diff --git a/patches/removed/1.17/0438-Workaround-for-Client-Lag-Spikes-MC-162253.patch b/patches/removed/1.17/0438-Workaround-for-Client-Lag-Spikes-MC-162253.patch index bacdd2ea3..f5780c7a9 100644 --- a/patches/removed/1.17/0438-Workaround-for-Client-Lag-Spikes-MC-162253.patch +++ b/patches/removed/1.17/0438-Workaround-for-Client-Lag-Spikes-MC-162253.patch @@ -11,7 +11,7 @@ This patch basically serves as a workaround by sending light maps to the client, so that it doesn't attempt to calculate them. This mitigates the frametime impact to a minimum (but it's still there). -1.17 update note: Line sending the light update packet needs updating, rest seems to be mostly fine +1.17 UPDATE NOTE: More or less untested, mapped version of the patch: https://paste.gg/p/anonymous/594123c7ce7d4d398d8834af6ba386d1 diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java index d8f99f7f5ca0e1dbbb9b760af3a4b4f9c52ef6c7..f700ac973ebc3037a5a44eac3c9d505b98adce41 100644