Improve chest sound handling patch
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@ -1,4 +1,4 @@
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From bd1c3a3d30ceff9067f09560e487f5d0613b9974 Mon Sep 17 00:00:00 2001
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From 177e07b2410353cc0085387554ed7204d76ba9e6 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Fri, 28 Nov 2014 11:56:55 -0600
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Subject: [PATCH] Move sound handling out of the chest tick loop
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@ -7,7 +7,7 @@ This allows us to disable ticking chests and enderchests without any
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noticeable difference to players
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index 0f29365..135f2f7 100644
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index 0f29365..e8f7aeb 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -12,13 +12,13 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
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@ -26,7 +26,7 @@ index 0f29365..135f2f7 100644
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+ public float j; // PaperSpigot - lidAngle
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public float k;
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- public int l;
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+ public int l; // PaperSpigot - playersUsing
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+ public int l; // PaperSpigot - numPlayersUsing
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private int n;
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private int o = -1;
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private String p;
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@ -48,13 +48,17 @@ index 0f29365..135f2f7 100644
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}
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@@ -340,6 +344,27 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
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@@ -340,6 +344,31 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
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++this.l;
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if (this.world == null) return; // CraftBukkit
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+
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+ // PaperSpigot - Move chest open sound out of the tick loop
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+ if (this.l > 1 && this.j == 0.0F && this.f == null && this.h == null) {
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+ this.m();
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+
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+ if (this.l > 0 && this.j == 0.0F && this.f == null && this.h == null) {
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+ this.j = 0.7F;
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+
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+ int locX = this.position.getX();
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+ int locY = this.position.getY();
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+ int locZ = this.position.getZ();
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@ -76,7 +80,7 @@ index 0f29365..135f2f7 100644
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this.world.playBlockAction(this.position, this.w(), 1, this.l);
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// CraftBukkit start - Call redstone event
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@@ -363,6 +388,41 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
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@@ -363,6 +392,39 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
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--this.l;
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if (this.world == null) return; // CraftBukkit
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@ -109,9 +113,7 @@ index 0f29365..135f2f7 100644
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+
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+ this.world.makeSound(d0, (double) locY + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+
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+ if (this.j < 0.0F) {
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+ this.j = 0.0F;
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+ }
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+ this.j = 0.0F;
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+ }
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+ // PaperSpigot end
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+
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@ -119,7 +121,7 @@ index 0f29365..135f2f7 100644
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// CraftBukkit start - Call redstone event
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diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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index 218b801..2a202b7 100644
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index 218b801..15600ca 100644
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--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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@@ -2,14 +2,16 @@ package net.minecraft.server;
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@ -150,13 +152,15 @@ index 218b801..2a202b7 100644
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}
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@@ -73,11 +77,62 @@ public class TileEntityEnderChest extends TileEntity implements IUpdatePlayerLis
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@@ -73,11 +77,43 @@ public class TileEntityEnderChest extends TileEntity implements IUpdatePlayerLis
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public void b() {
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++this.g;
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+
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+ // PaperSpigot start - Move enderchest open sounds out of the tick loop
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+ if (this.g > 0 && this.a == 0.0F) {
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+ this.a = 0.7F;
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+
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+ int locX = this.position.getX();
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+ int locY = this.position.getY();
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+ int locZ = this.position.getZ();
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@ -165,8 +169,6 @@ index 218b801..2a202b7 100644
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+ double d0 = (double) locZ + 0.5D;
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+
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+ this.world.makeSound(d1, (double) locY + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+
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+ this.a = 0.7F;
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+ }
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+ // PaperSpigot end
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+
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@ -182,31 +184,12 @@ index 218b801..2a202b7 100644
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+ int locY = this.position.getY();
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+ int locZ = this.position.getZ();
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+
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+ float f = 0.1F;
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+ double d0 = (double) locX + 0.5D;
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+ double d2 = (double) locZ + 0.5D;
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+
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+ if (this.g > 0) {
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+ this.a += f;
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+ } else {
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+ this.a -= f;
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+ }
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+ this.world.makeSound(d0, (double) locY + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+
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+ if (this.a > 1.0F) {
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+ this.a = 1.0F;
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+ }
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+
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+ float f1 = this.a;
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+ float f2 = 0.5F;
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+
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+ if (this.a < f2 && f1 >= f2) {
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+ double d0 = (double) locX + 0.5D;
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+ double d2 = (double) locZ + 0.5D;
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+
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+ this.world.makeSound(d0, (double) locY + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+
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+ if (this.a < 0.0F) {
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+ this.a = 0.0F;
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+ }
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+ this.a = 0.0F;
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+ }
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+ // PaperSpigot end
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+
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