create random seeds for features using SecureRandom
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eaee7a2473
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@ -19,7 +19,7 @@ index 7d44abcb4fff9717a1af55879deb7eb9c2d9e7e9..e29b0a90019b12bd6586ad0f7b5314f3
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}
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final Object val = config.get(key);
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index fd7ac4be153538dcee60fade6e7a00f57770e97f..9a3f75288b1d743a7ec4bfd663c1c2988678d3e6 100644
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index fd7ac4be153538dcee60fade6e7a00f57770e97f..beab9b5701a32a34bcb739920ff3c0106ede7530 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -927,6 +927,55 @@ public class PaperWorldConfig {
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@ -43,7 +43,7 @@ index fd7ac4be153538dcee60fade6e7a00f57770e97f..9a3f75288b1d743a7ec4bfd663c1c298
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+
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+ if (randomise) {
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+ final Map<String, Object> randomisedSeeds = new HashMap<>();
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+ final java.util.Random random = new java.util.Random();
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+ final java.util.Random random = new java.security.SecureRandom();
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+ for (final net.minecraft.resources.ResourceLocation resourceLocation : registry.keySet()) {
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+ if (featureSeeds.containsKey(resourceLocation)) {
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+ continue;
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