Fix nether portal frame creation (#2546)
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From 7c8a99570d2da9d5839045ba2d0e35eb44c74171 Mon Sep 17 00:00:00 2001
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From: Michael Himing <mhiming@gmail.com>
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Date: Mon, 9 Sep 2019 13:21:17 +1000
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Subject: [PATCH] Fix nether portal creation
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diff --git a/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java b/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
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index 88fbfc01b..f66f8b323 100644
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--- a/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
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+++ b/src/main/java/org/bukkit/craftbukkit/util/BlockStateListPopulator.java
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@@ -38,6 +38,11 @@ public class BlockStateListPopulator extends DummyGeneratorAccess {
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@Override
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public boolean setTypeAndData(BlockPosition position, IBlockData data, int flag) {
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+ // Paper start
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+ // When a LinkedHashMap entry is overwritten, it keeps its old position. Removing the entry here before adding
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+ // a new one ensures that the nether portal blocks are placed last and are not destroyed by physics.
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+ list.remove(position);
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+ // Paper end
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CraftBlockState state = CraftBlockState.getBlockState(world, position, flag);
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state.setData(data);
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list.put(position, state);
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--
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2.23.0.windows.1
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