Fix null pointer issue with async skull converting

This commit is contained in:
Thinkofdeath 2015-03-07 15:48:05 +00:00 committed by Zach Brown
parent 09e2551bc1
commit b6536707d1
1 changed files with 6 additions and 10 deletions

View File

@ -1,4 +1,4 @@
From 1e48bf3d21be15e7bbad5aa649279266c667b870 Mon Sep 17 00:00:00 2001
From 8b5f1370d8b8d7c5918edc9dfb3f0ea9d0458da3 Mon Sep 17 00:00:00 2001
From: Thinkofdeath <thethinkofdeath@gmail.com>
Date: Sun, 20 Apr 2014 13:18:55 +0100
Subject: [PATCH] Convert player skulls async
@ -34,7 +34,7 @@ index a46cfef..e710073 100644
} else {
return false;
diff --git a/src/main/java/net/minecraft/server/TileEntitySkull.java b/src/main/java/net/minecraft/server/TileEntitySkull.java
index 20efee7..056e4e7 100644
index 20efee7..64a9898 100644
--- a/src/main/java/net/minecraft/server/TileEntitySkull.java
+++ b/src/main/java/net/minecraft/server/TileEntitySkull.java
@@ -5,11 +5,78 @@ import com.mojang.authlib.GameProfile;
@ -116,7 +116,7 @@ index 20efee7..056e4e7 100644
public TileEntitySkull() {}
@@ -68,35 +135,66 @@ public class TileEntitySkull extends TileEntity {
@@ -68,35 +135,60 @@ public class TileEntitySkull extends TileEntity {
}
private void e() {
@ -157,18 +157,14 @@ index 20efee7..056e4e7 100644
- if (gameprofile1 == null) {
- return gameprofile;
+ GameProfile profile = skinCache.getIfPresent(gameprofile.getName());
+ if (profile != null) {
+ if (profile != null && Iterables.getFirst(profile.getProperties().get("textures"), (Object) null) != null) {
+ callback.apply(profile);
} else {
- Property property = (Property) Iterables.getFirst(gameprofile1.getProperties().get("textures"), (Object) null);
+ Property property = (Property) Iterables.getFirst(profile.getProperties().get("textures"), (Object) null);
-
- if (property == null) {
- gameprofile1 = MinecraftServer.getServer().aC().fillProfileProperties(gameprofile1, true);
+ if (property != null) {
+ callback.apply(profile);
+ return;
}
- }
-
- return gameprofile1;
+ executor.execute(new Runnable() {