Fix kick event being fired off main thread

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Shane Freeder 2021-06-22 19:35:35 +01:00
parent d4cb833565
commit b60cf52c33
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1 changed files with 37 additions and 0 deletions

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@ -0,0 +1,37 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 22 Jun 2021 19:32:19 +0100
Subject: [PATCH] Fix kick event being fired off main thread
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 0c295854f31422cf3ad699d229805c5881a65eed..c4fcab527c35eee94f88c7e499b9d2959d704808 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -108,6 +108,7 @@ import net.minecraft.network.protocol.game.ServerboundTeleportToEntityPacket;
import net.minecraft.network.protocol.game.ServerboundUseItemOnPacket;
import net.minecraft.network.protocol.game.ServerboundUseItemPacket;
import net.minecraft.resources.ResourceLocation;
+import net.minecraft.server.MCUtil;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
@@ -440,11 +441,16 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
}
net.kyori.adventure.text.Component leaveMessage = net.kyori.adventure.text.Component.translatable("multiplayer.player.left", net.kyori.adventure.text.format.NamedTextColor.YELLOW, this.player.getBukkitEntity().displayName()); // Paper - Adventure
- PlayerKickEvent event = new PlayerKickEvent(this.player.getBukkitEntity(), reason, leaveMessage, cause); // Paper - Adventure & kick event reason
+ // Paper start - ensire kick event is fired on main
+ final PlayerKickEvent event = MCUtil.ensureMain(() -> {
+ PlayerKickEvent playerKickEvent = new PlayerKickEvent(this.player.getBukkitEntity(), reason, leaveMessage, cause); // Paper - Adventure & kick event reason
if (this.cserver.getServer().isRunning()) {
- this.cserver.getPluginManager().callEvent(event);
+ this.cserver.getPluginManager().callEvent(playerKickEvent);
}
+ return playerKickEvent;
+ });
+ // Paper end
if (event.isCancelled()) {
// Do not kick the player