Send block entities after destroy prediction (#8053)
This commit is contained in:
parent
e5bbb56ac6
commit
b72eafc04d
|
@ -0,0 +1,91 @@
|
||||||
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||||
|
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
|
||||||
|
Date: Sat, 25 Jun 2022 19:45:20 -0400
|
||||||
|
Subject: [PATCH] Send block entities after destroy prediction
|
||||||
|
|
||||||
|
Minecraft's prediction system does not handle block entities, so if we are manually sending block entities during
|
||||||
|
block breaking we need to set it after the prediction is finished. This fixes block entities not showing when cancelling the BlockBreakEvent.
|
||||||
|
|
||||||
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
||||||
|
index 9378e83a67a70dbb1fb4f05b33f1e553d008e62b..5a60f5dc202c44b06ca34e9a19d45cb715f74fd3 100644
|
||||||
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
||||||
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
|
||||||
|
@@ -62,6 +62,8 @@ public class ServerPlayerGameMode {
|
||||||
|
private BlockPos delayedDestroyPos;
|
||||||
|
private int delayedTickStart;
|
||||||
|
private int lastSentState;
|
||||||
|
+ public boolean captureSentBlockEntities = false; // Paper
|
||||||
|
+ public boolean capturedBlockEntity = false; // Paper
|
||||||
|
|
||||||
|
public ServerPlayerGameMode(ServerPlayer player) {
|
||||||
|
this.gameModeForPlayer = GameType.DEFAULT_MODE;
|
||||||
|
@@ -187,10 +189,7 @@ public class ServerPlayerGameMode {
|
||||||
|
this.player.connection.send(new ClientboundBlockUpdatePacket(pos, this.level.getBlockState(pos)));
|
||||||
|
this.debugLogging(pos, false, sequence, "may not interact");
|
||||||
|
// Update any tile entity data for this block
|
||||||
|
- BlockEntity tileentity = this.level.getBlockEntity(pos);
|
||||||
|
- if (tileentity != null) {
|
||||||
|
- this.player.connection.send(tileentity.getUpdatePacket());
|
||||||
|
- }
|
||||||
|
+ capturedBlockEntity = true; // Paper - send block entity after predicting
|
||||||
|
// CraftBukkit end
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
@@ -206,10 +205,7 @@ public class ServerPlayerGameMode {
|
||||||
|
// Paper end
|
||||||
|
this.player.connection.send(new ClientboundBlockUpdatePacket(this.level, pos));
|
||||||
|
// Update any tile entity data for this block
|
||||||
|
- BlockEntity tileentity = this.level.getBlockEntity(pos);
|
||||||
|
- if (tileentity != null) {
|
||||||
|
- this.player.connection.send(tileentity.getUpdatePacket());
|
||||||
|
- }
|
||||||
|
+ capturedBlockEntity = true; // Paper - send block entity after predicting
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// CraftBukkit end
|
||||||
|
@@ -385,10 +381,12 @@ public class ServerPlayerGameMode {
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update any tile entity data for this block
|
||||||
|
+ if (!captureSentBlockEntities) { // Paper - Toggle this location for capturing as this is used for api
|
||||||
|
BlockEntity tileentity = this.level.getBlockEntity(pos);
|
||||||
|
if (tileentity != null) {
|
||||||
|
this.player.connection.send(tileentity.getUpdatePacket());
|
||||||
|
}
|
||||||
|
+ } else {capturedBlockEntity = true;} // Paper end
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||||
|
index adb9cde74295830e74241e522ae5766d436aadb1..ff7df8026f85b7ad51458a0b720a8baf71cd9bd1 100644
|
||||||
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||||
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
||||||
|
@@ -1873,8 +1873,28 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Paper end - Don't allow digging in unloaded chunks
|
||||||
|
+ // Paper start - send block entities after prediction
|
||||||
|
+ this.player.gameMode.capturedBlockEntity = false;
|
||||||
|
+ this.player.gameMode.captureSentBlockEntities = true;
|
||||||
|
+ // Paper end - send block entities after prediction
|
||||||
|
this.player.gameMode.handleBlockBreakAction(blockposition, packetplayinblockdig_enumplayerdigtype, packet.getDirection(), this.player.level.getMaxBuildHeight(), packet.getSequence());
|
||||||
|
this.player.connection.ackBlockChangesUpTo(packet.getSequence());
|
||||||
|
+ // Paper start - send block entities after prediction
|
||||||
|
+ this.player.gameMode.captureSentBlockEntities = false;
|
||||||
|
+ // If a block entity was modified speedup the block change ack to avoid the block entity
|
||||||
|
+ // being overriden.
|
||||||
|
+ if (this.player.gameMode.capturedBlockEntity) {
|
||||||
|
+ // manually tick
|
||||||
|
+ this.send(new ClientboundBlockChangedAckPacket(this.ackBlockChangesUpTo));
|
||||||
|
+ this.player.connection.ackBlockChangesUpTo = -1;
|
||||||
|
+
|
||||||
|
+ this.player.gameMode.capturedBlockEntity = false;
|
||||||
|
+ BlockEntity tileentity = this.player.level.getBlockEntity(blockposition);
|
||||||
|
+ if (tileentity != null) {
|
||||||
|
+ this.player.connection.send(tileentity.getUpdatePacket());
|
||||||
|
+ }
|
||||||
|
+ }
|
||||||
|
+ // Paper end - send block entities after prediction
|
||||||
|
return;
|
||||||
|
default:
|
||||||
|
throw new IllegalArgumentException("Invalid player action");
|
Loading…
Reference in New Issue