Fix MC-121048 (#8429)
This moves the setHealth call to below the recordDamage call to prevent recordDamage from clearing the CombatTracker, since recordDamage will clear the CombatTracker if the entity is dead. This fixes death messages such as the "doomed to fall" messages.
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MelnCat <melncatuwu@gmail.com>
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Date: Mon, 3 Oct 2022 07:53:37 -0700
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Subject: [PATCH] Fix MC-121048
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This moves the setHealth call to below the recordDamage call to prevent
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recordDamage from clearing the CombatTracker, since recordDamage will
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clear the CombatTracker if the entity is dead. This fixes death messages
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such as the "doomed to fall" messages.
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 0318c9483a4d96eb39ff4df9054a9e6398186bc3..c6cbf02c784d4b0a39c61cd65e777fe04e3c3772 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -2194,8 +2194,10 @@ public abstract class LivingEntity extends Entity {
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// CraftBukkit end
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float f3 = this.getHealth();
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- this.setHealth(f3 - f);
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+ // Paper start - MC-121048
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this.getCombatTracker().recordDamage(damagesource, f3, f);
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+ this.setHealth(f3 - f);
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+ // Paper end
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// CraftBukkit start
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if (!human) {
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this.setAbsorptionAmount(this.getAbsorptionAmount() - f);
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