Retain block place order when capturing blockstates
Fixes twisted vines not connecting properly when grown via bonemeal by a player. In general, look at making this logic more robust (i.e properly handling cases where a captured entry is overriden) - but for now this will do.
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Fri, 7 Aug 2020 04:27:56 -0700
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Subject: [PATCH] Retain block place order when capturing blockstates
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Fixes twisted vines not connecting properly when grown via
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bonemeal by a player.
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In general, look at making this logic more robust (i.e properly handling
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cases where a captured entry is overriden) - but for now this will do.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index eec338649edbdaebbe694a23ccb7a8b5cd5f9a15..d91124bc85ed1a5b39e0ac3966f0af8ed9ee62b9 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -75,7 +75,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public boolean captureBlockStates = false;
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public boolean captureTreeGeneration = false;
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public Map<BlockPosition, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper
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- public Map<BlockPosition, TileEntity> capturedTileEntities = new HashMap<>();
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+ public Map<BlockPosition, TileEntity> capturedTileEntities = new java.util.LinkedHashMap<>(); // Paper
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public List<EntityItem> captureDrops;
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public long ticksPerAnimalSpawns;
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public long ticksPerMonsterSpawns;
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