Pull CraftBukkit #1007 from @jrtc27 - console formatting now replicates Minecraft properly.
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From eb1de092bd176ad81a94836ecd8202b4bf372003 Mon Sep 17 00:00:00 2001
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From: James Clarke <jamesrtclarke@me.com>
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Date: Sat, 26 Jan 2013 10:39:45 +0000
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Subject: [PATCH] ANSI color codes now reset text attributes. Fixes BUKKIT-3508
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The client resets all formatting after a color code is received, but currently the ANSI codes do not, and so the console does not accurately reflect the appearance of the formatted text. Instead, the ANSI color codes are now set to reset all text attributes.
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---
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.../craftbukkit/command/ColouredConsoleSender.java | 34 +++++++++++-----------
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1 file changed, 17 insertions(+), 17 deletions(-)
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diff --git a/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java b/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
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index c86253c..3ab8f3b 100644
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--- a/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
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+++ b/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
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@@ -22,28 +22,28 @@ public class ColouredConsoleSender extends CraftConsoleCommandSender {
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this.reader = ((CraftServer) getServer()).getReader();
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this.terminal = reader.getTerminal();
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- replacements.put(ChatColor.BLACK, Ansi.ansi().fg(Ansi.Color.BLACK).boldOff().toString());
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- replacements.put(ChatColor.DARK_BLUE, Ansi.ansi().fg(Ansi.Color.BLUE).boldOff().toString());
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- replacements.put(ChatColor.DARK_GREEN, Ansi.ansi().fg(Ansi.Color.GREEN).boldOff().toString());
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- replacements.put(ChatColor.DARK_AQUA, Ansi.ansi().fg(Ansi.Color.CYAN).boldOff().toString());
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- replacements.put(ChatColor.DARK_RED, Ansi.ansi().fg(Ansi.Color.RED).boldOff().toString());
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- replacements.put(ChatColor.DARK_PURPLE, Ansi.ansi().fg(Ansi.Color.MAGENTA).boldOff().toString());
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- replacements.put(ChatColor.GOLD, Ansi.ansi().fg(Ansi.Color.YELLOW).boldOff().toString());
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- replacements.put(ChatColor.GRAY, Ansi.ansi().fg(Ansi.Color.WHITE).boldOff().toString());
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- replacements.put(ChatColor.DARK_GRAY, Ansi.ansi().fg(Ansi.Color.BLACK).bold().toString());
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- replacements.put(ChatColor.BLUE, Ansi.ansi().fg(Ansi.Color.BLUE).bold().toString());
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- replacements.put(ChatColor.GREEN, Ansi.ansi().fg(Ansi.Color.GREEN).bold().toString());
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- replacements.put(ChatColor.AQUA, Ansi.ansi().fg(Ansi.Color.CYAN).bold().toString());
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- replacements.put(ChatColor.RED, Ansi.ansi().fg(Ansi.Color.RED).bold().toString());
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- replacements.put(ChatColor.LIGHT_PURPLE, Ansi.ansi().fg(Ansi.Color.MAGENTA).bold().toString());
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- replacements.put(ChatColor.YELLOW, Ansi.ansi().fg(Ansi.Color.YELLOW).bold().toString());
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- replacements.put(ChatColor.WHITE, Ansi.ansi().fg(Ansi.Color.WHITE).bold().toString());
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+ replacements.put(ChatColor.BLACK, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLACK).boldOff().toString());
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+ replacements.put(ChatColor.DARK_BLUE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLUE).boldOff().toString());
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+ replacements.put(ChatColor.DARK_GREEN, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.GREEN).boldOff().toString());
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+ replacements.put(ChatColor.DARK_AQUA, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.CYAN).boldOff().toString());
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+ replacements.put(ChatColor.DARK_RED, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.RED).boldOff().toString());
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+ replacements.put(ChatColor.DARK_PURPLE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.MAGENTA).boldOff().toString());
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+ replacements.put(ChatColor.GOLD, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.YELLOW).boldOff().toString());
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+ replacements.put(ChatColor.GRAY, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.WHITE).boldOff().toString());
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+ replacements.put(ChatColor.DARK_GRAY, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLACK).bold().toString());
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+ replacements.put(ChatColor.BLUE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLUE).bold().toString());
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+ replacements.put(ChatColor.GREEN, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.GREEN).bold().toString());
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+ replacements.put(ChatColor.AQUA, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.CYAN).bold().toString());
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+ replacements.put(ChatColor.RED, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.RED).bold().toString());
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+ replacements.put(ChatColor.LIGHT_PURPLE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.MAGENTA).bold().toString());
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+ replacements.put(ChatColor.YELLOW, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.YELLOW).bold().toString());
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+ replacements.put(ChatColor.WHITE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.WHITE).bold().toString());
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replacements.put(ChatColor.MAGIC, Ansi.ansi().a(Attribute.BLINK_SLOW).toString());
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replacements.put(ChatColor.BOLD, Ansi.ansi().a(Attribute.UNDERLINE_DOUBLE).toString());
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replacements.put(ChatColor.STRIKETHROUGH, Ansi.ansi().a(Attribute.STRIKETHROUGH_ON).toString());
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replacements.put(ChatColor.UNDERLINE, Ansi.ansi().a(Attribute.UNDERLINE).toString());
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replacements.put(ChatColor.ITALIC, Ansi.ansi().a(Attribute.ITALIC).toString());
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- replacements.put(ChatColor.RESET, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.DEFAULT).toString());
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+ replacements.put(ChatColor.RESET, Ansi.ansi().a(Attribute.RESET).toString());
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}
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@Override
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--
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1.8.1-rc2
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