Commit Graph

1122 Commits

Author SHA1 Message Date
md_5 638b1724d0 Only create a single executor / compressor instance. 2014-01-29 08:38:37 +11:00
md_5 e8933c1890 Allow Configuring Chunks per Packet. This enables server owners to cram more chunks per packet, potentially leading to higher compression ratios, thus saving bandwidth and load time.
This is currently set at the Vanilla default value of 5, however initial testing seems to suggest there could be good performance / usability / bandwidth gains by setting it to its maximum value of 32768. Testers are welcome to experiment with this option, beware the placebo though!
2014-01-29 08:38:37 +11:00
md_5 82cf01b53f Implement Threaded Bulk Chunk Compression.
This offloads chunk compression to a new thread, which should help with the pauses often seen when teleporting large amounts of players.
2014-01-29 08:38:37 +11:00
Dmck2b 73d3519fca Add more information about changing PermGen size 2014-01-28 17:51:26 +00:00
thinkofdeath 72b48c77af Merge pull request #107 from brajo/master
Fix typo on /timings on message
2014-01-27 07:08:00 -08:00
brajo 9557f49051 Fix typo on /timings on message 2014-01-27 14:47:37 +00:00
md_5 6bf69c66f3 Merge tick shuffling branch into master. 2014-01-27 08:40:12 +11:00
md_5 d3f7cce233 Revert Spigot branding. 2014-01-26 21:54:02 +11:00
md_5 6eefe4e38e Allow configuring of player sample size, and default the sample to 12, the same as Vanilla. This has some performance overhead, as we have to shuffle the list each time, but this is better than the server displaying as offline! 2014-01-26 21:50:53 +11:00
md_5 ab3c5a42f7 Revert "Experimentally brand as "Spigot". This will be reverted if *any* plugin compatibility issues arise."
This reverts commit 71255cf140.
2014-01-26 21:33:46 +11:00
md_5 8e785b132f Always use real player count for displayed online players. 2014-01-26 12:48:32 +11:00
md_5 aec53a59da Initialise ping array on startup. The code to decide when to regenerate the array is a bit iffy (Mojang!), as it relies on System.nanoTime() which is not an absolute time source. 2014-01-26 12:30:38 +11:00
md_5 fa94a8a99a Adjust TPS command to start at 20tps, show * for catchup TPS, and round to 2 decimal places. 2014-01-26 12:17:55 +11:00
md_5 8832052c84 Fix Ping Player Sample to bring it back in line with Vanilla behaviour. The behaviour which Bukkit introduced recently is broken on larger servers as it introduces too many players to the list. 2014-01-26 12:14:05 +11:00
md_5 14c0d5cba9 We want to use Math.min, not max to cap displayed TPS to 20 2014-01-26 11:04:55 +11:00
md_5 71255cf140 Experimentally brand as "Spigot". This will be reverted if *any* plugin compatibility issues arise. 2014-01-26 09:17:40 +11:00
md_5 3d6f241c12 Fix double comparison issues. 2014-01-25 16:18:32 +11:00
md_5 53f2f7499c Don't allow plugins to create scoreboards async - this can crash the server. 2014-01-25 15:23:21 +11:00
md-5 3420b081e9 Merge pull request #99 from brutuscat2/master
TPS isn't capitalized
2014-01-24 19:45:22 -08:00
brutuscat2 2f9b4a8573 TPS isn't capitalized
It makes me want to hurt someone when its written like "Tps"
2014-01-24 22:36:32 -05:00
md_5 a50a1d4c83 Implement a new TPS command which will show the average TPS over the last 1,5 and 15 minutes, using the same algorithm as the linux kernel (exponentiallialy damped moving average). 2014-01-25 14:09:21 +11:00
md_5 9a280ecec9 Disable /timings on as it produces inaccurate results. 2014-01-25 08:45:00 +11:00
md_5 49f9f20d1c Add Spigot links. 2014-01-23 13:17:47 +11:00
md_5 526b404545 Move watchdog and timings code to tick method, not tick loop itself. 2014-01-22 19:23:59 +11:00
md_5 29c6c774dd Pop tick loop patch to top 2014-01-22 19:19:39 +11:00
md_5 2367cf0a3d Reapply tick loop patch. 2014-01-22 19:16:21 +11:00
thinkofdeath 13c46dd878 Merge pull request #97 from Dmck2b/master
Fix missing colons in startup log messages
2014-01-21 13:45:52 -08:00
Dmck2b 279df65068 Fix missing colons 2014-01-21 21:34:03 +00:00
md_5 80c8e1ac31 Don't disconnect player when we have no vanilla tab completions. 2014-01-21 15:32:54 +11:00
SpigotMC e438e11987 Automatically update upstream versions. Bukkit-1.7.2-R0.2-11-g4b0e6ba, CraftBukkit-1.7.2-R0.2-14-g15b04d8 2014-01-20 16:54:21 -05:00
Thinkofdeath d8ad596ece Don't let trees replace any block when growing 2014-01-20 20:44:11 +00:00
Dmck2b 77d030879a Allow disabling of ZombiePigmen spawning in portals 2014-01-20 20:20:14 +00:00
md_5 8f2da2ca93 Check j, not i 2014-01-20 15:42:52 +11:00
md_5 74f78b8b88 Reduce memory of hiddenPlayers map. 2014-01-20 13:50:37 +11:00
md_5 a0deef28ee Remove NextTickList processing whilst we look into an issue.
http://www.spigotmc.org/threads/lwc-locks-randomly-going-missing-after-using-1249.10505/

