Remove unused World Tile Entity List
Massive hit to performance and it is completely unnecessary.
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@ -0,0 +1,71 @@
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From d4d3e808798c72164a72ef0b9046d95ab2bb6af6 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 13 Apr 2016 00:25:28 -0400
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Subject: [PATCH] Remove unused World Tile Entity List
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Massive hit to performance and it is completely unnecessary.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 220a942..3241803 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -68,7 +68,7 @@ public abstract class World implements IBlockAccess {
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};
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// Spigot end
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protected final Set<Entity> f = Sets.newHashSet(); // Paper
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- public final List<TileEntity> tileEntityList = Lists.newArrayList();
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+ //public final List<TileEntity> tileEntityList = Lists.newArrayList(); // Paper - remove unused list
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public final List<TileEntity> tileEntityListTick = Lists.newArrayList();
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private final List<TileEntity> b = Lists.newArrayList();
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private final Set<TileEntity> tileEntityListUnload = Sets.newHashSet(); // Paper
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@@ -1564,7 +1564,7 @@ public abstract class World implements IBlockAccess {
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// CraftBukkit start - From below, clean up tile entities before ticking them
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if (!this.tileEntityListUnload.isEmpty()) {
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this.tileEntityListTick.removeAll(this.tileEntityListUnload);
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- this.tileEntityList.removeAll(this.tileEntityListUnload);
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+ //this.tileEntityList.removeAll(this.tileEntityListUnload); // Paper - remove unused list
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this.tileEntityListUnload.clear();
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}
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// CraftBukkit end
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@@ -1615,7 +1615,7 @@ public abstract class World implements IBlockAccess {
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if (tileentity.x()) {
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tilesThisCycle--;
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this.tileEntityListTick.remove(tileTickPosition--);
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- this.tileEntityList.remove(tileentity);
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+ //this.tileEntityList.remove(tileentity); // Paper - remove unused list
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if (this.isLoaded(tileentity.getPosition())) {
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this.getChunkAtWorldCoords(tileentity.getPosition()).d(tileentity.getPosition());
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}
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@@ -1653,7 +1653,7 @@ public abstract class World implements IBlockAccess {
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this.notify(tileentity1.getPosition(), iblockdata, iblockdata, 3);
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// CraftBukkit start
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// From above, don't screw this up - SPIGOT-1746
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- if (!this.tileEntityList.contains(tileentity1)) {
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+ if (true) { // Paper - remove unused list
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this.a(tileentity1);
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}
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// CraftBukkit end
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@@ -1673,9 +1673,9 @@ public abstract class World implements IBlockAccess {
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protected void l() {}
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public boolean a(TileEntity tileentity) {
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- boolean flag = this.tileEntityList.add(tileentity);
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+ boolean flag = true; // Paper - remove unused list
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- if (flag && tileentity instanceof ITickable) {
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+ if (flag && tileentity instanceof ITickable && !this.tileEntityListTick.contains(tileentity)) { // Paper
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this.tileEntityListTick.add(tileentity);
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}
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@@ -2144,7 +2144,7 @@ public abstract class World implements IBlockAccess {
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} else {
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if (tileentity != null) {
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this.b.remove(tileentity);
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- this.tileEntityList.remove(tileentity);
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+ //this.tileEntityList.remove(tileentity); // Paper - remove unused list
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this.tileEntityListTick.remove(tileentity);
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}
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--
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2.8.1
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