Don't save empty scoreboard teams to scoreboard.dat - Fixes #244
While I can't think of any reason to do this except some REALLY weird workflow, I still added a config to let you save them incase someone runs into issues.
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From 6b473248bd86bc52923944193dab9587e0a49959 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 May 2016 23:33:08 -0400
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Subject: [PATCH] Don't save empty scoreboard teams to scoreboard.dat
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 1199fa2..f5f1e2a 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -223,4 +223,9 @@ public class PaperConfig {
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private static void enablePlayerCollisions() {
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enablePlayerCollisions = getBoolean("settings.enable-player-collisions", true);
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}
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+
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+ public static boolean saveEmptyScoreboardTeams = false;
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+ private static void saveEmptyScoreboardTeams() {
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+ saveEmptyScoreboardTeams = getBoolean("settings.save-empty-scoreboard-teams", false);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/PersistentScoreboard.java b/src/main/java/net/minecraft/server/PersistentScoreboard.java
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index 3ef20d3..db72494 100644
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--- a/src/main/java/net/minecraft/server/PersistentScoreboard.java
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+++ b/src/main/java/net/minecraft/server/PersistentScoreboard.java
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@@ -182,6 +182,7 @@ public class PersistentScoreboard extends PersistentBase {
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while (iterator.hasNext()) {
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ScoreboardTeam scoreboardteam = (ScoreboardTeam) iterator.next();
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+ if (!com.destroystokyo.paper.PaperConfig.saveEmptyScoreboardTeams && scoreboardteam.getPlayerNameSet().isEmpty()) continue; // Paper
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NBTTagCompound nbttagcompound = new NBTTagCompound();
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nbttagcompound.setString("Name", scoreboardteam.getName());
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--
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2.8.2
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@ -59,6 +59,7 @@ import FileIOThread
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import ItemBlock
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import ItemBlock
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import NBTTagCompound
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import NBTTagCompound
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import NBTTagList
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import NBTTagList
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import PersistentScoreboard
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import PacketPlayInResourcePackStatus
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import PacketPlayInResourcePackStatus
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import PacketPlayInUseEntity
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import PacketPlayInUseEntity
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import PacketPlayOutPlayerListHeaderFooter
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import PacketPlayOutPlayerListHeaderFooter
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