Fix unplaced block states after new chunk gen API (#6747)
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 7 Oct 2021 20:49:13 -0700
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Subject: [PATCH] Fix unplaced block states after new chunk gen API
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java
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index 489d259d105476092d401f788c88c17c3bed86ff..250afe0acb37e6ea2288a6079160566965b3b2bf 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java
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+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBeehive.java
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@@ -60,11 +60,11 @@ public class CraftBeehive extends CraftBlockEntityState<BeehiveBlockEntity> impl
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@Override
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public List<Bee> releaseEntities() {
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- Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't release entities during world generation");
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List<Bee> bees = new ArrayList<>();
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if (isPlaced()) {
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+ Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't release entities during world generation"); // Paper - don't fail if block isnt placed, this method did not use to fail
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BeehiveBlockEntity beehive = ((BeehiveBlockEntity) this.getTileEntityFromWorld());
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for (Entity bee : beehive.releaseBees(this.getHandle(), BeeReleaseStatus.BEE_RELEASED, true)) {
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bees.add((Bee) bee.getBukkitEntity());
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockState.java b/src/main/java/org/bukkit/craftbukkit/block/CraftBlockState.java
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index b2b41b5c3a6cab44d49a43b6b0db2fea3271c225..b17a448a4bb78b0527031815de5adee82d7d7f01 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/CraftBlockState.java
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+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftBlockState.java
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@@ -58,12 +58,14 @@ public class CraftBlockState implements BlockState {
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public LevelAccessor getWorldHandle() {
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if (this.weakWorld == null) {
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+ requirePlaced(); // Paper
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return this.world.getHandle();
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}
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LevelAccessor access = this.weakWorld.get();
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if (access == null) {
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this.weakWorld = null;
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+ requirePlaced(); // Paper
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return this.world.getHandle();
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
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index 2a723bd0850ee1201bb87760647bd4b3a93279fe..6bcd71928fee7c4f4e1fd11e52293f641d11b12b 100644
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--- a/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
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+++ b/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
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@@ -38,12 +38,12 @@ public class CraftChest extends CraftLootable<ChestBlockEntity> implements Chest
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@Override
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public Inventory getInventory() {
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- Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't get inventory during world generation, use getBlockInventory() instead");
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CraftInventory inventory = (CraftInventory) this.getBlockInventory();
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if (!isPlaced()) {
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return inventory;
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}
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+ Preconditions.checkState(getWorldHandle() instanceof net.minecraft.world.level.Level, "Can't get inventory during world generation, use getBlockInventory() instead"); // Paper - move after placed check
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// The logic here is basically identical to the logic in BlockChest.interact
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CraftWorld world = (CraftWorld) this.getWorld();
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