Improve chest sound handling patch
This commit is contained in:
parent
6618287b5c
commit
2c4fcfbf9f
|
@ -1,4 +1,4 @@
|
||||||
From bd1c3a3d30ceff9067f09560e487f5d0613b9974 Mon Sep 17 00:00:00 2001
|
From 177e07b2410353cc0085387554ed7204d76ba9e6 Mon Sep 17 00:00:00 2001
|
||||||
From: Iceee <andrew@opticgaming.tv>
|
From: Iceee <andrew@opticgaming.tv>
|
||||||
Date: Fri, 28 Nov 2014 11:56:55 -0600
|
Date: Fri, 28 Nov 2014 11:56:55 -0600
|
||||||
Subject: [PATCH] Move sound handling out of the chest tick loop
|
Subject: [PATCH] Move sound handling out of the chest tick loop
|
||||||
|
@ -7,7 +7,7 @@ This allows us to disable ticking chests and enderchests without any
|
||||||
noticeable difference to players
|
noticeable difference to players
|
||||||
|
|
||||||
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
|
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
|
||||||
index 0f29365..135f2f7 100644
|
index 0f29365..e8f7aeb 100644
|
||||||
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
|
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
|
||||||
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
|
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
|
||||||
@@ -12,13 +12,13 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
|
@@ -12,13 +12,13 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
|
||||||
|
@ -26,7 +26,7 @@ index 0f29365..135f2f7 100644
|
||||||
+ public float j; // PaperSpigot - lidAngle
|
+ public float j; // PaperSpigot - lidAngle
|
||||||
public float k;
|
public float k;
|
||||||
- public int l;
|
- public int l;
|
||||||
+ public int l; // PaperSpigot - playersUsing
|
+ public int l; // PaperSpigot - numPlayersUsing
|
||||||
private int n;
|
private int n;
|
||||||
private int o = -1;
|
private int o = -1;
|
||||||
private String p;
|
private String p;
|
||||||
|
@ -48,13 +48,17 @@ index 0f29365..135f2f7 100644
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -340,6 +344,27 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
|
@@ -340,6 +344,31 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
|
||||||
|
|
||||||
++this.l;
|
++this.l;
|
||||||
if (this.world == null) return; // CraftBukkit
|
if (this.world == null) return; // CraftBukkit
|
||||||
+
|
+
|
||||||
+ // PaperSpigot - Move chest open sound out of the tick loop
|
+ // PaperSpigot - Move chest open sound out of the tick loop
|
||||||
+ if (this.l > 1 && this.j == 0.0F && this.f == null && this.h == null) {
|
+ this.m();
|
||||||
|
+
|
||||||
|
+ if (this.l > 0 && this.j == 0.0F && this.f == null && this.h == null) {
|
||||||
|
+ this.j = 0.7F;
|
||||||
|
+
|
||||||
+ int locX = this.position.getX();
|
+ int locX = this.position.getX();
|
||||||
+ int locY = this.position.getY();
|
+ int locY = this.position.getY();
|
||||||
+ int locZ = this.position.getZ();
|
+ int locZ = this.position.getZ();
|
||||||
|
@ -76,7 +80,7 @@ index 0f29365..135f2f7 100644
|
||||||
this.world.playBlockAction(this.position, this.w(), 1, this.l);
|
this.world.playBlockAction(this.position, this.w(), 1, this.l);
|
||||||
|
|
||||||
// CraftBukkit start - Call redstone event
|
// CraftBukkit start - Call redstone event
|
||||||
@@ -363,6 +388,41 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
|
@@ -363,6 +392,39 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
|
||||||
|
|
||||||
--this.l;
|
--this.l;
|
||||||
if (this.world == null) return; // CraftBukkit
|
if (this.world == null) return; // CraftBukkit
|
||||||
|
@ -109,17 +113,15 @@ index 0f29365..135f2f7 100644
|
||||||
+
|
+
|
||||||
+ this.world.makeSound(d0, (double) locY + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
+ this.world.makeSound(d0, (double) locY + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
||||||
+
|
+
|
||||||
