Zach Brown
f4088faea2
Update upstream BD/CB/S
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--- work/BuildData
Submodule work/BuildData 633897ca..f0032df4:
> Mappings Update
--- work/CraftBukkit
Submodule work/CraftBukkit b7fea427..043d31de:
> SPIGOT-5015: Players in spectator mode prevent block placement and block projectiles
> Make bukkitEntity private to prevent incorrect usage
--- work/Spigot
Submodule work/Spigot 01d0f046..baafee91:
> Rebuild patches
2019-06-02 22:26:25 -05:00
Spottedleaf
264a3545fe
Fix memory leak if the server is constantly overloaded ( #2109 )
2019-05-30 22:19:06 -05:00
Zach Brown
9f01a14531
Update upstream CB/S
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--- work/CraftBukkit
Submodule work/CraftBukkit ba575a5a..b7fea427:
> SPIGOT-5010: World.getEntities returns entities in border chunks
> Show incorrect size passed into createInventory
--- work/Spigot
Submodule work/Spigot 093165d1..01d0f046:
> SPIGOT-4986: EntityActivationRange - Raiders
> SPIGOT-4988: Setting "mob-spawn-range" in spigot.yml also effects random block ticks
2019-05-30 18:54:25 -05:00
Spottedleaf
af021b9456
Update to 1.14.2
2019-05-28 00:30:44 +01:00
Zach Brown
70ce6ce831
Move version command update checking to the implementation
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This makes it easier for downstream projects (forks) to replace the
version fetching system with their own. It is as simple as implementing
an interface and overriding the default implementation of
org.bukkit.UnsafeValues#getVersionFetcher()
It also makes it easier for us to organize things like the version
history feature.
Lastly I have updated the paper implementation to check against the site
API rather than against jenkins.
2019-05-27 04:13:41 -05:00
Spottedleaf
89a1469d3f
Resolve memory leak involving TileEntities
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Their chunk is set to null before removal, so we kept them around.
2019-05-14 17:19:58 -05:00
Zach Brown
d84080e6d1
MC 1.14.1
2019-05-13 21:20:58 -05:00