Fix world saving in unloadWorld
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Philip Kelley <philip@thoriumcube.org>
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Date: Wed, 16 Mar 2022 12:05:59 +0000
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Subject: [PATCH] Fix saving in unloadWorld
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Change savingDisabled to false to ensure ServerLevel's saving logic gets called when unloadWorld is called with save = true
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 55c981f2c8070fc1bd9ecd4f4df140d9d0c68319..ff87e2690c696c2f055342c3828af5d6ff16b863 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1296,7 +1296,7 @@ public final class CraftServer implements Server {
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try {
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if (save) {
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- handle.save(null, true, true);
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+ handle.save(null, true, false); // Paper - don't disable saving
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}
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handle.getChunkSource().close(save);
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