Add an option to make parrots stick to shoulders

When enabled, Parrots will not fly off of a player's shoulder everytime
they change Y level, touch water, sneeze, etc.
Instead, a player must toggle shift to "shake" the parrots off.
This commit is contained in:
Zach Brown 2017-05-16 21:34:47 -05:00
parent 19134fa224
commit c6e0ceabd7
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1 changed files with 61 additions and 0 deletions

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@ -0,0 +1,61 @@
From 20de43ace6818d683b68d70a87343a9760b7a720 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 16 May 2017 21:29:08 -0500
Subject: [PATCH] Add option to make parrots stay on shoulders despite movement
Makes parrots not fall off whenever the player changes height, or touches water, or gets hit by a passing leaf.
Instead, switches the behavior so that players have to sneak to make the birds leave.
I suspect Mojang may switch to this behavior before full release.
To be converted into a Paper-API event at some point in the future?
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index af953dda4..1ce3aaa8c 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -416,4 +416,10 @@ public class PaperWorldConfig {
maxCollisionsPerEntity = getInt( "max-entity-collisions", this.spigotConfig.getInt("max-entity-collisions", 8) );
log( "Max Entity Collisions: " + maxCollisionsPerEntity );
}
+
+ public boolean parrotsHangOnBetter;
+ private void parrotsHangOnBetter() {
+ parrotsHangOnBetter = getBoolean("parrots-are-unaffected-by-player-movement", false);
+ log("Parrots are unaffected by player movement: " + parrotsHangOnBetter);
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 29c2fd4c9..02f3c001b 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -400,7 +400,7 @@ public abstract class EntityHuman extends EntityLiving {
this.j(this.getShoulderEntityLeft());
this.j(this.getShoulderEntityRight());
if (!this.world.isClientSide && (!this.onGround || this.isInWater())) {
- this.releaseShoulderEntities();
+ if (!this.world.paperConfig.parrotsHangOnBetter) this.releaseShoulderEntities(); // Paper - Hang on!
}
}
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 0b6fd67e7..7a4673278 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -1482,6 +1482,13 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
switch (packetplayinentityaction.b()) {
case START_SNEAKING:
this.player.setSneaking(true);
+
+ // Paper start - Hang on!
+ if (this.player.world.paperConfig.parrotsHangOnBetter) {
+ this.player.releaseShoulderEntities();
+ }
+ // Paper end
+
break;
case STOP_SNEAKING:
--
2.13.0.windows.1