diff --git a/Spigot-Server-Patches/0404-Optimize-World-Time-Updates.patch b/Spigot-Server-Patches/0404-Optimize-World-Time-Updates.patch new file mode 100644 index 000000000..1b55e18d1 --- /dev/null +++ b/Spigot-Server-Patches/0404-Optimize-World-Time-Updates.patch @@ -0,0 +1,45 @@ +From 8b869806866baffad720749ce7434a09a1856199 Mon Sep 17 00:00:00 2001 +From: Aikar +Date: Fri, 2 Nov 2018 23:11:51 -0400 +Subject: [PATCH] Optimize World Time Updates + +Splits time updates into incremental updates as well as does +the updates per world, so that we can re-use the same packet +object for every player unless they have per-player time enabled. + +diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java +index 69b3218756..e47918b3db 100644 +--- a/src/main/java/net/minecraft/server/MinecraftServer.java ++++ b/src/main/java/net/minecraft/server/MinecraftServer.java +@@ -1038,12 +1038,24 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati + + MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot + // Send time updates to everyone, it will get the right time from the world the player is in. +- if (this.ticks % 20 == 0) { +- for (int i = 0; i < this.getPlayerList().players.size(); ++i) { +- EntityPlayer entityplayer = (EntityPlayer) this.getPlayerList().players.get(i); +- entityplayer.playerConnection.sendPacket(new PacketPlayOutUpdateTime(entityplayer.world.getTime(), entityplayer.getPlayerTime(), entityplayer.world.getGameRules().getBoolean("doDaylightCycle"))); // Add support for per player time ++ // Paper start - optimize time updates ++ for (final WorldServer world : this.getWorlds()) { ++ final boolean doDaylight = world.getGameRules().getBoolean("doDaylightCycle"); ++ final long dayTime = world.getDayTime(); ++ long worldTime = world.getTime(); ++ final PacketPlayOutUpdateTime worldPacket = new PacketPlayOutUpdateTime(worldTime, dayTime, doDaylight); ++ for (EntityHuman entityhuman : world.players) { ++ if (!(entityhuman instanceof EntityPlayer) || (ticks + entityhuman.getId()) % 20 != 0) { ++ continue; ++ } ++ EntityPlayer entityplayer = (EntityPlayer) entityhuman; ++ long playerTime = entityplayer.getPlayerTime(); ++ PacketPlayOutUpdateTime packet = (playerTime == dayTime) ? worldPacket : ++ new PacketPlayOutUpdateTime(worldTime, playerTime, doDaylight); ++ entityplayer.playerConnection.sendPacket(packet); // Add support for per player time + } + } ++ // Paper end + MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot + + // WorldServer worldserver; // CraftBukkit - dropped down +-- +2.19.1 +