Properly Close Inventories
Properly close inventories when unloading and switching worlds.
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From affe0720b0b6a658336755f7cae15049e3c12c9a Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Thu, 27 Jun 2013 17:26:09 +1000
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Subject: [PATCH] Properly Close Inventories
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Properly close inventories when unloading and switching worlds.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index e8d30c5..4879db6 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -690,6 +690,15 @@ public class Chunk {
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while (iterator.hasNext()) {
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TileEntity tileentity = (TileEntity) iterator.next();
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+ // Spigot Start
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+ if ( tileentity instanceof IInventory )
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+ {
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+ for ( org.bukkit.craftbukkit.entity.CraftHumanEntity h : new ArrayList<org.bukkit.craftbukkit.entity.CraftHumanEntity>( (List) ( (IInventory) tileentity ).getViewers() ) )
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+ {
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+ h.getHandle().closeInventory();
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+ }
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+ }
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+ // Spigot End
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this.world.a(tileentity);
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}
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@@ -699,6 +708,15 @@ public class Chunk {
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java.util.Iterator<Object> iter = this.entitySlices[i].iterator();
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while (iter.hasNext()) {
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Entity entity = (Entity) iter.next();
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+ // Spigot Start
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+ if ( entity instanceof IInventory )
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+ {
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+ for ( org.bukkit.craftbukkit.entity.CraftHumanEntity h : new ArrayList<org.bukkit.craftbukkit.entity.CraftHumanEntity>( (List) ( (IInventory) entity ).getViewers() ) )
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+ {
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+ h.getHandle().closeInventory();
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+ }
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+ }
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+ // Spigot End
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// Do not pass along players, as doing so can get them stuck outside of time.
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// (which for example disables inventory icon updates and prevents block breaking)
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diff --git a/src/main/java/net/minecraft/server/EntityMinecartContainer.java b/src/main/java/net/minecraft/server/EntityMinecartContainer.java
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index c207076..4666f24 100644
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--- a/src/main/java/net/minecraft/server/EntityMinecartContainer.java
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+++ b/src/main/java/net/minecraft/server/EntityMinecartContainer.java
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@@ -149,6 +149,12 @@ public abstract class EntityMinecartContainer extends EntityMinecartAbstract imp
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}
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public void c(int i) {
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+ // Spigot Start
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+ for ( HumanEntity human : transaction )
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+ {
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+ ( (org.bukkit.craftbukkit.entity.CraftHumanEntity) human ).getHandle().closeInventory();
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+ }
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+ // Spigot End
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this.b = false;
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super.c(i);
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}
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--
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1.8.1.2
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