Catch stalling on corrupted map data / NBT arrays.
2014-01-20 13:44:41 +11:00
Thinkofdeath 6c36e5eff0 Add TILE_DUST to the particle API 2014-01-19 22:15:25 +00:00
mikeprimm 12b6f06e81 Merge pull request #95 from SpigotMC/optimize-nextticklist
Port Optimize NextTickList processing patch for 1.7.x
2014-01-18 18:18:31 -08:00
Mike Primm f0c97f24b8 Port Optimize NextTickList processing patch for 1.7.x 2014-01-18 13:57:03 -06:00
Thinkofdeath 027e514ebf Update chat link fix to use Bukkit's current system instead of the old one 2014-01-18 19:36:47 +00:00
Thinkofdeath c746557f95 Support vanilla's direction tag on fireballs 2014-01-18 14:30:50 +00:00
Thinkofdeath 0fbde2862d Add /tellraw to the vanilla commands defaults 2014-01-18 13:21:13 +00:00
md_5 49ae0093db Add getRawAddress back 2014-01-17 09:46:59 +11:00
Thinkofdeath 90779a43f9 Block data values that crash the client 2014-01-15 22:13:08 +00:00
md_5 65a4f51285 Upstream merge 2014-01-15 20:28:26 +11:00
Thinkofdeath fc5cf5a518 Move replace-commands to commands.replace-commands 2014-01-15 09:20:19 +00:00
Thinkofdeath 21656db5d1 Fix ConcurrentModificationException while being idle kicked in a vehicle 2014-01-14 20:14:36 +00:00
md_5 af480b8b95 Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
Whilst the new behaviour was technically correct as it prevented the possibility of the chunk tick list actually increasing over time, it introduced a few issues, namely the fact that it slowed growth to unreasonable levels, and interfered with the values which server admins have finally tuned, and come to enjoy over the last few years.
If it is absolutely essential that growth be halted and ticking reduced as much as possible, the config option is there for power users.
If we wish to 'fix' this by default in the future, a new chunk ticking algorithm, which actually has meaningful config options should be designed.
2014-01-14 19:16:43 +11:00
md_5 0add6ac4af Tweak tab complete disabled to only disable completion of the /command section, and not any subsequent arguments to the command, such as player names or plugin provided completions. 2014-01-13 08:57:22 +11:00
md_5 83c105ef02 Remove accidentally added code 2014-01-13 08:28:17 +11:00
md_5 58dc769bb5 Replace AutoSave Mechanism
The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
2014-01-12 21:07:27 +11:00