Improve Entities in water activation immunity and let items always move
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1dc7c308aa
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@ -34,7 +34,7 @@ index d522d7238d..3a248dbe37 100644
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this.setMot(Vec3D.a);
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this.setMot(Vec3D.a);
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}
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}
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+ // Paper start - ignore movement changes while inactive.
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+ // Paper start - ignore movement changes while inactive.
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+ if (isTemporarilyActive && vec3d == getMot() && enummovetype == EnumMoveType.SELF) {
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+ if (isTemporarilyActive && !(entity instanceof EntityItem) && vec3d == getMot() && enummovetype == EnumMoveType.SELF) {
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+ setMot(Vec3D.a);
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+ setMot(Vec3D.a);
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+ return;
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+ return;
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+ }
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+ }
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@ -349,7 +349,7 @@ index 92601c581c..f4cb669740 100644
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+ if ( (entity.activationType != ActivationType.WATER && entity.inWater && entity.pushedByWater()) || entity.fireTicks > 0 ) // Paper
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+ if ( (entity.activationType != ActivationType.WATER && entity.inWater && entity.pushedByWater()) || entity.fireTicks > 0 ) // Paper
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{
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{
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- return true;
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- return true;
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+ return 1; // Paper
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+ return 100; // Paper
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}
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}
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if ( !( entity instanceof EntityArrow ) )
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if ( !( entity instanceof EntityArrow ) )
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{
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{
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