From 9adc0b243b0ce77a4b72d91ec7dd59d1191a1867 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Tue, 21 Dec 2021 16:32:54 -0800 Subject: [PATCH] Fix breakNaturally for fluid-logged blocks (#7134) --- ...luid-logging-on-Block-breakNaturally.patch | 29 +++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 patches/server/0832-Fix-fluid-logging-on-Block-breakNaturally.patch diff --git a/patches/server/0832-Fix-fluid-logging-on-Block-breakNaturally.patch b/patches/server/0832-Fix-fluid-logging-on-Block-breakNaturally.patch new file mode 100644 index 000000000..2489e93ff --- /dev/null +++ b/patches/server/0832-Fix-fluid-logging-on-Block-breakNaturally.patch @@ -0,0 +1,29 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jake Potrebic +Date: Tue, 21 Dec 2021 16:28:17 -0800 +Subject: [PATCH] Fix fluid-logging on Block#breakNaturally + +Leaves fluid if the block broken was fluid-logged which is what +happens if a player breaks a fluid-logged block + +diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java +index 89cfa5093d53e1a249efc64aa1b449755c6eecd9..7cf7b845620ab5b118da79f6057c0d80a254585e 100644 +--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java ++++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlock.java +@@ -508,6 +508,7 @@ public class CraftBlock implements Block { + net.minecraft.world.level.block.state.BlockState iblockdata = this.getNMS(); + net.minecraft.world.level.block.Block block = iblockdata.getBlock(); + net.minecraft.world.item.ItemStack nmsItem = CraftItemStack.asNMSCopy(item); ++ net.minecraft.world.level.material.FluidState fluidState = this.world.getFluidState(this.position); // Paper + boolean result = false; + + // Modelled off EntityHuman#hasBlock +@@ -518,7 +519,7 @@ public class CraftBlock implements Block { + } + + // SPIGOT-6778: Directly call setBlock instead of setTypeAndData, so that the tile entiy is not removed and custom remove logic is run. +- return this.world.setBlock(position, Blocks.AIR.defaultBlockState(), 3) && result; ++ return this.world.setBlock(position, fluidState.createLegacyBlock(), 3) && result; // Paper - leave liquid if waterlogged + } + + @Override