Add a bit of extra debugging to chat order/time errors
I do wanna add some leeway to the kick, if message was sent within 30-60 seconds of the last message, assume clock drift and just ignore the kick (send a message? just silently ignore?), but, I'm not 100% on this one
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Wed, 6 Jul 2022 05:52:22 +0100
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Subject: [PATCH] Add some minimal debug information to chat packet errors
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TODO: potentially add some kick leeway
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 6f2006c53a27531ab04a95e446e30d85eb422970..1290f1c33062b2ea821abca33433a53662b6d340 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2159,14 +2159,14 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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private boolean tryHandleChat(String s, Instant instant) {
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if (!this.updateChatOrder(instant)) {
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- ServerGamePacketListenerImpl.LOGGER.warn("{} sent out-of-order chat: '{}'", this.player.getName().getString(), s);
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+ ServerGamePacketListenerImpl.LOGGER.warn("{} sent out-of-order chat: '{}'; {} > {}", this.player.getName().getString(), s, this.lastChatTimeStamp.get().getEpochSecond(), instant.getEpochSecond()); // Paper
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this.server.scheduleOnMain(() -> { // Paper - push to main
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this.disconnect(Component.translatable("multiplayer.disconnect.out_of_order_chat"));
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}); // Paper - push to main
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return false;
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} else {
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if (this.isChatExpired(instant)) {
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- ServerGamePacketListenerImpl.LOGGER.warn("{} sent expired chat: '{}'. Is the client/server system time unsynchronized?", this.player.getName().getString(), s);
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+ ServerGamePacketListenerImpl.LOGGER.warn("{} sent expired chat: '{}'. Is the client/server system time unsynchronized? c: {} s: {}", this.player.getName().getString(), s, instant.getEpochSecond(), Instant.now().getEpochSecond()); // Paper
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}
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return this.resetLastActionTime();
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