Initialise ping array on startup. The code to decide when to regenerate the array is a bit iffy (Mojang!), as it relies on System.nanoTime() which is not an absolute time source.

This commit is contained in:
md_5 2014-01-26 12:30:38 +11:00
parent fa94a8a99a
commit aec53a59da
1 changed files with 4 additions and 4 deletions

View File

@ -1,22 +1,22 @@
From d8be3082b4cc82d525e1152efc58bced681890b1 Mon Sep 17 00:00:00 2001
From 331f61fc74453d744df31d52edf5c9b804fb9597 Mon Sep 17 00:00:00 2001
From: md_5 <git@md-5.net>
Date: Sun, 26 Jan 2014 12:13:31 +1100
Subject: [PATCH] Fix Ping Player Sample
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index a549a95..e967d17 100644
index 022e032..9c602b4 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -105,6 +105,7 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
private static final int TPS = 20;
private static final int TICK_TIME = 1000000000 / TPS;
public final double[] recentTps = new double[ 3 ];
+ public EntityPlayer[] pingPlayers;
+ public EntityPlayer[] pingPlayers = new EntityPlayer[ 0 ];
// Spigot end
public MinecraftServer(OptionSet options, Proxy proxy) { // CraftBukkit - signature file -> OptionSet
@@ -560,15 +561,23 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
@@ -561,15 +562,23 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IMo
if (i - this.T >= 5000000000L) {
this.T = i;
this.p.setPlayerSample(new ServerPingPlayerSample(this.C(), this.B()));