diff --git a/Spigot-Server-Patches/0243-Revert-Allow-Disabling-of-Random-Lighting-Updates.patch b/Spigot-Server-Patches/0243-Revert-Allow-Disabling-of-Random-Lighting-Updates.patch
new file mode 100644
index 000000000..34758c10d
--- /dev/null
+++ b/Spigot-Server-Patches/0243-Revert-Allow-Disabling-of-Random-Lighting-Updates.patch
@@ -0,0 +1,64 @@
+From ef411dffd985f22ec2d489a9af4354b2442d5e04 Mon Sep 17 00:00:00 2001
+From: Shane Freeder <theboyetronic@gmail.com>
+Date: Wed, 4 Oct 2017 04:19:51 +0100
+Subject: [PATCH] Revert "Allow Disabling of Random Lighting Updates"
+
+This patch by Spigot allows the disabling of chunks to be lit as they're ticked by server
+operators, the side effects of this is that there will potentially be chunks which are unlit
+with an invalid skymaps, this could have potential implications on plugins which care about
+this for checking the highest block in a region, as well as serves to just cause issues with
+invalid lighting in chunks which isn't accurately fixed.
+
+There is inherently nothing random about these light updates, they're there to ensure that
+the worlds lightmap is properly updated and disabling them only serves to cause sporadic
+lighting issues in the world.
+
+diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
+index ed5959559..d6e6f4d3e 100644
+--- a/src/main/java/net/minecraft/server/Chunk.java
++++ b/src/main/java/net/minecraft/server/Chunk.java
+@@ -1110,7 +1110,7 @@ public class Chunk {
+         }
+ 
+         this.r = true;
+-        if (!this.lit && this.done && this.world.spigotConfig.randomLightUpdates) { // Spigot - also use random light updates setting to determine if we should relight
++        if (!this.lit && this.done) {
+             this.o();
+         }
+ 
+diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
+index c03be509f..4318fe871 100644
+--- a/src/main/java/net/minecraft/server/WorldServer.java
++++ b/src/main/java/net/minecraft/server/WorldServer.java
+@@ -449,7 +449,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
+ 
+     protected void i() {
+         this.methodProfiler.a("playerCheckLight");
+-        if (spigotConfig.randomLightUpdates && !this.players.isEmpty()) { // Spigot
++        if (!this.players.isEmpty()) {
+             int i = this.random.nextInt(this.players.size());
+             EntityHuman entityhuman = (EntityHuman) this.players.get(i);
+             int j = MathHelper.floor(entityhuman.locX) + this.random.nextInt(11) - 5;
+diff --git a/src/main/java/org/spigotmc/SpigotWorldConfig.java b/src/main/java/org/spigotmc/SpigotWorldConfig.java
+index 0b66f5e35..5234be42d 100644
+--- a/src/main/java/org/spigotmc/SpigotWorldConfig.java
++++ b/src/main/java/org/spigotmc/SpigotWorldConfig.java
+@@ -182,14 +182,7 @@ public class SpigotWorldConfig
+         hopperAmount = getInt( "hopper-amount", 1 );
+         log( "Hopper Transfer: " + hopperTransfer + " Hopper Check: " + hopperCheck + " Hopper Amount: " + hopperAmount );
+     }
+-
+-    public boolean randomLightUpdates;
+-    private void lightUpdates()
+-    {
+-        randomLightUpdates = getBoolean( "random-light-updates", false );
+-        log( "Random Lighting Updates: " + randomLightUpdates );
+-    }
+-
++    
+     public boolean saveStructureInfo;
+     private void structureInfo()
+     {
+-- 
+2.14.2
+
diff --git a/Spigot-Server-Patches/0244-Revert-Fix-some-chunks-not-being-sent-to-the-client.patch b/Spigot-Server-Patches/0244-Revert-Fix-some-chunks-not-being-sent-to-the-client.patch
new file mode 100644
index 000000000..c1a040889
--- /dev/null
+++ b/Spigot-Server-Patches/0244-Revert-Fix-some-chunks-not-being-sent-to-the-client.patch
@@ -0,0 +1,38 @@
+From 53b4f29fa7c90a534b8eed0c7e5819d81eaae968 Mon Sep 17 00:00:00 2001
+From: Shane Freeder <theboyetronic@gmail.com>
+Date: Wed, 4 Oct 2017 04:20:21 +0100
+Subject: [PATCH] Revert "Fix some chunks not being sent to the client"
+
+This patch actually allows chunks to be sent before lighting has been calculated in a chunk,
+causing lighting to be invalid on chunks sent to clients. as lighting is done during chunk
+population and the server tracks which chunks have been sent to the client, this is no longer
+an issue.
+
+as the server tracks what chunks have and haven't been sent to the client (and the original
+issue for this appears to have already been fixed in the server in 1.9), there is nothing
+that this patch is actually achieving as of now.
+
+diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
+index d6e6f4d3e..faa52c933 100644
+--- a/src/main/java/net/minecraft/server/Chunk.java
++++ b/src/main/java/net/minecraft/server/Chunk.java
+@@ -1128,15 +1128,7 @@ public class Chunk {
+     }
+ 
+     public boolean isReady() {
+-        // Spigot Start
+-        /*
+-         * As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client.
+-         * Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis.
+-         * We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time.
+-         * For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
+-         */
+-        return true;
+-        // Spigot End
++        return this.r && this.done && this.lit;
+     }
+ 
+     public boolean j() {
+-- 
+2.14.2
+