Should use > instead of != for consistancy. There are a few more checks I want to optimize, but for now I will avoid them in case I have broken anything today
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@ -1,4 +1,4 @@
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From 7cbaaecf6d7a0ff82d824f3416d45ac80c68aaaf Mon Sep 17 00:00:00 2001
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From 363c2838f5c2179bb6c0ad3cb7da777bd0ba63f6 Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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From: md_5 <md_5@live.com.au>
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Date: Thu, 16 May 2013 18:51:05 +1000
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Date: Thu, 16 May 2013 18:51:05 +1000
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Subject: [PATCH] Orebfuscator
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Subject: [PATCH] Orebfuscator
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@ -173,7 +173,7 @@ index 67477f4..e5004b3 100644
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}
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}
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diff --git a/src/main/java/org/spigotmc/OrebfuscatorManager.java b/src/main/java/org/spigotmc/OrebfuscatorManager.java
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diff --git a/src/main/java/org/spigotmc/OrebfuscatorManager.java b/src/main/java/org/spigotmc/OrebfuscatorManager.java
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new file mode 100644
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new file mode 100644
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index 0000000..e4d621a
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index 0000000..003bc5d
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--- /dev/null
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--- /dev/null
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+++ b/src/main/java/org/spigotmc/OrebfuscatorManager.java
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+++ b/src/main/java/org/spigotmc/OrebfuscatorManager.java
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@@ -0,0 +1,211 @@
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@@ -0,0 +1,211 @@
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@ -346,7 +346,7 @@ index 0000000..e4d621a
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+ }
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+ }
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+
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+
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+ // Check other blocks for updates
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+ // Check other blocks for updates
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+ if ( radius != 0 )
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+ if ( radius > 0 )
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+ {
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+ {
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+ updateNearbyBlocks( world, x + 1, y, z, radius - 1 );
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+ updateNearbyBlocks( world, x + 1, y, z, radius - 1 );
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+ updateNearbyBlocks( world, x - 1, y, z, radius - 1 );
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+ updateNearbyBlocks( world, x - 1, y, z, radius - 1 );
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