Commit Graph

53 Commits

Author SHA1 Message Date
md_5 011b0d5923 Update Spigot-API to 1.6 2013-07-02 12:36:48 +10:00
md_5 0c7072f790 Refresh the hashes of all our patches so they are nicely in sync after our new RB. 2013-06-16 21:45:21 +10:00
Andy Shulman 468ea97414 Implemented Bukkit and CraftBukkit pulls #859 and #1137 respectively 2013-06-15 19:10:13 +10:00
md_5 2083a98e7b Update versions. 2013-06-15 19:08:22 +10:00
md_5 9bb9e64939 != -> ==, fix timings 2013-06-04 17:58:08 +10:00
md_5 fced81e629 Just under 2 months for CB to pull - new record! 2013-06-04 17:44:12 +10:00
md_5 62a02a4422 Hopper cooldowns - patch #50! 2013-06-02 16:24:20 +10:00
md_5 bb85281118 Add additional particle API. Thanks thinkofdeath! 2013-06-02 16:15:22 +10:00
md_5 fc6cfcb21a Update Bungee support to new patch. This is breaking. 2013-06-02 15:22:22 +10:00
md_5 e9757fa533 Add a skeleton api impl to show how spigot specific APIs will be made 2013-06-02 15:15:15 +10:00
md_5 383f357e29 Rename some API patches 2013-06-02 11:22:30 +10:00
md_5 3e06c41ce4 Update timings patch for cleanup and better efficiency 2013-06-02 11:19:41 +10:00
md_5 6958c35844 Clean up the first two API patches 2013-06-02 10:45:39 +10:00
md_5 05db99ce17 Add better APIs for bungee raw IP 2013-05-21 20:45:44 +10:00
md_5 6fd3486dab Add IP for players raw IP address 2013-05-14 21:14:43 +10:00
md_5 51ed9f651d Update to latest upstream 2013-05-04 09:24:53 +10:00
md_5 89c99e9d28 [CAUTION] Initial 1.5.2 update - I have NOT had time to TEST. DO NOT use on production server WITHOUT TESTING FIRST. 2013-05-01 08:40:33 +10:00
md_5 b9d0fab579 [Experimental] Add connection multiplexer to allow many listen blocks. Secondary listen blocks are configured in bukkit.yml 2013-04-19 17:46:00 +10:00
md_5 079dc61259 Now that thats out the way.. 2013-04-13 17:14:56 +10:00
md_5 010f3ea2b0 Remove a fair chunk of existing patches now applied to CraftBukkit 2013-04-13 17:06:23 +10:00
md_5 7db53a4407 Add @hidendra 's pulls 2013-04-10 17:03:17 +10:00
md_5 d9c76252eb Remove stats completely from patches. 2013-04-10 14:08:33 +10:00
md_5 0e9aa34299 [Cosmetic] Update patches to be generated with latest stable git. 2013-04-10 12:36:11 +10:00
md_5 87f4ca0e82 remove no longer applying / pulled meta patches 2013-04-04 22:52:57 -05:00
Ammar Askar 1fdfed1fb9 Update for upstream version change 2013-04-04 15:58:51 +05:00
Hudson acc7e2172b revert changes to disabled plugins and scheduler.
sorry for messy commit,doing via tablet on ssh
md_5
2013-04-03 02:20:29 -05:00
md_5 fa4499b65f Add a TON of metadata speed / memory fixes and improvements, courtesy of @crast 2013-03-23 10:30:53 +11:00
Benjamin James Harrison-Sims 49fd03bf60 Update to 1.5.1 2013-03-20 22:13:12 +00:00
md_5 204e52aa82 Update Spigot API patches for 1.5 2013-03-16 08:41:11 +11:00
md_5 b8d6b349b9 Remove extra event debug. Doesn't help + issue is already identified 2013-03-15 07:20:41 +11:00
md_5 e6da53b4c4 Try harder to print debug. 2013-03-14 20:52:32 +11:00
md_5 f34560ad84 Add debug code for event exceptions. 2013-03-14 20:37:44 +11:00
md_5 2faef00909 Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be. 2013-03-04 18:49:59 +11:00
Aikar e9950b70d3 Overhaul to Timings and Entity Activation Range
This greatly extends the timings improvements I've done in recent commits, and brings timings to fully cover the entire tick.
The timings system also now tracks when specific timings causes the server to lose TPS.
The timings are also able to be turned on "on demand", meaning you do not need to restart the server to enable them.

This commit also overhauls the Entity Activation Range feature, fixing bugs, adding more immunities, and improving the performance of it.
It also fixes a regression with a recent Spigot commit that broke the entire Entity Activation Range feature.

This commit had to move the Tick Loop patch before timings because there was a change done there to time the entire tick, so lots of renames.

These 2 commits had to be bundled together to simplify applying them and reduce redundant conflict resolution.
2013-02-27 07:29:33 +11:00
md_5 20d7972801 Add aikar.co url too 2013-02-23 09:52:23 +11:00
md_5 9c7cbd37c9 Add paste flag to timings. 2013-02-23 09:33:01 +11:00
md_5 125729df15 Remove TagAPI patches. 2013-02-22 19:30:23 +11:00
md_5 59ccb11830 TagAPI is installed, I swear. 2013-02-20 20:16:54 +11:00
md_5 7b4bba6b3b Actually use the parent pom. 2013-02-03 09:54:16 +11:00
md_5 5853e18f40 Just use the parent pom. 2013-02-03 09:48:23 +11:00
md_5 277b59e4b9 Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
md_5 5efea6f794 Only nag if we are finding for the first time.. 2013-02-02 18:11:59 +11:00
md_5 b8994aff61 Abuse plugins which embed metrics in the default location. 2013-02-02 16:41:52 +11:00
md_5 37dc2fc1c4 Plugins break when the intended behaviour is put into place, because for some reason they are all packaging the same classes, an inherently unsafe operation in the case that the classes are loaded at the same time by multiple classloaders - hence we are removing safety from the loaders for now until a correct solution can be put in place. 2013-02-02 16:30:39 +11:00
md_5 cd35b5e5b0 Update to CraftBukkit 1.4.7-R1 2013-01-31 16:56:47 +11:00
md_5 cc5229ad6d Well, mike was right about deadlocks. 2013-01-25 11:35:20 +11:00
md_5 0c9154899b Make the plugin classloader a bit more thread safe to prevent class not found errors when a class is loaded at the same time from another thread. 2013-01-24 09:33:34 +11:00
md_5 648a5d145b Aikar is backwards, AND likes Java 7 2013-01-19 19:32:06 +11:00
md_5 84f611144b Add Aikar's timings patches. 2013-01-19 19:28:14 +11:00
md_5 48f3195237 Phew. I think that is 1.4.7 done 2013-01-18 09:27:26 +11:00