+ if (this.j < 0.0F) {
|
|
||||||
+ this.j = 0.0F;
|
+ this.j = 0.0F;
|
||||||
+ }
|
+ }
|
||||||
+ }
|
|
||||||
+ // PaperSpigot end
|
+ // PaperSpigot end
|
||||||
+
|
+
|
||||||
this.world.playBlockAction(this.position, this.w(), 1, this.l);
|
this.world.playBlockAction(this.position, this.w(), 1, this.l);
|
||||||
|
|
||||||
// CraftBukkit start - Call redstone event
|
// CraftBukkit start - Call redstone event
|
||||||
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
|
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
|
||||||
index 218b801..2a202b7 100644
|
index 218b801..15600ca 100644
|
||||||
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
|
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
|
||||||
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
|
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
|
||||||
@@ -2,14 +2,16 @@ package net.minecraft.server;
|
@@ -2,14 +2,16 @@ package net.minecraft.server;
|
||||||
|
@ -150,13 +152,15 @@ index 218b801..2a202b7 100644
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -73,11 +77,62 @@ public class TileEntityEnderChest extends TileEntity implements IUpdatePlayerLis
|
@@ -73,11 +77,43 @@ public class TileEntityEnderChest extends TileEntity implements IUpdatePlayerLis
|
||||||
|
|
||||||
public void b() {
|
public void b() {
|
||||||
++this.g;
|
++this.g;
|
||||||
+
|
+
|
||||||
+ // PaperSpigot start - Move enderchest open sounds out of the tick loop
|
+ // PaperSpigot start - Move enderchest open sounds out of the tick loop
|
||||||
+ if (this.g > 0 && this.a == 0.0F) {
|
+ if (this.g > 0 && this.a == 0.0F) {
|
||||||
|
+ this.a = 0.7F;
|
||||||
|
+
|
||||||
+ int locX = this.position.getX();
|
+ int locX = this.position.getX();
|
||||||
+ int locY = this.position.getY();
|
+ int locY = this.position.getY();
|
||||||
+ int locZ = this.position.getZ();
|
+ int locZ = this.position.getZ();
|
||||||
|
@ -165,8 +169,6 @@ index 218b801..2a202b7 100644
|
||||||
+ double d0 = (double) locZ + 0.5D;
|
+ double d0 = (double) locZ + 0.5D;
|
||||||
+
|
+
|
||||||
+ this.world.makeSound(d1, (double) locY + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
+ this.world.makeSound(d1, (double) locY + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
||||||
+
|
|
||||||
+ this.a = 0.7F;
|
|
||||||
+ }
|
+ }
|
||||||
+ // PaperSpigot end
|
+ // PaperSpigot end
|
||||||
+
|
+
|
||||||
|
@ -182,32 +184,13 @@ index 218b801..2a202b7 100644
|
||||||
+ int locY = this.position.getY();
|
+ int locY = this.position.getY();
|
||||||
+ int locZ = this.position.getZ();
|
+ int locZ = this.position.getZ();
|
||||||
+
|
+
|
||||||
+ float f = 0.1F;
|
|
||||||
+
|
|
||||||
+ if (this.g > 0) {
|
|
||||||
+ this.a += f;
|
|
||||||
+ } else {
|
|
||||||
+ this.a -= f;
|
|
||||||
+ }
|
|
||||||
+
|
|
||||||
+ if (this.a > 1.0F) {
|
|
||||||
+ this.a = 1.0F;
|
|
||||||
+ }
|
|
||||||
+
|
|
||||||
+ float f1 = this.a;
|
|
||||||
+ float f2 = 0.5F;
|
|
||||||
+
|
|
||||||
+ if (this.a < f2 && f1 >= f2) {
|
|
||||||
+ double d0 = (double) locX + 0.5D;
|
+ double d0 = (double) locX + 0.5D;
|
||||||
+ double d2 = (double) locZ + 0.5D;
|
+ double d2 = (double) locZ + 0.5D;
|
||||||
+
|
+
|
||||||
+ this.world.makeSound(d0, (double) locY + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
+ this.world.makeSound(d0, (double) locY + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
||||||
+ }
|
|
||||||
+
|
+
|
||||||
+ if (this.a < 0.0F) {
|
|
||||||
+ this.a = 0.0F;
|
+ this.a = 0.0F;
|
||||||
+ }
|
+ }
|
||||||
+ }
|
|
||||||
+ // PaperSpigot end
|
+ // PaperSpigot end
|
||||||
+
|
+
|
||||||
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
|
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
|
||||||
|
|
Loading…
Reference in New Issue