Fix player desync on dimension change (#8253)
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Sat, 6 Aug 2022 18:10:14 -0400
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Subject: [PATCH] Set position before player sending on dimension change
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This causes a moment where the player entity is sent with the previous location, and the
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teleport packet which is sent shortly after is meant to correct that.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 3615576c24d5d6790a6894a91180de25fa0e5a9c..a6fe628eb56833e79a05ce192a3848fc66db93c9 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -1156,6 +1156,7 @@ public class ServerPlayer extends Player {
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// CraftBukkit end
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this.setLevel(worldserver);
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+ this.moveTo(exit.getX(), exit.getY(), exit.getZ(), exit.getYaw(), exit.getPitch()); // Paper - Set the location before
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worldserver.addDuringPortalTeleport(this);
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this.connection.teleport(exit); // CraftBukkit - use internal teleport without event
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this.connection.resetPosition(); // CraftBukkit - sync position after changing it (from PortalTravelAgent#findAndteleport)
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