Fix deadlock on watchdog crash (#7535)
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Fri, 4 Mar 2022 00:12:49 -0700
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Subject: [PATCH] Fix deadlock on watchdog crash
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The watchdog thread sets MinecraftServer#forceTicks to true which will
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cause waitUntilNextTick to hang when the task queue is drained.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index d86fa3bbdc6cc838ed0ab96c2c084386dd4593e9..46a959633a88ad146e8935d297ffddee2384e275 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1014,7 +1014,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}, false);
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}
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- this.waitUntilNextTick();
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+ this.managedBlock(() -> !this.canSleepForTickNoOversleep() || this.getPendingTasksCount() == 0); // Paper - based on waitUntilNextTick
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}
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this.saveAllChunks(false, true, false);
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