Fix block drops position losing precision millions of blocks out (#6387)
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Thu, 12 Aug 2021 21:15:38 -0700
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Subject: [PATCH] Fix block drops position losing precision millions of blocks
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out
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diff --git a/src/main/java/net/minecraft/world/level/block/Block.java b/src/main/java/net/minecraft/world/level/block/Block.java
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index d6a3f3a2edae806b0ebf5bf5ac445116c0d64535..1a5605b11170dfe1bd37165de886bad0f2e38ecd 100644
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--- a/src/main/java/net/minecraft/world/level/block/Block.java
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+++ b/src/main/java/net/minecraft/world/level/block/Block.java
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@@ -344,9 +344,11 @@ public class Block extends BlockBehaviour implements ItemLike {
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public static void popResource(Level world, BlockPos pos, ItemStack stack) {
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float f = EntityType.ITEM.getHeight() / 2.0F;
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- double d0 = (double) ((float) pos.getX() + 0.5F) + Mth.nextDouble(world.random, -0.25D, 0.25D);
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- double d1 = (double) ((float) pos.getY() + 0.5F) + Mth.nextDouble(world.random, -0.25D, 0.25D) - (double) f;
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- double d2 = (double) ((float) pos.getZ() + 0.5F) + Mth.nextDouble(world.random, -0.25D, 0.25D);
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+ // Paper start - don't convert potentially massive numbers to floats
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+ double d0 = pos.getX() + 0.5D + Mth.nextDouble(world.random, -0.25D, 0.25D);
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+ double d1 = pos.getY() + 0.5D + Mth.nextDouble(world.random, -0.25D, 0.25D) - (double) f;
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+ double d2 = pos.getZ() + 0.5D + Mth.nextDouble(world.random, -0.25D, 0.25D);
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+ // Paper end
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Block.popResource(world, () -> {
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return new ItemEntity(world, d0, d1, d2, stack);
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@@ -359,9 +361,11 @@ public class Block extends BlockBehaviour implements ItemLike {
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int k = direction.getStepZ();
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float f = EntityType.ITEM.getWidth() / 2.0F;
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float f1 = EntityType.ITEM.getHeight() / 2.0F;
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- double d0 = (double) ((float) pos.getX() + 0.5F) + (i == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) i * (0.5F + f)));
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- double d1 = (double) ((float) pos.getY() + 0.5F) + (j == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) j * (0.5F + f1))) - (double) f1;
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- double d2 = (double) ((float) pos.getZ() + 0.5F) + (k == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) k * (0.5F + f)));
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+ // Paper start - don't convert potentially massive numbers to floats
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+ double d0 = pos.getX() + 0.5D + (i == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) i * (0.5F + f)));
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+ double d1 = pos.getY() + 0.5D + (j == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) j * (0.5F + f1))) - (double) f1;
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+ double d2 = pos.getZ() + 0.5D + (k == 0 ? Mth.nextDouble(world.random, -0.25D, 0.25D) : (double) ((float) k * (0.5F + f)));
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+ // Paper end
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double d3 = i == 0 ? Mth.nextDouble(world.random, -0.1D, 0.1D) : (double) i * 0.1D;
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double d4 = j == 0 ? Mth.nextDouble(world.random, 0.0D, 0.1D) : (double) j * 0.1D + 0.1D;
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double d5 = k == 0 ? Mth.nextDouble(world.random, -0.1D, 0.1D) : (double) k * 0.1D;
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