12-14 16:25:11 -06:00
Zach Brown 99e3002266 Regen our patches 2014-11-30 16:21:39 -06:00
Zach Brown de86706b70 Update PaperSpigot to Minecraft 1.8 2014-11-28 15:01:21 -06:00
Zach Brown 39fef35e10 Rebuild an API patch we missed 2014-11-28 14:19:09 -06:00
drXor d95ac585d4 Configurable hanging tick
EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers.
2014-08-09 17:28:09 -05:00
Jedediah Smith 9fdc6b05f9 Add player affects spawning API
Test plugin here: https://github.com/Zbob750/AffectsSpawning
I believe this originated with SportBukkit, slightly modified for our (and potentially upstream's) usage
2014-08-08 23:27:47 -05:00