Add a bit of extra debugging to chat order/time errors

I do wanna add some leeway to the kick, if message was sent within 30-60
seconds of the last message, assume clock drift and just ignore the kick
(send a message? just silently ignore?), but, I'm not 100% on this one
This commit is contained in:
Shane Freeder 2022-07-06 05:53:16 +01:00
parent c879064bfe
commit a05e69b9fc
No known key found for this signature in database
GPG Key ID: A3F61EA5A085289C
1 changed files with 28 additions and 0 deletions

View File

@ -0,0 +1,28 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 6 Jul 2022 05:52:22 +0100
Subject: [PATCH] Add some minimal debug information to chat packet errors
TODO: potentially add some kick leeway
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 6f2006c53a27531ab04a95e446e30d85eb422970..1290f1c33062b2ea821abca33433a53662b6d340 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2159,14 +2159,14 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
private boolean tryHandleChat(String s, Instant instant) {
if (!this.updateChatOrder(instant)) {
- ServerGamePacketListenerImpl.LOGGER.warn("{} sent out-of-order chat: '{}'", this.player.getName().getString(), s);
+ ServerGamePacketListenerImpl.LOGGER.warn("{} sent out-of-order chat: '{}'; {} > {}", this.player.getName().getString(), s, this.lastChatTimeStamp.get().getEpochSecond(), instant.getEpochSecond()); // Paper
this.server.scheduleOnMain(() -> { // Paper - push to main
this.disconnect(Component.translatable("multiplayer.disconnect.out_of_order_chat"));
}); // Paper - push to main
return false;
} else {
if (this.isChatExpired(instant)) {
- ServerGamePacketListenerImpl.LOGGER.warn("{} sent expired chat: '{}'. Is the client/server system time unsynchronized?", this.player.getName().getString(), s);
+ ServerGamePacketListenerImpl.LOGGER.warn("{} sent expired chat: '{}'. Is the client/server system time unsynchronized? c: {} s: {}", this.player.getName().getString(), s, instant.getEpochSecond(), Instant.now().getEpochSecond()); // Paper
}
return this.resetLastActionTime();