Fix teleporting onto a chunk line
Obscure detail in that if you teleport right on a chunk line, it adds +1 to your collision check and will check the unloaded neighbor. but the call to load the chunk then returned null if it was pending unload, such as the load we did in Player List However we want gen=true for players here anyways, so use getType
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@ -14,10 +14,10 @@ movement will load only the chunk the player enters anyways and avoids loading
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massive amounts of surrounding chunks due to large AABB lookups.
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diff --git a/src/main/java/net/minecraft/server/ICollisionAccess.java b/src/main/java/net/minecraft/server/ICollisionAccess.java
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index f851ed11df14fd9aa8017f44d82fb6cfc3bde345..f817aaf17bee97e5023a1373bb774d94e7073be7 100644
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index f851ed11df14fd9aa8017f44d82fb6cfc3bde345..948b86012bc604d3b1ba5a9e0c3b5b10ef529228 100644
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--- a/src/main/java/net/minecraft/server/ICollisionAccess.java
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+++ b/src/main/java/net/minecraft/server/ICollisionAccess.java
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@@ -83,19 +83,36 @@ public interface ICollisionAccess extends IBlockAccess {
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@@ -83,19 +83,33 @@ public interface ICollisionAccess extends IBlockAccess {
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}
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while (cursorposition.a()) {
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@ -30,25 +30,24 @@ index f851ed11df14fd9aa8017f44d82fb6cfc3bde345..f817aaf17bee97e5023a1373bb774d94
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int j2 = cursorposition.e();
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if (j2 != 3) {
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+ // Paper start - ensure we don't load chunks
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int k2 = k1 >> 4;
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int l2 = i2 >> 4;
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- int k2 = k1 >> 4;
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- int l2 = i2 >> 4;
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- IBlockAccess iblockaccess = ICollisionAccess.this.c(k2, l2);
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-
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- if (iblockaccess != null) {
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- blockposition_mutableblockposition.d(k1, l1, i2);
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- IBlockData iblockdata = iblockaccess.getType(blockposition_mutableblockposition);
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+ boolean far = entity != null && MCUtil.distance(entity.locX(), entity.locY(), entity.locZ(), x, y, z) > 8;
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+ // Paper start - ensure we don't load chunks
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+ //int k2 = k1 >> 4;
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+ //int l2 = i2 >> 4;
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+ boolean far = entity != null && MCUtil.distanceSq(entity.locX(), y, entity.locZ(), x, y, z) > 8;
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+ blockposition_mutableblockposition.setValues(x, y, z);
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+
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+ boolean isRegionLimited = ICollisionAccess.this instanceof RegionLimitedWorldAccess;
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+ IBlockData iblockdata = !isRegionLimited ? ICollisionAccess.this.getTypeIfLoaded(blockposition_mutableblockposition) : null;
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+ if ((isRegionLimited || !far) && iblockdata == null) {
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+ IBlockAccess c = ICollisionAccess.this.c(k2, l2);
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+ if (c != null) {
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+ iblockdata = c.getType(blockposition_mutableblockposition);
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+ }
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+ }
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+ IBlockData iblockdata = isRegionLimited ? Blocks.VOID_AIR.getBlockData() : (!far && entity instanceof EntityPlayer
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+ ? ICollisionAccess.this.getType(blockposition_mutableblockposition)
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+ : ICollisionAccess.this.getTypeIfLoaded(blockposition_mutableblockposition)
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+ );
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+ if (iblockdata == null) {
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+ if (!(entity instanceof EntityPlayer) || entity.world.paperConfig.preventMovingIntoUnloadedChunks) {
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+ VoxelShape voxelshape3 = VoxelShapes.of(far ? entity.getBoundingBox() : new AxisAlignedBB(new BlockPosition(x, y, z)));
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@ -9,10 +9,10 @@ Original code by JellySquid, licensed under GNU Lesser General Public License v3
