Implement a compressed chunk cache. This still needs a lot of work to figure out a good mechanism for looking up previous chunks, however at the moment when coupled with a high bulk chunk limit, it can be effective for solving lag issues.
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cd7bb0da14
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@ -1,4 +1,4 @@
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From 0ddeee73819235b33c3b7491e01eced191f6ec5c Mon Sep 17 00:00:00 2001
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From ec5983c59a5b16a9df9b5fcce16e348d48918451 Mon Sep 17 00:00:00 2001
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From: md_5 <git@md-5.net>
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Date: Tue, 28 Jan 2014 20:35:35 +1100
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Subject: [PATCH] Allow Configuring Chunks per Packet
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@ -1,13 +1,31 @@
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From 51ae763d497d8e343058f92fc46793cf235e47e0 Mon Sep 17 00:00:00 2001
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From 7acc085a95961261de6b3e68d46ec46e974a2c3b Mon Sep 17 00:00:00 2001
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From: md_5 <git@md-5.net>
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Date: Tue, 28 Jan 2014 20:32:07 +1100
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Subject: [PATCH] Implement Threaded Bulk Chunk Compression
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Subject: [PATCH] Implement Threaded Bulk Chunk Compression and Caching
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diff --git a/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java b/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
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index 30bf8a7..9d1a3d5 100644
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index 30bf8a7..e05c870 100644
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--- a/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
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+++ b/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
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@@ -8,13 +8,13 @@ import java.util.zip.Inflater;
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public class PacketPlayOutMapChunkBulk extends Packet {
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- private int[] a;
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- private int[] b;
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+ public int[] a; // Spigot
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+ public int[] b; // Spigot
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private int[] c;
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private int[] d;
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- private byte[] buffer;
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+ public byte[] buffer; // Spigot
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private byte[][] inflatedBuffers;
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- private int size;
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+ public int size; // Spigot
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private boolean h;
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private byte[] buildBuffer = new byte[0]; // CraftBukkit - remove static
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// CraftBukkit start
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@@ -174,7 +174,7 @@ public class PacketPlayOutMapChunkBulk extends Packet {
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}
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@ -61,12 +79,16 @@ index fb95be4..2875c94 100644
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ServerConnection.a(this.a).add(networkmanager);
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diff --git a/src/main/java/org/spigotmc/ChunkCompressor.java b/src/main/java/org/spigotmc/ChunkCompressor.java
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new file mode 100644
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index 0000000..0391e50
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index 0000000..023900f
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--- /dev/null
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+++ b/src/main/java/org/spigotmc/ChunkCompressor.java
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@@ -0,0 +1,22 @@
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@@ -0,0 +1,65 @@
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+package org.spigotmc;
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+
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+import java.util.Arrays;
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+import java.util.Iterator;
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+import java.util.LinkedHashMap;
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+import java.util.Map;
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+import net.minecraft.server.PacketPlayOutMapChunkBulk;
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+import net.minecraft.util.io.netty.channel.ChannelHandler;
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+import net.minecraft.util.io.netty.channel.ChannelHandlerContext;
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@ -77,30 +99,74 @@ index 0000000..0391e50
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+public class ChunkCompressor extends ChannelOutboundHandlerAdapter
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+{
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+
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+ private final LinkedHashMap<Integer, byte[]> cache = new LinkedHashMap<Integer, byte[]>( 16, 0.75f, true ); // Defaults, order by access
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+ private volatile int cacheSize;
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+
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+ @Override
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+ public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception
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+ public synchronized void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception
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+ {
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+ long start = System.currentTimeMillis();
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+ boolean cached = false;
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+ if ( msg instanceof PacketPlayOutMapChunkBulk )
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+ {
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+ ( (PacketPlayOutMapChunkBulk) msg ).compress(); // TODO: Caching!
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+ PacketPlayOutMapChunkBulk chunk = (PacketPlayOutMapChunkBulk) msg;
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+ // Here we assign a hash to the chunk based on the array of its coordinates: x1, z1, x2, z2, x3, z3 etc etc
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+ int[] series = new int[ chunk.a.length * 2 ];
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+ int pos = 0; // TODO: Can this be determined mathematically?
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+ for ( int i = 0; i < chunk.a.length; i++ )
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+ {
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+ series[pos++] = chunk.a[i];
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+ series[pos++] = chunk.b[i];
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+ }
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+ int hash = Arrays.hashCode( series );
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+
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+ byte[] deflated = cache.get( hash );
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+ if ( deflated != null )
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+ {
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+ chunk.buffer = deflated;
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+ chunk.size = deflated.length;
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+ cached = true;
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+ } else
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+ {
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+ chunk.compress(); // Compress the chunk
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+ byte[] buffer = Arrays.copyOf( chunk.buffer, chunk.size ); // Resize the array to correct sizing
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+
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+ Iterator<Map.Entry<Integer, byte[]>> iter = cache.entrySet().iterator(); // Grab a single iterator reference
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+ // Whilst this next entry is too big for us, and we have stuff to remove
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+ while ( cacheSize + buffer.length > org.spigotmc.SpigotConfig.chunkCacheBytes && iter.hasNext() )
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+ {
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+ Map.Entry<Integer, byte[]> entry = iter.next(); // Grab entry
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+ cacheSize -= entry.getValue().length; // Update size table
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+ iter.remove(); // Remove it alltogether
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+ }
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+ cacheSize += buffer.length; // Update size table
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+ cache.put( hash, buffer ); // Pop the new one in the cache
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+ }
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+ // System.out.println( "Time: " + ( System.currentTimeMillis() - start ) + " " + cached + " " + cacheSize );
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+ }
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+
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+ super.write( ctx, msg, promise );
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+ }
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+}
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diff --git a/src/main/java/org/spigotmc/SpigotConfig.java b/src/main/java/org/spigotmc/SpigotConfig.java
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index 552266b..ca41dd9 100755
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index 552266b..e6d414a 100755
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--- a/src/main/java/org/spigotmc/SpigotConfig.java
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+++ b/src/main/java/org/spigotmc/SpigotConfig.java
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@@ -266,4 +266,11 @@ public class SpigotConfig
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@@ -266,4 +266,16 @@ public class SpigotConfig
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{
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playerShuffle = getInt( "settings.player-shuffle", 0 );
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}
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+
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+ public static int compressionThreads;
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+ private static void compressionThreads()
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+ public static int chunkCacheBytes;
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+ private static void chunkStuff()
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+ {
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+ compressionThreads = getInt( "settings.compression-threads", 4 );
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+ Bukkit.getLogger().log( Level.INFO, "Using {0} threads for async chunk compression", compressionThreads );
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+
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+ chunkCacheBytes = getInt( "settings.compressed-chunk-cache", 64 ) << 20;
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+ Bukkit.getLogger().log( Level.INFO, "Reserving {0} bytes for compressed chunk cache", chunkCacheBytes );
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+
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+ }
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}
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--
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