[ci skip] fixup indent
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@ -6,7 +6,7 @@ Subject: [PATCH] Optimise chunk tick iteration
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Use a dedicated list of entity ticking chunks to reduce the cost
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 51c4ca36221e9af074fa92f6ab94fa7ba5403080..ca16bde30da84e79fef856304ada9e3b8bfb9806 100644
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index 51c4ca36221e9af074fa92f6ab94fa7ba5403080..8d38a5a4c74d3f9298ba4f215e978fbc25ba91f0 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -1001,34 +1001,46 @@ public class ServerChunkCache extends ChunkSource {
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@ -61,7 +61,7 @@ index 51c4ca36221e9af074fa92f6ab94fa7ba5403080..ca16bde30da84e79fef856304ada9e3b
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+ holder.broadcastChanges(chunk1);
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+ this.level.timings.broadcastChunkUpdates.stopTiming(); // Paper - timing
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+ gameprofilerfiller.pop();
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+ // Paper end - optimise chunk tick iteration
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+ // Paper end - optimise chunk tick iteration
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ChunkPos chunkcoordintpair = chunk1.getPos();
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- if (this.level.isPositionEntityTicking(chunkcoordintpair) && this.chunkMap.anyPlayerCloseEnoughForSpawning(chunkproviderserver_a.holder, chunkcoordintpair, false)) { // Paper - optimise anyPlayerCloseEnoughForSpawning
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@ -76,7 +76,7 @@ index 51c4ca36221e9af074fa92f6ab94fa7ba5403080..ca16bde30da84e79fef856304ada9e3b
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this.level.tickChunk(chunk1, k);
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}
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}
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+ // Paper start - optimise chunk tick iteration
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+ // Paper start - optimise chunk tick iteration
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+ }
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}
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+
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