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you can find the original code on https://github.com/jellysquid3/lithium-fabric/tree/1.15.x/fabric (Yarn mappings)
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diff --git a/src/main/java/net/minecraft/server/ICollisionAccess.java b/src/main/java/net/minecraft/server/ICollisionAccess.java
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index f817aaf17bee97e5023a1373bb774d94e7073be7..5baae144c598ce6d1c12c292db01d9b25520653e 100644
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index e1699528556f5742d907ba4dc4d831e84a5f1287..2974467c2cb4ad9241f005c5a2935251434f7d78 100644
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--- a/src/main/java/net/minecraft/server/ICollisionAccess.java
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+++ b/src/main/java/net/minecraft/server/ICollisionAccess.java
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@@ -116,11 +116,24 @@ public interface ICollisionAccess extends IBlockAccess {
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@@ -113,11 +113,24 @@ public interface ICollisionAccess extends IBlockAccess {
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if ((j2 != 1 || iblockdata.f()) && (j2 != 2 || iblockdata.getBlock() == Blocks.MOVING_PISTON)) {
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VoxelShape voxelshape2 = iblockdata.b((IBlockAccess) ICollisionAccess.this, blockposition_mutableblockposition, voxelshapecollision);
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@ -21,7 +21,7 @@ index e865a5694f78fb9273a0625ab2c30b87d0711a90..5648ba73c533f622c35c808decdb305f
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default Stream<VoxelShape> b(@Nullable Entity entity, AxisAlignedBB axisalignedbb, Set<Entity> set) {
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return IEntityAccess.super.b(entity, axisalignedbb, set);
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diff --git a/src/main/java/net/minecraft/server/ICollisionAccess.java b/src/main/java/net/minecraft/server/ICollisionAccess.java
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index 5baae144c598ce6d1c12c292db01d9b25520653e..ab242a82493a78a89bbc0ab9113d10fd61864c02 100644
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index 2974467c2cb4ad9241f005c5a2935251434f7d78..1270f8823817ef8f995bf73db1816de548cb8c21 100644
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--- a/src/main/java/net/minecraft/server/ICollisionAccess.java
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+++ b/src/main/java/net/minecraft/server/ICollisionAccess.java
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@@ -43,18 +43,39 @@ public interface ICollisionAccess extends IBlockAccess {
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@ -94,8 +94,8 @@ index 5baae144c598ce6d1c12c292db01d9b25520653e..ab242a82493a78a89bbc0ab9113d10fd
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}
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}
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@@ -105,9 +126,8 @@ public interface ICollisionAccess extends IBlockAccess {
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}
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@@ -102,9 +123,8 @@ public interface ICollisionAccess extends IBlockAccess {
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);
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if (iblockdata == null) {
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if (!(entity instanceof EntityPlayer) || entity.world.paperConfig.preventMovingIntoUnloadedChunks) {
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- VoxelShape voxelshape3 = VoxelShapes.of(far ? entity.getBoundingBox() : new AxisAlignedBB(new BlockPosition(x, y, z)));
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@ -106,7 +106,7 @@ index 5baae144c598ce6d1c12c292db01d9b25520653e..ab242a82493a78a89bbc0ab9113d10fd
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}
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} else {
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//blockposition_mutableblockposition.d(k1, l1, i2); // moved up
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@@ -124,14 +144,14 @@ public interface ICollisionAccess extends IBlockAccess {
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@@ -121,14 +141,14 @@ public interface ICollisionAccess extends IBlockAccess {
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if (voxelshape2 == VoxelShapes.fullCube()) {
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if (axisalignedbb.intersects(x, y, z, x + 1.0D, y + 1.0D, z + 1.0D)) {
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@ -125,7 +125,7 @@ index 5baae144c598ce6d1c12c292db01d9b25520653e..ab242a82493a78a89bbc0ab9113d10fd
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}
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// Paper end
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}
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@@ -140,8 +160,9 @@ public interface ICollisionAccess extends IBlockAccess {
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@@ -137,8 +157,9 @@ public interface ICollisionAccess extends IBlockAccess {
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}
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}
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