Fix recursive connection call causing StackOverflowException

This was probably caused by the rename sendPacket->send and dispatchPacket->sendPacket
This commit is contained in:
Professor Bloodstone 2021-06-13 18:25:59 +02:00 committed by MiniDigger | Martin
parent 8af12b17c1
commit 7f15d7832f
1 changed files with 4 additions and 5 deletions

View File

@ -28,7 +28,7 @@ and then catch exceptions and close if they fire.
Part of this commit was authored by: Spottedleaf
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index 9f0537799a3cae43fb120056b8fe805a4883cc4d..5897bdb4d1372fa3d7bdc482d02f0a54d8767bda 100644
index 9f0537799a3cae43fb120056b8fe805a4883cc4d..7607bf75968cc32d616e2b44e89901b3681b1131 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -87,6 +87,10 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
@ -106,9 +106,6 @@ index 9f0537799a3cae43fb120056b8fe805a4883cc4d..5897bdb4d1372fa3d7bdc482d02f0a54
public void send(Packet<?> packet, @Nullable GenericFutureListener<? extends Future<? super Void>> callback) {
- if (this.isConnected()) {
- this.flushQueue();
- this.sendPacket(packet, callback);
- } else {
- this.queue.add(new Connection.PacketHolder(packet, callback));
+ // Paper start - handle oversized packets better
+ boolean connected = this.isConnected();
+ if (!connected && !preparing) {
@ -119,7 +116,9 @@ index 9f0537799a3cae43fb120056b8fe805a4883cc4d..5897bdb4d1372fa3d7bdc482d02f0a54
+ net.minecraft.server.MCUtil.isMainThread() && packet.isReady() && this.queue.isEmpty() &&
+ (packet.getExtraPackets() == null || packet.getExtraPackets().isEmpty())
+ ))) {
+ this.send(packet, callback);
this.sendPacket(packet, callback);
- } else {
- this.queue.add(new Connection.PacketHolder(packet, callback));
+ return;
}
+ // write the packets to the queue, then flush - antixray hooks there already