Use getChunkIfLoadedImmediately not getChunkIfCachedImmediately
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@ -274,7 +274,7 @@ index 0000000000..3aa614833d
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+ chunk.world.getChunkAt(locX, locZ - 1);
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+ chunk.world.getChunkAt(locX, locZ + 1);
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+ } else if (chunkEdgeMode == ChunkEdgeMode.WAIT) {
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+ if (chunkProvider.getChunkAtIfCachedImmediately(locX - 1, locZ) == null || chunkProvider.getChunkAtIfCachedImmediately(locX + 1, locZ) == null || chunkProvider.getChunkAtIfCachedImmediately(locX, locZ - 1) == null || chunkProvider.getChunkAtIfCachedImmediately(locX, locZ + 1) == null) {
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+ if (chunkProvider.getChunkIfLoadedImmediately(locX - 1, locZ) == null || chunkProvider.getChunkIfLoadedImmediately(locX + 1, locZ) == null || chunkProvider.getChunkIfLoadedImmediately(locX, locZ - 1) == null || chunkProvider.getChunkIfLoadedImmediately(locX, locZ + 1) == null) {
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+ //Don't create the chunk packet now, wait until nearby chunks are loaded and create it later
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+ return false;
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+ }
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